
A voxel-based first-person roguelite miner set in an alternate future where the Cold War never ended. You take on the role of a convict forced to labor in a space prison. Fly out into the machine infested asteroid field and gather resources to pay off your debt.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
A voxel-based first-person roguelite miner set in an alternate future where the Cold War never ended.
You take on the role of a convict forced to labor in a space prison.
Fly out into the machine infested asteroid field and gather resources to pay off your debt.
Use the tools at your disposal to carve, break and tear out chunks of ore from the asteroids, while fighting hostile drones deadset to claim all the resources for their corporate overlords.
A fully dynamic and physics based environment allows you to mine the asteroids as you see fit, aggressively tear out large chunks or meticulously carve out each ore deposit with pinpoint precision.
Forget about health bars, much like the asteroids the enemies are fully destructible too. Shoot out their cores and watch them fall limp or even explode if you hit something volatile!
Take your earnings and reinvest them into the worn down drone you are provided, choose between improving your drone's endurance, it's tools or even the barge itself so you may reach deeper into the asteroid belt.
This game is made on a fully custom-made voxel-based "thermite" game engine.
Everything you see was coded by our team from scratch.
This game is a student project made by a team of 16 aspiring game developers at Breda University of Applied Sciences. Our goal with this project is to showcase our technical skills and learn along the way! That being said, unexpected behavior or crashes are prone to happen. This game is currently in development and will receive a couple of updates to adress issues/bugs.
We hope you enjoy the experience!
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Languages: English**languages with full audio support
Reviews
This is kind of a weird thing, it's a free game, but it's being worked on. It reminds me a bit of Keen Software games, specifically Miner Wars. Those are the Space Engineers guys, they're infatuated with voxels. Except here, the voxels are overt, obvious, li'l chunky cubes. Everything is made of these li'l chunky cubes. Fly your little drone out to an asteroid, use your drill and carefully cut around a lump of ore and fling it back to your drone. Difference is, unlike the other company I mentioned, the performance is pretty good. The gameplay is really basic, the only threats being "don't run out of fuel" and "don't get cheese-gratered by enemy mining drones." Those guys beep when they see you and trundle steadily your way, so you've got ample time to shoot them up a bit. There's an ugrade loop, mine enough mineral 1 to buy access to mineral 2, etc. Some other upgrades improve your general quality of life, and if the game behaves you can more-or-less finish it in two, maybe two-and-a-half hours? I've got four. The game crashed a few times, once wiping out three missions' worth of progress. Since I expect I did about ten to twelve, this was pretty significant. So yeah, it crashes on occasion. It's crashed when I hit Esc to pause, it's crashed a few times at the end of a mission, and since it only saves when you quit, well... yeah. Make sure you quit often, I suppose. At least it loads quickly. It's not properly 3D out there, one can get gimbal-locked, so you can't look more than straight up or straight down. There's no roll control either, and the game will somehow let you get misaligned from the voxel axes, which kind of drives me a bit bonkers. Anyway, all that said, can't beat the price, had a fine enough time, curious to see what else they do with this game.
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Very simple, but very satisfying loop. Definitely had some misconceptions while playing it but overall the experience is nice for a casual mining sim. My few points of feedback is to have, well, more feedback. A sound when an item is collected, some noise to confirm you are going back to your base (or visual) and some way to tell what exactly it is that you are mining. While I was able to eventually connect the dots, I think it would just be nice additions. Excited to see more updates from the team! Good work!
awesome game
W game edit: Stll W game
Best game ever!!! Play the game!!!!!
Deep Rock Galactic на минималках.
JUEGAZO 😎👍💛🌟
I have a craving for space scavenging/mining games and this one scratched an afternoon itch for one. A good value for a free game from a student it looks like. I hope the dev is able/willing to push it further as what is here is a good start and I hope to come back for more content and more challenging space mining. Any feedback I have is mostly just adding more and adding a vsync option as the menu makes my fans try and join the drone in space.
greatest game ever created
[b]TLDR[/b]: a short, relaxing, voxel-based space mining game, but unfortunately bare-bones and (on my computer) crash-prone. The beginning of this game was just frustrating. The tutorial ended before explaining the game’s central mining mechanic. I also couldn't buy upgrades because of an inventory limit (that was not explained anywhere), and emptying the inventory required clicking 100’s of times to sell individual bits of ore because there was no bulk-sell option. But once I got past the poor first impression, Starlocked was an enjoyably chill retro game about carving up asteroids and upgrading a mining rig. And, though the graphics are simple, the asteroid field does look good, and little touches (like shipwrecks) add to the atmosphere. However, outside of the core gameplay (and some of the art design), the game feels bare-bones. Sound design is simple, and the music is a single track looping endlessly. Combat is repetitive because there’s only one type of enemy. And the game crashed 5 times in 6 hours. (Judging by the discussions, this amount of instability is unusual, but I am not the only one having problems.) I know this is a student game, so the makers only had a limited time to create it. And I get why some people like it: Starlocked is genuinely fun once you get into the rhythm. However, too much of this game is half-baked and unready. The unfinished tutorial and frustrating barge interface in particular probably explain why two-thirds of players never even made it to the first achievement.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $280 | 3 | 33% | $4.99 | |
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