
Become a Mech Mechanic to deconstruct, rebuild, paint and fix gigantic iron machines. You live in an age of enormous machines and you better get ready to get your hands dirty!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

This is the future - a world ruled by mechs.
Cars are long forgotten. The only thing that matters today are mechs - giant, powerful robots. And you? Well, you make loads of money on them. After all, you are a mech mechanic!

As a mech mechanic you will have to compete with the largest corporations of the modern world. Deconstruct, repair and improve giant machines. Create your own company and lead it to glory. Accept the challenge of creating your own state of the art mech - the most developed robot in the world.

Your job is to examine parts and find those that need to be replaced. Detach broken elements and order new ones... But remember, even the most damaged items can be reused. Renew, refresh and restore them, so they can be used again. Fix whatever you can. And the rest? Sell or melt it and craft into something entirely new!

Job offers can ask you to repaint some mechs, while others have to be updated and prepared for their new jobs. There are plenty of kinds of mechs in Mech Mechanic Simulator. And they all have different purposes. Increase your prestige and gain access to more complicated and state of the art machines.

Reputation of your warehouse constantly grows and corporations are less and less happy to see how well you manage to develop your business. It's about time to roll up your sleeves and compete with the biggest. Let's see who is able to create the most advanced mech of the future!

Expenses need to be covered. Your workshop could use some improvements and resources aren't cheap. Mech parts break all the time and your clients’ expectations are ever rising. Try to keep up if you don't want to get beaten up by your competition.

Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 703reviews | 61% | — | $367.4K |
| $9.99 | 79ratings | 62% | — | not modelled | |
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(game not complete and dropped at .2 hours of gameplay at review, part of my review all my games effort) (short version) If it says "Simulator" at the end of it, it's most likely going to be trash. This is basically PC simulator but with mechs. Yeah I'm good... If you played one of these games you've played all of these games. $20 asking price is $10 too much.
Mech Mechanic Simulator is a futuristic repair simulation developed by Polyslash and published by Valkyrie Initiative that takes a different approach to giant robot fiction by focusing on the machinery behind the battles rather than the battles themselves. While many mech games place players inside heavily armed machines fighting enemies across massive battlefields, this title shifts attention toward maintenance, diagnostics, repairs, and workshop management. Instead of becoming the pilot saving humanity, players become the mechanic responsible for keeping enormous combat units operational, creating a simulator built around technical problem-solving and gradual business growth. The setting presents a future where giant mechanical war machines have become a normal part of society. These powerful units see heavy use in dangerous situations, and damaged equipment inevitably finds its way into repair facilities. Players operate one of these workshops, accepting contracts from clients who arrive with damaged mechs requiring inspection, maintenance, replacement parts, and complete restoration. From relatively simple repairs to far more complicated reconstruction jobs, progression revolves around transforming damaged machinery into fully functioning combat systems once again. The gameplay loop follows a satisfying formula centered around dismantling, diagnosing, repairing, and rebuilding increasingly complicated machines. Players inspect systems carefully, identify malfunctioning components, remove damaged parts, and install replacements where necessary. Every completed repair generates income that supports workshop growth while unlocking opportunities for larger contracts and more advanced projects. The strongest aspect of Mech Mechanic Simulator comes from how committed it remains to its central concept. Repairing giant machines feels appropriately detailed without becoming unnecessarily overwhelming. Internal systems contain enough complexity to encourage careful observation and methodical thinking while remaining approachable for players unfamiliar with highly technical simulation games. There is a rewarding sense of progression that develops naturally as players become more efficient at recognizing mechanical issues and optimizing repair workflows. The workshop itself gradually becomes part of long-term progression. Completing jobs generates earnings that contribute toward equipment improvements and facility upgrades. Better tools improve efficiency while expanded capabilities allow players to accept increasingly demanding contracts. Watching a modest repair operation slowly transform into a more advanced facility creates a satisfying sense of ownership that strengthens long-term engagement. The economic systems support progression effectively without becoming excessively complicated. Managing resources and deciding where to invest earnings adds meaningful structure to advancement. Choosing upgrades carefully influences future efficiency, creating small strategic decisions beyond the repair process itself. While business management never overshadows mechanical work entirely, it adds enough depth to keep progression feeling purposeful. One of the more refreshing aspects of the game comes from its perspective within the mech genre. Giant robots typically exist as symbols of combat and destruction. Mech Mechanic Simulator instead explores the overlooked side of that fantasy. Machines break. Components wear down. Systems fail under battlefield conditions. Someone has to repair those problems, and this simulator builds its entire identity around that concept. The mechanical process itself becomes surprisingly satisfying over time. Removing damaged parts and slowly restoring functionality creates rewarding moments that feel earned through attention and patience rather than speed or reflexes. The pacing favors players who enjoy understanding systems piece by piece rather than rushing toward objectives. Completing larger repair projects often delivers a strong sense of accomplishment because success comes directly from mastering workshop responsibilities. Visually, the game succeeds where it matters most. Mech models receive substantial attention and become the clear centerpiece of presentation. Large mechanical units look appropriately imposing while workshop environments reinforce the industrial science-fiction atmosphere effectively. While environmental detail occasionally reveals budget limitations, the machines themselves remain convincing enough to support immersion. The audio presentation strengthens that atmosphere further. Mechanical sounds, repair equipment feedback, and workshop ambience contribute positively to immersion while helping reinforce the slower pacing expected from simulator-focused gameplay. There is genuine satisfaction in hearing systems function properly after completing larger restoration projects. However, the game does reveal certain limitations during longer play sessions. Repetition gradually becomes noticeable once players establish efficient repair routines. Certain jobs eventually begin feeling familiar, and some systems could benefit from additional variety later into progression. Players expecting constant surprises or dramatic shifts in mechanics may occasionally find the structure somewhat predictable. The slower pace also naturally limits its audience. Players expecting mech combat or action-heavy gameplay may struggle with the methodical design philosophy. Mech Mechanic Simulator embraces patience and technical process over spectacle. Its appeal depends heavily on whether players enjoy gradual mastery and procedural gameplay loops. Despite those limitations, Polyslash successfully creates something distinct within both simulation games and science-fiction settings. Rather than copying familiar mech formulas, the game builds an identity around understanding machinery and maintaining technological giants rather than controlling them directly. That perspective gives the experience personality while separating it from more conventional entries within the genre. Mech Mechanic Simulator succeeds because it understands the satisfaction that comes from restoration and problem-solving. Watching broken machinery slowly return to life creates rewarding progression that strengthens with time. The repair systems remain engaging, workshop growth feels meaningful, and the unusual premise gives the simulator lasting appeal despite occasional repetition. For players who enjoy management simulators, mechanical repair gameplay, science-fiction settings, and slower experiences focused on mastery and process improvement, Mech Mechanic Simulator delivers a surprisingly enjoyable workshop simulation built around keeping massive machines battle-ready rather than becoming the hero inside them. Rating: 7/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, Polish, Russian, Portuguese - Brazil, Turkish, Japanese*languages with full audio support
| $9.99 |
| 77ratings |
| 68% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After 2 hours, I think I've seen it all. I only got it for $3.79 so I'm not complaining too much. I don't like the repetition without ever having an option/upgrade to automate it a bit more. This may not be my kind of game. I do like the atmosphere and idea but I'm done playing it.
Unscrew, dismantle, blast the rust, weld the cracks. Run the whole process in reverse. Very Zen
[h1][b]🎮 Reseña de Mech Mechanic Simulator[/b][/h1] [h2]Resumen del Juego[/h2] Mech Mechanic Simulator es básicamente el sueño húmedo de cualquiera que haya visto un mecha en una película y haya pensado: “sí, pero… ¿quién le cambia el aceite?”. Aquí no eres el héroe de la guerra espacial: eres el técnico que recibe el robot militar con olor a capitalismo y decisiones cuestionables, lo desarma, lo repara y lo vuelve a armar como si tuvieras un doctorado en “hazlo funcionar con fe”. Como simulador casual, su propuesta es clara: tareas de taller, administración ligera y un loop de “desmonta → arregla → optimiza → cobra”. Tiene ese encanto de sandbox de fabricación donde el cerebro se apaga lo justo para entrar en modo zen… hasta que recuerdas que el universo cyberpunk del juego no te paga por soñar, te paga por producir. La primera impresión: inmersivo en intención (primera persona, herramientas, piezas), futurista en estética, y sorprendentemente honesto en su mensaje: la guerra podrá ser épica, pero el mantenimiento es eterno. [h2][b]Lo que se Repara con Cinta Aislante vs. Lo que se Queda Chueco[/b][/h2] Lo Bueno: ✅ 🛠️ Fantasía de “mecánico de mechas” bien planteada: fabricación/armado y reparación en primera persona. ✅ 🤖 Temática de ciencia ficción militar y futurista que combina bien con el enfoque de taller. ✅ 📦 Enfoque tipo sandbox: el gancho está en el proceso, no en una sola misión lineal. ✅ ☁️ Steam Cloud: tu imperio de tornillos no se pierde si cambias de PC. ✅ 🏆 31 logros + cromos: dopamina legal para quien colecciona numeritos. Lo No Tan Bueno: ❌ 👥 Solo un jugador: el sueño de tener un compa que te pase la llave inglesa se queda en roleplay. ❌ 🧟 Comunidad diminuta (2 jugadores actuales): si buscas discusión, guías o “meta”, prepárate para hablar contigo mismo. ❌ 📉 520 recomendaciones totales: no es precisamente el fenómeno cultural; más bien es “ese juego que alguien encontró y dijo: eh, está bien”. ❌ 🧾 El enfoque casual puede sentirse repetitivo si esperas una campaña fuerte o un giro grande (es más taller que epopeya). ❌ 🧩 Si vienes por “guerra” y “espacio”, recuerda: tú no pilotas la gloria… tú limpias sus consecuencias. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Loop de taller sólido, pero se apoya mucho en repetir procesos.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]Más gestión y procedimiento que reto; no parece buscar castigarte.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Suficiente para sostener el simulador, sin sentirse gigantesco.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Cumplidor: funcional para el trabajo de taller y estética futurista.[/td][/tr] [tr][td]Historia[/td][td]4[/td][td]La narrativa es básicamente “arregla cosas y sigue facturando”.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Sci-fi industrial/cyberpunk con vibra de mecánica militar convincente.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Lo necesario para vender herramientas, piezas y maquinaria.[/td][/tr] [tr][td]Música[/td][td]5[/td][td]Acompaña, pero no se roba el show (ni intenta).[/td][/tr] [tr][td]Voces[/td][td]4[/td][td]No destaca; no es un juego que viva de actuación de voz.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Variedad por el lado de mechas/partes/gestión, no por narrativa o personajes.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]Sin señales de desastre, pero tampoco se presume como prodigio técnico.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]El sandbox y la optimización invitan a volver… si te gusta el ritual.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]5.5[/b][/td][td]Buen concepto, ejecución correcta, pero le falta “alma” fuera del taller.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Mech Mechanic Simulator funciona mejor cuando lo juegas como lo que es: un simulador casual de taller futurista donde la satisfacción viene de ordenar, reparar y armar monstruos mecánicos que otros usan para “defender la paz” a balazos. Es divertido en su rutina y hasta polémico en su mensaje involuntario: la guerra es glamorosa… hasta que llega la factura del mantenimiento. Ahora, seamos controversiales: con 2 jugadores activos, esto se siente como un club secreto de gente que ama apretar tornillos en silencio. Y con 520 recomendaciones totales, queda claro que tiene público, pero no legión. Si te atrapa la vibra de fabricación y administración con robots militares, cumple. Si buscas historia potente o una comunidad encendida, mejor trae una linterna. [h3]Recomendación de Compra (En descuento fuerte o si amas la mecánica)[/h3] Puntuación Total: 5.5/10 Número de jugadores activos al momento de hacer esta review: 2 Descuento máximo registrado: -94% Veredicto: [i]Recomendado con reservas[/i] Si te gusta la simulación de procesos, el orden obsesivo y la ciencia ficción industrial, acá hay horas decentes de “modo taller”. Si necesitas emoción narrativa, interacción social o sentir que el universo te aplaude, este juego te va a responder con lo mismo que un mecha desarmado: silencio metálico y trabajo pendiente.
Quite good for a generic sim game
My biggest complaints are that I haven’t figured out how to see the list of controls or re-play the tutorial instructions for a mini game. Beyond that, I am really enjoying the game. It has what it says on the tin. I enjoy the shady thrill of taking a ‘new‘ condition part from one mech and replacing it with one I’ve repaired so I have the new one for a later job that is picky about quality. I think the economy is well balanced and I like how I can improve my profit margins by investing in improvements to my workshop. This game ticks a lot of boxes for this gamer.
The experience is pretty good. I Feel like the general price should be 5-10 dollars, Considering the content is rather minimal But the gameplay is pretty addictive in my opinion. Is the game Dead? Unfortunately yes. My opinion is mixed However that isn't an option in recommending the game, so...
Интересная игруха советую
Lo probe alrededor de una hora casi, y con ese tiempo ya se volvio repetitivo y aburrido. Siempre son los mismos 3 robots y las mismas piezas, el tutorial tiene demasiadas explicaciones innecesarias y se nota que esta abandonado, los graficos no estan mal, pero se nota que podria ser mejor, le faltan brillos, piezas realmente metalicas etc, No utiliza UE5 pero le vendria muy bien. Por otro lado ya comienzas desde cero en una gran fabrica, las diferentes secciones que hay las desbloqueas en minutos, y el juego quizas tiene mas cosas luego, pero la parte de fuerte de armar noes lo ideal. Una lastima porque tiene mucho potencial
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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