
Meat Train is a FPS game where you operate a train thats uses MEAT for FUEL. Explore a wasteland where everything wants you dead, scavenge for weapons and loot. Upgrade the train and attempt to destroy an evil AI megafactory.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Find yourself in a wasteland full of zombies, monsters and machines that all want you dead.
You start with only a melee weapon and an oxygen tank to help you breathe.
Scavenge the world for weapons, ammo, scrap and upgrades.
The key to your survival is MEAT!
The MEAT TRAIN is your only hope of surviving, especially when the sun goes down...
You'll need as much MEAT as you can get.
Follow the train tracks and you will find many monuments to explore and loot, the further you venture from the starting farm area, the better the loot you will find - but also the harder the enemies will become.
Collect SCRAP by breaking crates and destroying machines.
SCRAP can be used to repair and upgrade the train. There are a variety of upgrades to unlock which you will need to survive.
Upon death, you earn MONEY for your Kill Count + Meat Collected + Scrap Collected during your run.
Money can be spent in the gun shop to unlock new weapons and gamble on a random weapon for your next run.
Your mission is to destroy GRM (Global Resource Management): A rogue AI that poisoned the earth.
If you manage to overcome the basics of surviving this world, you can attempt to penetrate the defenses of the factory and cleanse the planet of the evil AI virus.
Genres
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I haven't played much, but I can already tell that this game is rad as hell. It has a surprisingly freaky atmosphere for such a ridiculous premise and the zombies are honestly kinda spooky. I can't wait to see what becomes of this as it moves through early access!
Fantastic game already. Game loop is very fun, the map is a joy to explore, environmental storytelling for those who pay attention, and the game mechanics themselves play in a way that's very satisfying. For something in early access, and with a lot more expected to come, I'm excited to see what's next.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not bad, missing a little meat on the bones. Pun intended
yummy yummy in my tummy
Meatiest game I've ever played.
Very fun and rewarding. I wish there were more things to spend money on between runs.
Decent indie game
Don't really like the gameplay loop. Really don't like metaprogression. Hating the oxygen system. Too many things to manage at the same time which just isn't for me. Not my type of game.
Early impression, but it's great! Most of the negative reviews seem overly concerned with being spoon-fed what to do from start to finish. This game really doesn't hold your hand and lets you figure out its intricacies on your own. There are monsters & character choices & locations that will absolutely wreck you. But even more than each success, each failure is a point of knowledge that helps fuel & improve the next run. If that sense of Noita-esque trial & error sounds fun to you, then you'll like this! But you need to give it a fair shake first. It's a roguelike. You're going to die! Alright, mini rant over. Some pros: [list] [*] [b]Graphics are simple, but serviceable![/b] It's never unclear what you're fighting or picking up, which is critical once things get hectic [*] [b]Gunplay feels nice[/b]. Headshots are very satisfying [*] [b]Map is [i]massive[/i][/b] with all kinds of nooks and crannies that I'm sure will just expand in time [*] [b]Fully diagetic controls on the train[/b] are fun, requiring you to pull all the levers yourself [*] [b]Gameplay loop is easy to pick back up[/b]. Explore, kill, return, die, repeat. It's a satisfying cycle. [/list] Major issues: [list] [*] [b]Lacks a way to save & resume a game[/b]. I haven't "beat" the game [i](if there is an ending)[/i], so I don't know how long a run can feasibly go... but I've had some go up to 50 minutes already. I can't always set aside that amount of time, so it limits how often I can actually pick up the game. [/list] Some nice-to-haves I'd like to see in future updates: [list] [*] [b]More character build variety options[/b]. Perhaps different "classes" that have different skill trees [*] [b]More train upgrade options[/b] [*] [b]Added leniency to "insta-kill" monsters[/b]. It's much nicer when games give you at least one added chance to survive rather than just die. Otherwise the game punishes experimentation & exploration too harshly. [*] [b]AI improvements & variety[/b]. Zombies are pretty dumb right now and just kinda follow you around. Some added variety here would be neat, e.g. ranged enemies or support-like healers that sit in the background and require immediate attention. [/list]
There's enough to tweak this game to your personal preferences. Quite some stuff to unlock, and just an overall fun gameplay loop. You can expect hilarious late 90s graphics and physics, a scavenger hunt with no handholding, and a game you only get better at by playing more. Recent update has added more interesting things around the map (secrets, pathways, locations, etc), which shows great promise and dedication from the developer. I'm really having fun with this.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 7 | 71% | — | |
| $2.7M | 3.3K | 93% | $29.99 | |
| $161.5K | 314 | 49% | $24.99 | |
| $50.8K | 441 | 85% | $4.99 | |
| $3.3K | 8 | 62% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.3K | 130 | 34% | $8.99 | |
| $26.3K | 63 | 87% | $14.99 | |
| $26.2K | 449 | 86% | $1.99 | |
| $26.2K | 364 | 96% | $3.99 | |
| $26.3K | 83 | 82% | $14.99 | |
| $26.2K | 154 | 75% | $7.49 |