
"Thermodynamic" puzzle where Maxwell's demon does work of block-pushing. Deal those hot blocks with cold blocks so that the demon doesn't get burnt.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese, Korean
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A neat Sokoban puzzler that's challenging but has neat ideas. Its gameplay is often weird, but (mostly) ends up making sense.
这也太难了吧,感觉比其它的puzzle类游戏难了好多个层级,他的教程关就像是其它普通解密游戏的主线关,而主线关像是其它解密游戏的挑战关
治好了我喜欢心算的老毛病👍
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Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩了之後發現我是笨蛋 無法想像做出這遊戲的作者的腦子是什麼構造 也無法想像能不看攻略就解開的人的腦子是什麼構造 但還是好玩
打不过。我是猪。 难度曲线非常完美,有非常巧妙的机制引入关,有一定会让你会心一笑的构造关(指主要难点是要想到某些特殊的结构),当然也有比较恶心的腾挪关(指主要难点是如何在狭窄或其他受限的空间内达成目标) 有非常好的提示系统,前半部分每一关都有自己的提示关,一般是单独抽出这关最大的难点,当然就算打了提示关,关卡本身一般也还有不少需要少量思考的地方,所以大多数时候可以放心看提示关 有大量的可选附加关,当然这个很多解谜游戏都有,不过麦妖比较独特的一点在于在大地图中(也就是选关界面)抵达可选关卡的过程本身就需要一定程度的解谜,你可能需要从某个特定关卡返回大世界,且利用许多已完成关卡 当然,这个游戏最强大的地方在于他对机制的挖掘程度之深,基本上是完全考虑了这个游戏中能发生的所有事情 最后,一定要关注熵和多重宇宙这个捆绑包,这个茜塔与多重宇宙也是不输麦妖的神级推箱游戏!
我在w8通过进出字母关L成功一头创飞KLM的M,你也来试试吧👍
パズルジャンキーも大満足の傑作。 高難易度で問題数も多いが、ヒントがあるので親切。 適当に動かして解けるタイプではない。 パズルに集中したい人におすすめ。
泪目了
由於智商不足,大量卡關時選擇先溜去別的遊戲累積經驗,如此反覆N遍斷斷續續玩了半年終於全成就達成 這輩子玩過CP值最高的一款,題目數量及難度完勝絕大多數這個價格的遊戲 對各項機制的深挖及大地圖設計都堪稱是巧奪天工,推箱界的GOAT
One of the [b]best[/b], most fun Sokoban-style puzzle game. A small number of simple object types, but tons of tricks and possibilities. The devs must be that awesome to be able to come up with these many levels. Just wait until you discover the late game content, which will blow your mind: [spoiler]the meta levels and World B[/spoiler]. Note also that many levels may be easier or harder than they appear to be. The helps in the main levels and worlds, while optional, are really useful. I admit to using many of them for learning those tricks. [spoiler]And in World B, the game abuses the heck out off the help system, so it's no longer optional.[/spoiler] The reason my play time is just a few hours is because I usually play in offline mode, where I actually spent [b]100+ hours[/b] (I stopped counting at this point). In fact, I had to play some online to be able to write a review for this game. And for players already late in the game, this statement will make sense to you: [i]sometimes, even the goal is in the way.[/i]
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Where this game's players are, estimated from review languages.
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