
"Thermodynamic" puzzle where Maxwell's demon does work of block-pushing. Deal those hot blocks with cold blocks so that the demon doesn't get burnt.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese, Korean
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Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A sokoban style block sliding game with added temperature and block glue mechanics (and probably more in later worlds but I didn't get that far). Pretty challenging. I played it for 5 hours or so and got most of the way through world 2 (out of 9). I took a break and now when I go back to it I forgot how to do everything. I think the lesson here is that puzzle games could be made much shorter without much loss in value. Though if you are looking for a game to play for a hundred hours and don't care about graphics at all, this one could work. For me though the end seems so far away that I don't think I can continue.
Hell yeah this is one for the sickos
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Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
全クリしてからレビューを付けようと思っていましたが、このペースでは何年もかかりそうなので… 非常に高水準の質と難易度とボリュームを誇る「倉庫番パズル」です 近年増えてきた、特殊ルール付きの破壊的倉庫番とは異なり、 本作は「倉庫番パズル」の枠を越えない範囲でやんちゃしようとしているという印象で、そういった意図であれば実際成功していると思います 非常に鋭いパズルジャンキーの方であれば、7面以降の各面の新ギミックを見た時点で、それが「倉庫番」をどう拡張するか洞察し、ワクワクすることかと思います。その期待は裏切られません (鈍い私は3-4問解いた時点でようやく気付き、ただ先が思いやられ戦慄していました) 時々起動して数問解けて満足、といったペースでのんびり解いていく所存です。文字通り年単位のプロジェクトです
非常的好玩
모든 퍼즐을 클리어하는데 플탐 300-400시간 걸리는 가성비 고트 퍼즐 이미 푼 레벨을 머리를 내리치지 않아도 전부 깰즈음 기억이 리셋되어 처음처럼 즐길 수 있음 지금도 가끔씩 신규퍼즐이 추가되는 갓껨 악마가 귀여움
玩了一个月终于通关了! 超难又上头的类推箱游戏,做梦都在做题闯关[旺柴] 游戏机制不算多,但每个机制的玩法都被挖掘到极致 关卡设计非常精巧,初看第一反应都是无解的关卡,只有深刻理解游戏机制之间的相互作用,才能找到解题路径 太难了,已经没勇气挑战附加关卡了[裂开]
解谜里的类魂,不,比类魂难多了,到现在第二章的字母关都过不去,太坐牢了
Quite possibly the most inaccurate application of the Casual genre tag in the entire Steam catalog. The numbered levels of Worlds 8 and 9 is when the game became more of a burden than an enjoyment for me. Up to that point I had a blast. I'm hopeful the developer makes the critical path a bit more manageable for non-genius humans in their next game Tiling Town.
I just finished all the levels in the "main path" of the game. I would only recommend this if you like difficult sokoban. If you think all the other sokoban games out there are a piece of cake, play this. A lot of the levels go as follows: I have an idea I want to try. Difficult/constrained play space prevents me from easily setting up what I want to try. Get frustrated, after some failed attempts at sokoban-ing things around. I'm unsure if it's to prevent cheese, or the levels are constrained for added difficulty. It's been over 1 year since the game has been released, yet levels are still being changed, moved around, and added. So much tweaking in a released game. This is what happens when you have an absurd number of levels in your game I guess (500+). If you do want to venture into insanity, I recommend doing the main path first, ignoring the side path levels. Come back to them later if you get stuck on the main path as a way to reset your mind. I think a lot of the levels, even along the main path, could be trimmed out. This game is the definition of puzzle bloat. If pistons were removed, I would probably give this a recommend. The mechanical complexity of pistons is insane. It would also probably remove like 50% of all the levels in this game. Piston levels require the ability to imagine moving parts within a game step (pressing WASD one time). Being unable to imagine or picture such scenarios will make piston-based solutions extremely difficult to encounter, because you would just be fumbling around hoping to stumble across the right solution by circumstance. As a plus, the hint feature is really good. All the mechanics in this game are VERY precise, and if you don't fully understand them, it will come to bite you in the ass later. So if you don't understand why something happens, check out the hints that explain the game's mechanics. Also, some of the levels are quite clever, but there aren't enough of those to warrant a recommendation. World 3, 5, and 7 are really cool. World 7 being my favorite of them all. Finally, there is no video settings, and the game is played in a really low resolution, something like 1280x720p. It just looks bad on any kind of modern monitor. Play the dev's new game instead! Tiling Town (or demo, called Tiling Forest). It is much better.
小妖和我都红温了,我更红一点
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