
Max Payne is a man with nothing to lose in the violent, cold urban night. A fugitive undercover cop framed for murder, hunted by cops and the mob, Max is a man with his back against the wall, fighting a battle he cannot hope to win. Prepare for pain…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 15.9Kreviews | 89% | — | $4.2M |
| $8.99−40% | 6.7Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 982 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
im actually really good at doing the max payne face is that cool or what
Having played this for the first time just now in the year of our lord 2026 I can confidently say this is instantly one the best games I've ever played. It handles everything with a real sense of earnest love and attention, and it's so very easy to get into the world of Max Payne thanks to the hard work and sheer talent of the people that made it. But the Steam release is, at this point, barely functional, and even with mods it sounds and looks noticeably worse than it used to back in the day. I can recommend everyone play Max Payne 1 at some point, but I can't reccomend this steam release, in this state, to anyone.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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4 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
4 on sale11 answered “not sold”0 we did not ask
The 11 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 4 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $14.99 |
| 925ratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 987 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game is broken, ill buy it again when they fix the game or make a remaster but i lnow rockstar games are too busy being greedy and milking the ♥♥♥♥ out of GTA V
Doesn't even run bro, how the ♥♥♥♥ can they legally sell a non functioning product
nie kupwajcie tej gry jak macie windows 11 poniewaz gra jest stara i ma stare zdjecia z porbowalem wszystkich opcji czyli 1zaktualizowac sterowniki; miaalem najnowsze wiec to nie to 2uruchomic gre w trybie adminstator i w trybie zgodnosci windows xp sp3 wiec wybralem 2 zrobilem i dalej nie dzialalo dlaje byly errory wiec poprostu nie kupujcie gdy macie windows 11 10 jescze chyba dizala bo ma inneg direcxta ale 11 nie
This is the one that started it all. Max Payne is an epic, and the reason I bought a PS2
[h1]Max Payne – Still Peak After All These Years[/h1] ★★★★★★★★☆☆ (8/10) [b]Peak story. Peak game. Peak fun.[/b] I first played Max Payne when I was a kid... and never finished it. Not because it was too hard. Because those [b]nightmare sequences[/b] scared the absolute life out of me. I genuinely couldn't bring myself to continue. Fast forward to today, and... yeah, they're still creepy. Thankfully, this time I managed to push through and finally finish the game. I picked up the entire [b]Max Payne trilogy for $8[/b], and now I'm playing all three back-to-back to finally understand the story. Back when I was but a little squirt, I didn't even speak English. I had absolutely no idea why Max was shooting hundreds of people. I just knew it was awesome. The story still holds up surprisingly well, and the comic book presentation gives it a style that even many modern games don't have. The only downside is that the game definitely shows its age on modern PCs. Thankfully, the community once again proves it's carrying the gaming industry on its back. Just search for: [b]Max Payne 1, Complete FixPack - 2025 Edition by darkje[/b] Install it, and you're pretty much good to go. It's amazing how a game from 2001 can still be this much fun. Sure, it has some rough edges, but the atmosphere, storytelling, and iconic bullet time make it easy to see why Max Payne became such a classic. [b]Now if you'll excuse me, I have two more Max Payne games to play... and hopefully no more childhood trauma waiting around the corner.[/b]
doesnt boot up on modern day pcs but after downloading the fix work in the community it runs great I LOVVVEEEEE ITTTTTTT
a full-on charm offensive i fear. its pretty stunning how equally the game straddles several seemingly contradictory appeals. only in this period, with this creative team, could a game be, all at once, a genuinely jaw-dropping technical achievement for its time AND a silly (but textured!) amateur b-movie covered in memorably quirky cost saving measures AND an overly ambitious artistic statement from a first-time future Game Auteur that blends genre fatalism with light metatext and norse mythology symbols. and wrapped all around it is just a deliciously fun video game!! the bullet time mechanics are enjoyable but whats almost more important are how the considerations made for them impact the entirety of the gunplay...the physical position of characters arms/guns, as well as the physical air travel of the bullets, give all of the combat a feeling very distinct from shooters of the time. it doesnt measure up in every single way i suppose...in particular, compared to the standard set by half-life, i was a little disappointed how strategically interchangeable a lot of the guns feel. and honestly i would have been curious to see more playing around with ammo scarcity as well....perhaps i was just quickloading through the encounters really efficiently, but even in the chapters where youre meant to be at a bit of a power reset, it felt like it wasnt long before i was carrying around an armory's worth of bullets. these are more quibbles about how the game could theoretically be better tho, whats here is so compulsive and entertaining...the encounter design is still consistently strong in asking numerous different questions of you (some fun little Positioning Puzzles in here), and the physical reality of the bullets + the video game artifice creates something thats tactile and dreamlike in very compelling ways. i'm not sure i have much to say about the artistic ambitions...i really really enjoy them, but more as an appreciation for the raw creativity and energy than anything that really grabs my attention or makes me think about it in startling new ways. but there is much emotional and thematic cogency to be found in the apocalypse framing...max of course loses everything he has to lose, leaving the duration of his time in the game as a kind of ghostly afterlife where he's not truly living (in fact, not living at all....fictional character!). every form of authority is powerful enough to feel like theyre actively making the world worse, but not powerful enough to feel like anyone is actually in control of all the chaos. max leaves the confines of his body and briefly realizes he's a fiction, existing to serve people other than himself, who he cannot meaningfully comprehend the existence of. and ofc fimbulwinter holds the whole city in a chokehold that you never quite forget about, even as it is essentially the ambient noise. personal, political, existential, and natural apocalypse...whether any of it translates to Depth exactly im not rly convinced of lol, but it glues everything together in a way that would have been easy to skimp out on, and would have left the game much weaker and less vivid for it...a good show of Art Instincts on the part of remedy and with all of this strong creative syntax holding the thing together, the surface level is left to just be so charismatic and memorable. i love all the fictional pop culture they made up for this ♥♥♥♥♥♥ up little universe, i love the friends-and-family casting in the faux-comic book cutscenes and dorky-ass npc faces, i love the non-jumping puzzle parts of the nightmare sequences, and even tho the script is fairly amateurish its in a personable and effortful way where lake's actual skill hasnt caught up to his raw talent and enthusiasm. its just such a lovingly handmade game...a distinct and self-sufficient piece of art that very naturally suggests a larger personality for the creative voices behind it. im curious what else they have in store!
Wow, this game really holds up for its age! The graphics are apropos to its age. Its story is presented primarily in as a graphic novel/comic with voiceovers from a voice actor Remedy continued to use in Control, with Sam Lake's likeness for the main character. The slow-motion "Bullet Time" leap/dive is a fun mechanic and makes for cool mini-cinematic shots while you're mowing down the baddies. One resolved technical issue for me: It's for keyboard & mouse but I got it to work with a controller by slowing the mouse down to my desired speed in the Steam controller settings for the game and within the game settings, to help with aiming using the controller joystick. I can't say enough about Remedy and their story-telling strength. Take the chance to experience the original which might have officially been part of the Remedyverse (along with Quantum Break, if not for ownership issues), which, at minimum, includes the fantastic Alan Wake series and Control.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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