
No Mahjong experience needed! A strategy card game focused on crafting Hu (winning hands). Easier to Hu, but takes deeper strategy. Form melds on a grid, and use items to complete Hu with multiple Faans (scoring patterns). Every game unfolds differently—adapt on the fly and play with the flow!
Modeled estimate, not a reported figure. How we estimate →
About
*The following text was NOT written by AI. The parallel phrasing of the headings is simply a personal preference.
The same pairs, chows, and pungs you know from Mahjong—but on a 3×7 grid, they can be formed both across and down.
A tile placed at an intersection becomes part of two patterns at once
Forget “four melds and a pair.” As long as every tile in your hand forms part of a valid meld, you win.
Newcomers only need to learn three basic melds to understand the game.
Experienced Mahjong players, meanwhile, will discover an entirely new way to think about waits and ready hands.
With winning redefined, the Faans you know have gained entirely new possibilities.
For example, 【All Honors】 no longer has to consist of four pungs and a pair.
【Four Identical Chows】? Come try 【Six Identical Chows】!
Wait for a monster hand every game? Here, you may not have the time. Your available turns are tied to your HP.
Rather than going big every round, a quick win with a small Faan—and knowing when to stop—can sometimes take you much farther.
Freely edit the tile deck, force a specific build, and chase exponential scoring? None of that is the point of this game.
Every round asks you to weigh your options on the spot and judge which tiles may still come. Items can help, but you must still find the answer within your opening hand.
Adapt to the situation and play with the flow. Isn’t that the essence of Mahjong?
Handcrafted pixel and voxel Mahjong tiles. Hover over them, pick them up, and place them down —every action comes with smooth, responsive feedback.
Your items range from everyday folk objects to mythical treasures. Your opponents are legendary figures and a whole host of deities. Behind every effect, there may be a meaning waiting to be discovered.
Immerse yourself in the pleasure of crafting Mahjong hands, presented in a bright and clean art style.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
番種太少,另外煉丹爐是BUG嗎?為甚麼這種賣東西加番數的道具會每場重置阿?這不應該是養成型的道具嗎?
《纵横麻将》是一款以麻将牌和麻将基础规则为底的单人肉鸽策略游戏,游戏的核心机制类似于小丑牌,通过叠加麻将牌组成各种牌型累积番数来获得更高的积分,并通过将3x7的策略方格中所有的牌组成牌型来完成自摸或胡牌。游戏属于上手简单精通难,即便玩家不会打麻将也可以通过简单的教程掌握游戏的机制,但是想要通过高难度关卡需要玩家极强的策略与运气成分。 [h1]游戏的核心机制[/h1] 本作游戏的核心玩法,就是通过凑牌型来将自己手中所有的牌组成牌型,在一块3x7的区域内,玩家需要将所有的14张手牌拼凑成顺子或是刻子。基本上和麻将的基础规则一样,凑三张就是一副牌。但是值得注意的是横向如果已经凑够了三张,但是想利用其中的一张再凑另一个牌型但是不足三张就需要使用竖向的牌型,有特殊道具时还可以从斜方拼凑牌型。所以就需要玩家合理的放置手中的牌。在和对手对战的时候,玩家需要在自己的回合内弃置一张手中的牌。当自己的回合结束,就轮到对手出牌了,玩家可以利用对手打出的牌凑成吃、碰、杠或是胡牌。但是使用对手的牌之后,凑出的牌型位置就不能移动了。游戏的胡牌或是自摸还需要玩家手中所有的牌凑够牌型才能触发。其实就类似于打麻将的玩法,只不过变了一种花样,不需要玩家手中有将牌,并且可以让玩家根据自己牌型的摆放位置来获取更高的分数。 [h1]肉鸽元素的加入[/h1] 上面的核心玩法看上去可能比较麻烦,但是实际游玩的话上手还是很简单的,只不过想要获取更多的分数就比较困难了。除此之外,在游戏的过程中,玩家每次遇到的对手都拥有不同的技能,可能会阻碍玩家获取高分。另外玩家每一次战胜对手之后,还会进入一次商店,在商店里面,玩家可以使用金币购买特殊的道具和消耗品,也可以帮助玩家有机会获取更高的分数。这也是游戏的肉鸽元素,让玩家每一次的对战都有不同的体验。玩家还需要尽可能快速地战胜对手,否则也会因为每回合掉一点生命值而导致生命值降到零而失败。 [h1]总结[/h1] 总的来说,《纵横麻将》将麻将的基础玩法转化为一种策略性极强的凑牌型玩法,可玩性大大提升了。同时融合了肉鸽元素也让游戏增加了重玩性,游戏体验大大增强。但是本作的麻将玩法依然依靠一部分运气成分,且上手容易精通难,可能会让玩家在某个关卡卡关很久,挫败感较强。 [table][td][b]欢迎关注我们 [/b][url=https://store.steampowered.com/curator/10591434/]突突突发糖辣![/url] [/td][/table]
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Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 96 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
严重问题:消耗品“豪夺”,“拾遗”,“匡正”,尝试了拖拽点击右键等,不能使用生效,请检查是否bug;如果不是,请添加使用教程帮助玩家知道如何使用。 游戏诚意是没问题的,加油。分数计算繁琐,消耗品不能使用,影响体验还是搁置了;何时解决问题看何时回归。 分数的计算也需要详情如番数计算。
不知道是我玩的是不是太少了,总感觉围绕字牌类的道具是不是太多了,无论是打出字牌增加收益的,还是获取字牌更容易以及增加结算的,不仅是齐全的,而且相较于其他数字牌的相关道具,有点过于丰富了,总不能无脑字牌流得分吧。 期待后续更新吧,不过玩法模仿小丑牌也就算了,毕竟市面上玩法也不少,而且也让玩法臃肿的国标麻将也大放异彩,不过UI是不是有点太像了,会不会对游戏的未来开发有一些不好的影响,而且真要借鉴的话,可以参考一下它的BGM,别那么吵。。。 而且难度5直接加三圈,是不是有点太敷衍了且无聊了,毕竟还哦需要这个难度吧解锁新牌组,而且道具组没找到合适的话,打这种游戏打出刮痧的感觉了。 总体还行,反正挺适合不会打麻将的玩。
好玩!!! 感覺rummy+麻將 如果出在ps5 會再買一次 遊戲性S 積分特效 和 音效 可以再更好點 會更有爽快感 背景音樂單調些
非常有意思,虽然很有意思,但缺点也很明显,在达成纵横后尤其是拥有多个纵横时完全不知道自己在听什么东西,希望可以加上听牌提示,拜此所赐,在中后期全程基本上按照正常麻将在进行游玩
核聚变上玩过,好玩爱玩
[h1][b]明明是麻将,居然玩出了拼图的感觉[/b][/h1] 随着棋牌游戏肉鸽化的浪潮,基于国粹麻将的改编也多了起来,虽然有珠玉在前,《纵横麻将》依然拿出了一套极具趣味的排列玩法,配合构筑元素,仅需简单拖拽便可组成牌型,非常有意思。 本作的基础框架沿用了《小丑牌》那套,每次对局都要在特殊的规则限制下进行,目的是达成越来越高的得分。 玩法核心集中在“纵横”二字,其打破了麻将的一字横向排列传统,允许玩家同时进行纵横排列,这样一来,一张牌就可以参与到多个牌型的组合之中,此外对子牌型也可以出现多次,大幅提高了胡牌机会。 游戏开始后,玩家和电脑轮流出牌,电脑不会组牌胡牌,因此玩家只需要专注于自己的牌型即可。 组牌区由7×3的格子组成,可随时拖拽麻将进行任意排列,当电脑打出可用的牌时,系统会高亮这张牌和己方相关牌,此时便可以选择吃、碰、杠等操作,需要注意的是拿过来的电脑牌会横置放下,并且绑定到对应牌型上,这个牌型暂时无法拆开了,因此拿之前最好先规划一下布局。 游戏在上述基础上加入了能从底分、倍数、摸牌等各方面进行加成的道具、能在关键时刻提供作用的消耗品等,再配合传统的番型计分,使得构筑上限非常高,合理搭配的话赢一局便可完成整圈分数。 此外本作也有不同颜色的麻将、难度之分,可玩性和趣味性都不错,喜欢麻将类型和构筑类肉鸽的话值得一试。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
游戏本体对于纵横的利用还是有点保守了,以及不喜欢平衡性方面的改动
數值過於保守,麻將本來湊齊一定的牌型就需要一定的時間去摸牌,但玩家一回合不借助其他道具的情況下只能摸一張,難度增加後給予玩家的壓力巨增,玩家沒有半點開局額外優勢,全都得拚開局去SL出有用的道具。 再來說說敵方特性,第三局神級對手抽到每回合隨機禁錮隨機手牌的對手,這一把只要手牌不好+開局出現,基本全都在耗費大量的生命值去打到流局,組建好的手牌會因為隨機禁錮導致強迫你必須拆掉你已經組好的牌型,牌越打越爛,根本沒辦法胡牌。 目前玩起來的感覺在後面的難度根本沒任何爽感,全都在凹開局的手牌和道具,抽牌道具給的摳摳颼颼,等平衡做好了再修正評論
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