
No Mahjong experience needed! A strategy card game focused on crafting Hu (winning hands). Easier to Hu, but takes deeper strategy. Form melds on a grid, and use items to complete Hu with multiple Faans (scoring patterns). Every game unfolds differently—adapt on the fly and play with the flow!
Modeled estimate, not a reported figure. How we estimate →
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*The following text was NOT written by AI. The parallel phrasing of the headings is simply a personal preference.
The same pairs, chows, and pungs you know from Mahjong—but on a 3×7 grid, they can be formed both across and down.
A tile placed at an intersection becomes part of two patterns at once
Forget “four melds and a pair.” As long as every tile in your hand forms part of a valid meld, you win.
Newcomers only need to learn three basic melds to understand the game.
Experienced Mahjong players, meanwhile, will discover an entirely new way to think about waits and ready hands.
With winning redefined, the Faans you know have gained entirely new possibilities.
For example, 【All Honors】 no longer has to consist of four pungs and a pair.
【Four Identical Chows】? Come try 【Six Identical Chows】!
Wait for a monster hand every game? Here, you may not have the time. Your available turns are tied to your HP.
Rather than going big every round, a quick win with a small Faan—and knowing when to stop—can sometimes take you much farther.
Freely edit the tile deck, force a specific build, and chase exponential scoring? None of that is the point of this game.
Every round asks you to weigh your options on the spot and judge which tiles may still come. Items can help, but you must still find the answer within your opening hand.
Adapt to the situation and play with the flow. Isn’t that the essence of Mahjong?
Handcrafted pixel and voxel Mahjong tiles. Hover over them, pick them up, and place them down —every action comes with smooth, responsive feedback.
Your items range from everyday folk objects to mythical treasures. Your opponents are legendary figures and a whole host of deities. Behind every effect, there may be a meaning waiting to be discovered.
Immerse yourself in the pleasure of crafting Mahjong hands, presented in a bright and clean art style.
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Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 核心的"纵横"设计确实有意思——3x7的格子横竖都能凑顺子刻子,一张牌卡对位置能同时服务两行,把散牌一点点填满盘面的爽感很上头。比那些纯堆数值的类小丑牌多了不少空间思考,不是无脑刷分。 不过算分公式(符x番x倍)对新手稍微有点门槛,前期回合数当血量的设定也逼着你不能太贪大牌,得学会见好就收。道具系统目前感觉还有点保守,构筑深度期待后续更新。 首发30多块,当个轻度肉鸽策略玩挺香,推荐给喜欢动脑子的麻友。
优缺点参半的,将麻将+Rouge灵活结合的游戏。 说实话自小丑牌获得提名之后,不少创作者发现了麻将相对于纸牌在玩法上的更多可能性,这也成为了一条新的赛道。从雀魂的内置小游戏“青云之志”,到市面上十分热门的独立游戏《青天井》《我在地府打麻将》等,其要么突破传统麻将一副四张的规模限制,或是在番种上结合各种传统要素道具进行大胆创新。说实话面对千篇一律的麻将,本以为本作大概会很无聊,但实际上利用棋盘构建“纵”“横”意外的有趣,总能将经典的一副牌玩出花来,利用道具甚至可以对角连线构筑想要的番种,思路清晰之后抓取道具只是概率的问题,如果能组成对应的流派会得到十足的反馈。 https://steamcommunity.com/sharedfiles/filedetails/?id=3787882382 目前游玩下来,主要的思路大概是前期赚钱为主,后期刷分为主,面对要求的不同也有其对应的应对思路,比如对手会封锁不能删掉的牌,就只能从这些牌着手去思考构筑,对手会随着游戏轮数减少番数,可以通过抓摸牌道具来短回合内快速炮胡,也可以慢下心来放弃分数追求下一局,每次胡牌都会给一定的金钱,可以用来购买道具提升比分或加大过牌等,但是道具的位置限制了九格,这导致了如果有达成条件生成一次性物品的道具,需要至少留出一个格子来否则就相当于没用了。随着难度的升高进入下一轮所需的分数和游戏流程都会升高,也可以逐渐解锁新的道具进而尝试不同的组合。 但实际上后期的体验过于单调,越来越耗时的游戏流程逐渐使人丧失游玩兴趣,到后期构筑的思路也逐渐趋向单一,如抓牌流派过于无脑收益过高,对应丢九抓牌,丢箭刷牌,丢花刷牌,只要过牌高极其容易天胡,既不消耗体力,也可以获得更多的金币收益,相对应之下许多其他流派极有可能遇到具有针对性的对手。随着构筑牌连成长长一串,说实话比起传统麻将理牌之后很不直观,有些时候都没弄明白自己摸了什么就胡牌了。随着对局完全没用的道具实在太多,也希望后续可以优化一些道具或是推出全新的流派来提升体验。 目前来看官方对游戏十分上心,更新很快而且每次都会修复玩家提出的问题,在同类型游戏里本作还是很有创意的,希望能经过打磨之后变得更加有趣。
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Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 96 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]纵横麻将[/h1] [h2]游戏玩法[/h2] 游戏在正常麻将的基础上做了一些新的玩法,例如手牌全在一个3乘7的长方形格子里,玩家需要做的就是把手里的牌都组合起来,例如对子,顺子,三连刻,这都算把牌组合起来,但因为在3乘7的长方形格子里,1万、2万、3万组成顺子,又摸了一张2万就可以把这个2万放在顺子2万的上面,组成2万的对子,并且如果摸到的是4万,5万,则可以放在顺子3万那,再次组成3、4、5顺子,这也对应了游戏名字纵横麻将,而胡牌规则就是手里没有多余的牌,所有牌组合起来,就可以胡牌了。游戏不仅胡牌不一样,还新增了一些字牌,打出这个牌就可以再摸一张牌。对局玩法上新增了每局的规则限制,例如对手牌里每有一种风牌记一次割据;还有血量,初始血量60点,每过一个回合就掉一滴血;还有道具、消耗品,相当于技能,被动,这些都是可以买的,胡牌会获得钱,在每局开始前就可以购买,并且还可以刷新。 [h2]个人游玩体验分享[/h2] 这种麻将玩法确实让人眼前一亮,挺有意思的,胡牌规则或是道具,都让麻将的可玩性更高了,不是盯着固定的牌型来胡,而是不停的摆牌,怎么利用最大化,之前是考虑胡牌效率最大化,现在是怎么快速组合最大化,当然上手之后就可以考虑怎么胡更大的牌,但是游戏的血量限制了这点,不能无脑憋大牌,还是要考虑血量。游戏的美中不足就是画质有点简单,麻将牌面有点像素风,。 [h2]结语[/h2] 《纵横麻将 Matrix Mahjong》这款纵横麻将,打破了常规麻将玩法,让胡牌不仅仅要考虑牌型还要考虑怎么组合,怎么摆,加上道具,消耗品可玩性很高。感兴趣的可以尝试一下。 [quote] [url=https://steamcommunity.com/groups/m126667/] 欢迎关注鉴赏组:〖韭菜院子〗[/url] 闲评不碍真情在,戏笔犹怜世味长。 [/quote]
策略性还挺不错的,在麻将这个规则的基础上做了很有意思的解构和融合。 是相比之前几个类小丑牌麻将都要更有意思的想法。但是在其他层面,却又有点弱了。 初步游玩的几个小建议: 1. 道具的形式限制的有点死,导致的结果是构筑性可能不够。 2. 就是不够爽,小丑牌在美术的基础上,手感的爽感是很强的= =这游戏我打两万分和十几万分的手感一毛一样。这个在游玩过程中的刺激很弱。 3. 节奏太平了,没有波动,每一局都是一个boss,一个商店。缺乏一些体验的起伏,会导致连续打有些疲劳和重复感。 4. 怎么没有大三元这些? 肯定是推荐的,加油!
A slightly different mahjong game, but one with easy enough rules. The tiles you’ll be handling are standard, with three suits and nine tiles in each, ranging from 1 to 9, honor tiles with four wind tiles and three dragon tiles, and flower tiles. The two suits, circle and bamboo tiles, are easy to figure out because of the numbers they represent, while the “wan” tiles won’t be as easy. Fortunately, you can hover the mouse cursor over them to see exactly which number they represent, or turn on an option in the settings that always shows numbers on tiles. However, traditional mahjong rules are not required because this game is about creating pairs, triplets, and sequences. Each game starts by filling a board with random tiles, and your job is to move them around to create pairs, triplets, or sequences, which can contain a maximum of three tiles. You must do as much as you can with what you have been given, and then discard a single tile you don’t need. This will place the discarded tile in the discarded spot, where it will be joined by two random tiles from a pile. You can then choose and move one of them onto the board if it helps you create one of the three sequences. The game makes tiles pulsate when there is a viable sequence available to help you out, but if you use a discarded spot tile to create a sequence, that sequence can no longer be broken. However, since tiles can form patterns or sequences horizontally or vertically, a tile can be part of multiple sequences. If you don’t have anything you can create, you need to click the pass button, which will pull a random tile from the pile. The tiles you didn’t pick from the discarded spot will be placed on the side and will no longer be available to play. With each pass, you lose one health, so your goal is to create patterns as quickly as possible. When all tiles on the board are part of one of the three possible sequences, you close the board and earn points. These points are then added to the target score you need to reach, and you enter a shop where you can buy items that add a roguelite element to the game and provide all kinds of effects. Then, you start a new board with another set of random tiles, and you need to keep going until you lose all your health or reach the target score. Besides shop items, the other roguelite element comes from so-called “opp” tiles, which change each time you clear a board and start a new one after visiting the shop. Opp tiles always hurt you in some way, either through a nuisance, such as placing all red tiles sideways (almost all mahjong tiles have at least some red on them), or through a more restrictive rule, such as blocking an entire column so you can’t use it to place tiles. If you reach the score target, you regain all health and continue with a higher target score, allowing you to keep going for as long as you can.
策略性还是很强的,宏观规划大于单局抉择√ 音乐很魔性√ 支持独立开发者√ 番数符数真的很难记(我的问题
小丑牌发售都已经两年半了,但这确实是这一坤年来我见过的学小丑牌学得最明白的游戏 首先,这个游戏的设计完全是涌现式的:只是在麻将基础上加了一个3*7方阵,就产生出了这么多新番种、新机制,这是最让我惊喜的 从游戏内容上说,这个游戏成功地将小丑牌的引擎构筑和麻将的手牌构筑融合到了一起,而且节奏紧凑、没有其他麻将+小丑牌like的那种一步一步凑和牌的拖沓冗长感(没错,我说的就是青天井) 遗物的设计也能看到满满的梗与neta,功能与实际形象非常贴切的同时还能兼顾游戏性 唯一让我有点担心的是这游戏的耐玩性,不过它就卖我30多,那还要啥自行车啊 ———————————— 对了,这作者真的得改个名字吧,不然总感觉在骂我(山东人碎碎念
麻将和肉鸽的完美结合,美中不足的是背包只有9格,无法形成非常强力的build,不知道是程序员能力有限还是咋的,以及消耗品和遗物共用9格背包这点应该改善一下,经常触发了遗物没有背包装遗物生成的道具。
《纵横麻将》是一款以麻将牌和麻将基础规则为底的单人肉鸽策略游戏,游戏的核心机制类似于小丑牌,通过叠加麻将牌组成各种牌型累积番数来获得更高的积分,并通过将3x7的策略方格中所有的牌组成牌型来完成自摸或胡牌。游戏属于上手简单精通难,即便玩家不会打麻将也可以通过简单的教程掌握游戏的机制,但是想要通过高难度关卡需要玩家极强的策略与运气成分。 [h1]游戏的核心机制[/h1] 本作游戏的核心玩法,就是通过凑牌型来将自己手中所有的牌组成牌型,在一块3x7的区域内,玩家需要将所有的14张手牌拼凑成顺子或是刻子。基本上和麻将的基础规则一样,凑三张就是一副牌。但是值得注意的是横向如果已经凑够了三张,但是想利用其中的一张再凑另一个牌型但是不足三张就需要使用竖向的牌型,有特殊道具时还可以从斜方拼凑牌型。所以就需要玩家合理的放置手中的牌。在和对手对战的时候,玩家需要在自己的回合内弃置一张手中的牌。当自己的回合结束,就轮到对手出牌了,玩家可以利用对手打出的牌凑成吃、碰、杠或是胡牌。但是使用对手的牌之后,凑出的牌型位置就不能移动了。游戏的胡牌或是自摸还需要玩家手中所有的牌凑够牌型才能触发。其实就类似于打麻将的玩法,只不过变了一种花样,不需要玩家手中有将牌,并且可以让玩家根据自己牌型的摆放位置来获取更高的分数。 [h1]肉鸽元素的加入[/h1] 上面的核心玩法看上去可能比较麻烦,但是实际游玩的话上手还是很简单的,只不过想要获取更多的分数就比较困难了。除此之外,在游戏的过程中,玩家每次遇到的对手都拥有不同的技能,可能会阻碍玩家获取高分。另外玩家每一次战胜对手之后,还会进入一次商店,在商店里面,玩家可以使用金币购买特殊的道具和消耗品,也可以帮助玩家有机会获取更高的分数。这也是游戏的肉鸽元素,让玩家每一次的对战都有不同的体验。玩家还需要尽可能快速地战胜对手,否则也会因为每回合掉一点生命值而导致生命值降到零而失败。 [h1]总结[/h1] 总的来说,《纵横麻将》将麻将的基础玩法转化为一种策略性极强的凑牌型玩法,可玩性大大提升了。同时融合了肉鸽元素也让游戏增加了重玩性,游戏体验大大增强。但是本作的麻将玩法依然依靠一部分运气成分,且上手容易精通难,可能会让玩家在某个关卡卡关很久,挫败感较强。 [table][td][b]欢迎关注我们 [/b][url=https://store.steampowered.com/curator/10591434/]突突突发糖辣![/url] [/td][/table]
说是不会打麻将也能玩,玩完以后甚至有点懂怎么打麻将了
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