
A short incremental game where you play as a Healer in a party. Your main job is to keep your party alive. Upgrade 200+ skills in a skill tree, from healing to party damage. Designed to be completed in around 4 hours.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 14 → 11.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Play as Kale, the Master Healer, on his journey to defeat the Demon King who terrorizes the Kingdom. Your main job is to keep your party alive by healing or buffing them. Accompanied by a tank who is always sleeping, a newbie archer, and a genius but mean magic user.
As a healer, it's your job to heal your party and keep them alive.
You can upgrade Kale's ability to heal or your party's damage, maximum health, and other stats in a massive skill tree.
Eventually, your party will be able to defeat bosses (and maybe the Demon King itself).
Well, your party is not so useless after all...
Massive skill tree (200+ upgrades)
18 active spells to support the party
16+ different dungeons
Fight bosses with different strategies
Short gameplay (~4 hours of playtime)
Challenge post-game for more content
Genres
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
finally, an auto battler that forces you to pay attention and has a good enough story to follow
The game doesn't feel grindy because there are so many ways to build the team at first. Nightmare mode is great because before that the game is fairly easy. It let me explore the skill tree more and max out all my nodes. Overall, loved the game.
оч круто
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Très fun :)
really nice little game, surpass its influences, pretty short, but fun
yep
I actually played more than 6 minutes, fyi. This game really scratches in itch, especially if you like to heal in other team games.
Finished the main game in 4 hours and now finished the nightmare mode/achievements. The game fulfills its promise to be a short and incremental game that, while not that deep in mechanics, delivers an enjoyable experience - and worth its smaller price tag. It got specially fun after finishing the normal mode and unlocking stacks of power ups - Cast All + Haste is fun to look. And not really that grindy, unless you were expecting a full idle game. Then yeah, the closer you'd be to that would be well later into endgame where your stats are so stacked enemies can't even lower your hp bar. But while that is reachable, by then you would have completed both game modes and wouldn't have more objectives to do. Overall short and fun experience worth its price tag.
gud game
super fun and addictive
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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