
The Mass Effect™ Legendary Edition includes single-player base content and over 40 DLC from the highly acclaimed Mass Effect, Mass Effect 2, and Mass Effect 3 games, including promo weapons, armors, and packs — remastered and optimized for 4K Ultra HD.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Sep 14 → 15.43/day in the week after.
About
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−75% | 67.4Kreviews | 91% | — | $14.3M |
| $59.99 | 32.7Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1992 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
操作和任务系统简直一塌糊涂,但是剧情真的好,玩过其它第一人称游戏,我仍然愿意把ME作为我最喜欢的RPG,能够求一个后续圆满就好了
one of the best games and stories ive ever played
Просто шикарная игра, она идеальна — тут не к чему придраться. Всем советую! Рекомендую эту игру тем, кому нравится космос и разнообразие решений. Короче говоря, рекомендую! 😊
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 23.43/day in the week to Jul 30 → 21.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Japanese, Polish, Russian*languages with full audio support
| $59.99 |
| 12.6Kratings |
| 92% |
| — |
| not modelled |
| $59.99 | — | 87%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mass Effect is a love letter to science fiction. It is also the most tragic trilogy I have ever played, the weight of its' own ambition causing it to implode. ME1 is captivating. In regard to narrative: it dares to promise a boundless horizon, presenting an entirely new (yet in many ways oddly familiar) universe ripe with quandaries that possess either trifling or galactic scaled consequences, and allows players to immerse themselves by sifting through the nuance. Many of the social prompts you encounter exist purely to interrogate the soul— to reflect on what you believe, and why, and if your stance is capable of a pivot depending on context. The most famous choices are the ones that will ripple across the trilogy; the chief of these being the Virmire mission. + In regard to mechanics: is the combat as hard-hitting as the social interactions? Admittedly, it's very stiff. Your sprint function is scuffed, the cover system is a bit janky, there's essentially only four guns whose sense of variety is dependent on weapon modifications, and the layout for combat encounters is often repetitive. ME2 is a joyride. In regard to narrative: as expected it amplifies the foundation of the previous game. For example, players finally get to experience Tuchanka and the Migrant Fleet rather than read about it. Furthermore, the characterization it provides to the setting and cast is entirely unmatched by its' sibling games. Finally, and most impressively, it allows for a taste of how intense being in command can truly feel through the Final Mission where even calculated decisions can result in casualties. These highlights make it well applauded and beloved by all who have played it... But this favoritism is blinding, as this is where the narrative for the trilogy as a whole begins to crack. •Firstly, you spend the previous game obtaining irrefutable evidence for the existence of an eldritch evil. Somehow, in this game, that evidence is refuted. •Secondly, the entire plot of this game is a detour, a filibuster between you and that aforementioned eldritch evil. This puts the final game in a much harder position to salvage a satisfying conclusion. + In regard to mechanics: it takes one step forward and two steps back. Some of most iconic powers are introduced here, such as Tech Armor and Biotic Charge. It also provides better layouts with more tactically taxing enemy ensembles... But sprint is still scuffed, the cover system is so janky it will likely get you killed, and while there are more than four guns your endgame options are so superior than all the rest that you'll be committing to them exclusively anyway which is really a net zero in variety. Although, the biggest fumble by far, is that it liquidates the weapon modification option from the first game and turns those bonuses (such as ammo types and grenades) into "powers." This not only kneecaps build creativity but comes across as lazy design. ME3 is triple-A fan fiction. In regard to narrative: the drop in quality cannot be overstated, and no amount of time will ever heal its' reputational wound. To list every example to as why this is would be as extensive as it would be exhausting. Put simply: whereas ME2 may have had cracks ME3 has craters that actively undermine and contradict its' own ethos of choice— the invitation for the player to participate— snuffing it out at every opportunity. Essentially, if you didn't play the previous games as the writers intended (likely by spamming Paragon options or by sculpting a "perfect" save file to carry over) you either get an inferior story or get put in situations that're blatantly retcons. The dialogue that you're subjected to is just as miserable, being campy at best or parody at worst. And, of course, there's the obligatory ending, which was cynical upon debut and somehow received an even more contemptuous patch. + In regard to mechanics: the action is truly packed. This is the only part of the game where its' desperate bid to be a cinematic experience pays off. Sprinting finally works, the cover system is smooth, there's a wide array of guns, the weapon modification system is back and it enables all guns the chance to be valid, and missing powers have made a return while redundant powers have been tweaked/fused. Mass Effect often asks if the ends justify the means. Bizarrely, after playing this trilogy, you'll know the answer to the inverse of that question: do the means justify the end? Is the journey more important than the destination; is a tour of fascination and delight worth it when you know the final trudge will end in betrayal? The ultimate tragedy? Evidently, yes, I'd go so far as to recommend it.
Always a great series to playthrough especially on insanity. ME 1: The Good - + Music + Writing + Voice Acting + Introduction of unique power system + Setting up future storylines The Bad - + Classes feel disjointed + Companion AI is Jank + Exploring the desolate planets can feed a bit tedious as terrain is widely varied and the Mako bounces like a ♥♥♥♥♥♥♥ spring board. The ugly - + Visually the game can show it's ages in some parts(Not to the detriment of the experience.) + The Overheating mechanic feels awful and was thank fully changed later in the series. + Cover Mechanics don't function smoothly making parts of combat feel like you're fighting the game rather than the enemies. ME 2 - The Good - + Great interactive heist movie. + Companions are more fleshed out giving the world a more concrete view via the + Great Writing + Great Music + Visually the strongest game with it's use of lighting. + Voice Acting is fantastic especially with Martin Sheen as the illusive man, Seth Green as Joker. The Bad - + Biotics are pretty weak in this game used mostly as a way to get enemies out of cover. + Class selection feels pretty Narrow compared to before as There are fewer options for abilities. + Enemies are Bulkier and require more resources and proper Party management on Insanity to avoid restarting levels. + Some Combat encounters feel "familiar", go to location, play a round of firefight. The Ugly - +ME2 is the most linear experience in the trilogy since you're essentially playing a heist movie. ME3 - The good - + Music + Writing + Voice Acting + The best combat system in the series focusing heavily on combo utilization between powers to get the most mileage. + Great use of previous storyline choices in previous games even if they weren't important ones. You can sometimes hear characters from previous games pop-up in the news feed. + New and returning companions are a great mix. Most of the ME2 crew has gone on with their own life, for the better or for the worst. Based on Choices(Minus Jacob). + You can feel how tired some characters are in the VA delivery which is a nice touch. + You can start the game at lvl 30 if you complete ME2 at max lvl(30) which can get you some nice early combos rolling on insanity. The bad - + Grenade Spam, if you've ever done WAW on Veteran you'll feel right at home here ;-; + Shepard at least on insanity feels like a wet napkin when It comes to Health. + Severe difficulty spikes can get some frustration. The Ugly - + The ending feels...off like there was supposed to be more to it.
I loved this game entirely. COmpletely. I know there's flaws, but even with them I love this game.
Spaniała to była przygoda dla jego.
i like the aliens <3
Garrus doesn't talk to me the way anymore. he's always doing some "calibrations" should I be worried? I fear he doesn't love me like he used to. p.s Miranda looks like Michael Jackson, there, i have ruined her for you.
La definicion de "Tus decisiones importan en los 3 juegos" unos personajes iconicos, una trama inigualable, y un desenlace que te lleva a las lagrimas. Es mas facil vivirlo que contarlo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
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Related
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| — | 0 | — | — | |
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