
Explore a fully interconnected 3D world where every new ability dramatically expands your freedom. A true non-linear Metroidvania with breathtaking movement, atmospheric sci-fi beauty, and deep environmental storytelling.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 11 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Maseylia: Echoes of the Past is a true 3D Metroidvania built around freedom of movement, deep exploration, and atmospheric discovery.
In a fully interconnected three-dimensional world, every new ability dramatically transforms how you traverse the environment — opening hidden paths, enabling sequence breaking, and rewarding curiosity at every turn.
Explore a vast, vertically rich world filled with ancient ruins, forgotten cities, alien forests, and surreal techno-organic structures.
Master fluid traversal abilities including Double jump, 360° air dash, Grapple and more.
New powers don’t just unlock doors — they fundamentally reshape how you move and interact with the world, allowing you to revisit old areas in entirely new ways.
Discover a breathtaking universe where nature and ancient technology merge into surreal, living landscapes.
Uncover the tragic history of Maseylia through exploration, ruins, and forgotten remnants.
Face hostile creatures and towering guardians in fluid, mobility-focused battles.
Inspired by Metroid Prime, Pseudoregalia, and Hollow Knight but fully reimagined in true 3D.
Genres
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Design-wise, I see passion and thought placed into this game, and I'm close to liking it. Unfortunately, technologically, it's very poor and feels like an early alpha version. It's always okay to omit some bugs (as long as they're not game-breaking), and the dev promises to polish the game in time. Fair, but not when there are flying enemies (not ghosts) literally going and attacking me through walls, and I don't need to do literally anything to trigger this. Also, for some absolutely cursed reason, the mouse sensitivity can be set to complete 0, making me not being able to move the camera with it. XD And even with maximizing it, the camera feels too slow. Not to mention the d-pad working both as movement and weapon change shortcuts (?) and I'm not even able to change this in my control settings (???), making the d-pad unusable. I wish the dev good luck with polishing and fixing this game. For now, it's too half-assed to enjoy it.
I bought the game after seeing their amazing launch trailer, but I honestly did not expect this. The game has a stunning art direction and great gameplay. If you’re looking for something fresh and unique, I definitely recommend giving it a try!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Simplified Chinese*, Japanese*, Russian*, Arabic*, Korean*, Portuguese - Portugal*, Turkish**languages with full audio support
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
une jolie pépite indé, le jeu est fluide, beaucoup d'explorations mais les combats sont assez simplistes. J'ai passé un bon petit moment à explorer ce monde.
So that´s what´s going on in your brain, Victor.
本作是一款小工坊水准的3D类银河城游戏,其最鲜明的标签就是“3D”。但如果你对3D并不特别感冒,且手头还有不少优质大作未玩,建议先观望。 在日趋喜欢折磨玩家的类银游戏中,本作的难度确实不高,主角血厚功高,敌人也不会读指令,所以在平常的探索中很少遇见战力卡关的情况。正常游戏在战斗方面的压力可以说是几乎没有。但是具体到玩家战斗的操作体验上,游戏并未因3D化而拓展出更多亮眼设计。 角色配备狼牙棒(近战)和弓箭(远程)两种武器,但近战手感僵硬,人物攻击时行动滞涩,还时常脚滑,战斗时很容易与敌人贴脸,莫名其妙就掉血。而弓箭对强力敌人往往无效,逼着玩家硬着头皮忍受近战折磨。而且战斗缺乏受击反馈,敌我双方更像两段移动的木桩互砍,特效也极其朴素,从头到尾像原始人打架。如果你用手柄,体验会更崩溃,辅助瞄准会直接让镜头180度上翻,穿越传送门时视角也会大幅乱转,所以真要玩,强烈建议用键鼠。 探索设计也同样不尽人意。 游戏虽然会在开图后标出重要物品的位置,但地图仅以平面视角呈现,没有高度差提示,导致你常常知道东西就在脸上,面前却是一堵墙。其实它在墙上的悬崖,得绕路从另一侧才能拿到。此外,很多探索路径是死胡同,走到尽头后没有快速返回的手段,只能原路再把苦头吃一遍,非常折磨。 剧情表现上,本作大致讲述了一个文明断层后找爹并重新探索遗址的故事.....大概吧。因为游戏没有太多演出,大多靠散落的小纸条和站桩对话来交代世界观,若想了解这个世界发生了什么,只能自行搜集碎片信息。对我这种对文字描述不感兴趣的,只是通过站桩对话和收集道具时的惊鸿一瞥。如果对剧情感兴趣,欢迎来游戏中探索。 总体而言,本作只是一款普通的类银河城游戏,别被3D标签误导,以为会有独特体验。不过,感兴趣的朋友倒可以一试,游戏在一个小时内就能让你判断是否对味,体验一下也不算亏。 [code]欢迎关注[url=https://store.steampowered.com/curator/45467420/]琴音社[/url] 让我们听见游戏的每一个音符♪~[/code]
[h1]全3D視角的類銀河惡魔城 ?! 很想給好評,但......[/h1] 目前短短玩了幾小時,很能感受到作者對類銀河惡魔城核心設計的sense,有些路線會驅動玩家探索;有些路線又設下「進程能力」的伏筆。「進程能力」應該會比想像的多,也想必後續會有許多翻玩能力的關卡。 ......但畫面硬傷讓我[b]3D暈[/b]到無法繼續遊玩,且[u]場景弱引導、UI操作、小地圖都有設計不佳的部分[/u],實在不適合推薦給一般玩家。 [h3]畫面呈現 / 弱引導[/h3] 雖然這種低渲染的美術風格在許多低成本作品中是滿常見也足夠表達概念的呈現方式,但本作的更大問題,[u]我覺得來自於色彩運用過於單調,放眼望去感覺都是可走的路,缺少了路線指引的「弱引導」[/u]。而這又在重探索的類銀河惡魔城核心體驗中,不斷轉動視角找路,更加劇了我3D暈的症狀。 [h3]UI操作[/h3] 這裡我所特指的是其中「符文安裝」的操作。進入安裝頁面,我們需要[b]"連按兩下"互動鍵[/b]才能裝備,且UI的icon提示又與字體大小明顯不合。 這麼不常見又多餘的操作方式,真想不到是為什麼??? [h3]小地圖[/h3] 最後也是類銀河惡魔城的體驗核心之一──小地圖。裡面的小地圖也是做成3D可轉角度的,可以稍微查看這個場地的高低配置,算是還不錯的設計巧思。 不過,[u][b]「無法固定地圖方位」[/b]讓看地圖的體驗大打折扣![/u]小地圖不斷隨著角色面向旋轉,每次打開來都要先找一下初始點在哪?我的面向又往哪?看個地圖反而都快迷失了! [h1]結語:認同其嘗試![/h1] 我也是主張類銀河惡魔城不該只侷限在2D上,它的核心應該在於「進程能力」的探索應用,能讓玩家主動回頭探索,並發現柳暗花明又一村!像是《死亡之門》、《TUNIC》、《Supraland》都是對此做出不同嘗試的佳作。 我仍對本作作者的嘗試感到敬佩與認同,之後有時間可能也會想辦法通關,但就因上面列舉的問題,我暫時無法推薦給一般玩家。
I'm only at the beginning of Maseylia but I am enjoying the game quite a lot. Once you gather the first few abilities, you get to enjoy the platforming that is well thought out in this game, combined with its good level design. The combat system is not the best I have ever experienced, but it is good enough for what it has to accomplish for this game. I recommend this game for those who enjoy a good 3D Metroidvania & platformer!
I am very sorry to write this, but unfortunately the game isn't what I expected it to be. I found out about it in community for game called Sable, which shares some similiarities with this one, namely the graphic style and there, it was described as metroidvania platformer, also somewhat similiar to Sable. Since Sable is one of my all time favorites, I was very excited (perhaps too much to my detriment), but the game simply didn't live up to my expectations. While the platforming isn't horrible, it isn't particulary noteworthy, and very often interrupted by combat, which is very unfun and not engaging. The story is also very hard to take seriously, when there "journal" entries marked with "day 3546" or so. Maybe I'm just not big enough fan of recording information, but it seems excessive to keep precise track of time using days since event decades past.
Maselya : Echoes of the Past est enfin dispo ! J'attendais la sortie officielle depuis la démo, qui m'avait déjà bien accroché. Le résultat final tient ses promesses, et la fluidité mérite vraiment d'être soulignée pour un jeu indé. Hâte de prendre le temps d'explorer tout ce qu'il a à offrir.
jeu agréable, quelques défaut de frame rate à quelques endroits, cela peu venir de ma config, mais le gameplay est efficace.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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