
The last installment of the dungeon-crawling RPG trilogy reaches its stunning conclusion! Will the Blood Maidens finally get their happily ever after?
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Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 8 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−85% | 154reviews | 75% | — | $26.2K |
| $49.99 | 111ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Vita版で1をやったが相変わらずキャラは可愛い、ストーリーも先が気にはなった しかしゲーム部分が億劫になってくるのが最大の欠点。いろいろ独自のシステムがあるが・・・となってくる ザッピングで3PTそれぞれ5人ずつ使うことになるが15人分の装備を用意しなければならない 受け渡し機能があるが・・・敵も強めなので装備を整えないと話になるないので結局装備が更新するまでは足止めを食らうことになる 他にはないシステムが多いけどそれが楽しさに結びついてないという印象 また血の汚れを管理していくというのはほかにはないが結局先手を取って殲滅が最適解になるのが・・・この辺のリソース管理が正直面倒くさいとしか思えなかった。
La tercera y última parte de Mary Skelter. Por el "Finale" en el título creo que debe quedar claro que esta es la culminación de la saga, por lo que en este caso sí es necesario jugar los dos anteriores. En primer lugar debo decir que mayormente disfruté el gameplay; es complejo y lleno de opciones para personalizar a cada personaje a placer. La cantidad es parte de Mary Skelter en general, pues existen una enorme cantidad de mecánicas a tomar en cuenta que vuelven al título complejo e interesante si te centras en la construcción de tus monas chinas. Los títulos anteriores mantienen un balance entre gameplay y narrativa, lo que en este juego se pierde. Pasé 130 horas (en dificultad normal) yendo de aquí para allá escalando las distintas mazmorras y explorando cada recoveco. La mayoría de las mecánicas en los juegos anteriores regresan y aunque debido a que debes explorar secciones distintas de una misma mazmorra con 3 grupos de personajes, ahora los mapas son un poco más pequeños, pues hay que dividir el mapa entre 3. Un detalle que se tornó molesto fue la ayuda entre grupos, pues puedes dejarle objetos y llaves a un grupo para que las recoja y siga avanzando, además de abrirles puertas por medio de puzzles sencillos. En varias ocasiones simplemente no encontraba la forma de avanzar debido a que algún grupo no había encontrado una llave y pasaba horas volviendo sobre mis pasos y explorando cada pequeño cuadro del mapa por si me había dejado una llave. Esto en verdad fue molesto debido a que el juego puede ser obtuso para mostrarte por donde avanzar. Al final fue el final (el TRUE ENDING) que me llevó a no recomendar Mary Skelter Finale. Construyeron algo muy decente con los juegos anteriores solo para acabar la historia entera con un villano con poca presencia que es revelado hasta la mitad de la última mazmorra y quien tiene motivos sumamente simplones para justificar sus acciones. Fueron 130 horas de juego que parecieron fragmentarse al ver lo rápido que se desarrollaba el final. Los misterios más interesantes como quien es Charlotte o la forma en que el villano amenazaba a todos no tuvieron desarrollo a pesar de lo interesante que son ambas ideas. Asimismo, los personajes nuevos me parecieron interesantes y entretenidos. Al menos la mayoría. Quería saber más y al final el juego también dejó eso a medias. Es potencial desperdiciado innecesariamente, pues el juego tuvo tiempo de sobra para hacer algo con ellas. Por más que el gameplay sea entretenido no puedo recomendar el juego debido a su larguísima duración. El problema es que puedo recomendar los dos anteriores y tras jugarlos querrás conocer el desenlace de la historia. Un desenlace pobre, lamentablemente, para una historia llena de intriga con momentos muy decentes y personajes divertidos.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]Obs.: Antes de mais nada devo dizer que o jogo trava numa cutscene do começo do jogo (cena onde Mary e Alice se conhecem) por causa de um arquivo de áudio faltando (error "File VOICE_EN/EVENT/LIP/2100001" not found). Jogar com o áudio em japonês ou simplesmente pular a cutscene resolve isso. Tirando esse problema, o port funciona bem e é melhor do que o do Mary Skelter 2, que tinha lags frequentes e travava aleatoriamente.[/b] Mary Skelter Finale é um RPG no estilo dungeon crawler com elementos de Visual Novel e o ultimo jogo da trilogia, por isso é recomendado ter jogado os anteriores para entender a história (embora você possa assistir todas as cutscenes dos jogos anteriores escolhendo a opção "Before Story" no menu principal). As novels complementares também estão disponíveis. A história começa após o final revisado do primeiro jogo (incluso no Mary Skelter 2), onde a Hikari leva Jack e os sobreviventes para a superfície, mas chegando lá encontram um local desolado e uma torre colossal denominada "Devouring Armada Tower"; os heróis são atacados por um grupo de Blood Maidens inimigas chamado Massacre Pink, mas Hikari os salva teletransportando-os para longe, porém eles acabam indo parar em locais diferentes e divididos em três grupos (liderados por Jack, Toh e Clara). Agora cada grupo deve explorar as dungeons para encontrar seus amigos desaparecidos, derrotar o grupo rival e seu líder, além de descobrir os mistérios da mundo da superfície. A jogabilidade é praticamente a mesma do segundo jogo (exploração e combate por turnos com visão em primeira pessoa, puzzles envolvendo as habilidades de campo das Blood Maidens, mecânica de purificar o sangue das para evitar que as heroínas entrem em estado berserker, fugir dos Nightmares até o núcleo das dungeons ser destruído, sistema de jobs, quests de encontrar itens e matar monstros, mecânica de dating-sim, plantação de itens para adquirir equipamentos com habilidades únicas etc.), porém com o elenco dividido você precisa administrar cada equipe separadamente. Além de save-points, as dungeons possuem depósitos de itens, permitindo que os grupos troquem itens entre si (incluindo itens chave). No geral o jogo é mais balanceado do que os anteriores, porém comete alguns dos mesmos erros dos anteriores, como o plot-twist do vilão ser muito obvio e a dependência excessiva de sangue do tipo "A negativo" para desbloquear Jobs e aumentar o numero de slots de habilidades. Pessoalmente acho que Finale possui o melhor enredo da trilogia, porém a pior jogabilidade por causa do sistema de troca de grupos, que deixa tudo muito exaustivo e te obriga a ficar alternando entre as equipes e ter de vasculhar cada canto das dungeons em busca de alavancas e chaves (que por alguma razão ficam localizados na aba de "itens de cura" do inventário ao invés de ficar na aba de "itens importantes") para abrir passagens. Outra coisa ruim é a mecânica de "Insectmare System", que é tipo um "estado negativo" que afeta as personagens quando você cai em armadilhas ou passa tempo demais nas dungeons; os insectmares bloqueiam certas habilidades das heroínas e te obriga a gastar turnos jogando sangue para curá-las. Os jogos anteriores tinham um minigame ecchi de limpar o sangue das heroínas (que a versão pra PC do segundo jogo censurou, mas há um patch que restaura), porem aqui o minigame foi removido completamente. Apesar de alguns tropeços, Mary Skelter Finale é um bom jogo e um final digno pra série. Recomendo.
[h1]断罪塔三部曲收官之作! [/h1] 《Mary Skelter Finale》(《神狱塔:断罪玛丽》)是地雷社制作的迷宫探索类RPG游戏“神狱塔”三部曲的收官之作,自带官方繁中。虽然steam上这个IP只有这么一款游戏,但其实本作自带了一二部的纯剧情,相当于买一部送两部,整个系列都能补全。玩法还是迷宫探索,难度还好,只是数值设计是地雷社的通病,容易膨胀,刷级很有必要。剧情方面还是很不错的,算是地雷社少有的剧情和人设都很不错的精品之作,让人回味无穷。 [h2]剧情简介 [/h2] 剧情衔接前作的结局,在杰克和众多血式少女的努力下,他们终于脱离了地下监狱来到了地面。只不过在那里等待他们的是更可怕的地狱,地面上到处都是断指残骸,像是经历过一场屠杀,一队长相怪异的“处刑者少女”对杰克等人展开无差别攻击,可是主角等人的实力完全打不过她们,随着时间流逝,死掉的伙伴越来越多,最后在“光”的帮助下,将主角等人集体转移到神狱塔内。不过当时的光已经非常虚弱了,传送后的大伙也被随机传送到了各个地方。当下之急是寻找四散的伙伴,调查那几位可怕少女以及那座特别巨大的塔的真相,重新振作的主角团再次为了生存而战。 [h2]游戏特色 [/h2] 本作不同以往,共分为了三个小队,互相补充剧情,特别是当一支小队遇到了无法解决的谜题时,切换小队视角往往就能解决,这种玩法在增加了游戏趣味性的同时也避免了之前很多角色根本没机会出场的问题。 本作有一个创新的战斗系统,“血狂”和“灭绝”系统。简单来说就是在战斗的时候少女会累计血槽,等血槽满了之后会进入“血狂”状态,攻击力大幅度增高,但是会无差别攻击;而灭绝系统就是要主动利用这个血狂状态,通过领队技能主动诱导少女们进入“灭绝”状态,让少女们获得强力buff,让血狂变为可控状态。不过本作的数值设计有点问题,再加上“血狂”系统的引入,队伍暴毙的概率很高,建议多多存档,不然有的难受。 [h2]职业系统 [/h2] 本作有着职业系统的设定,在游戏里玩家操纵的角色可以随时转职来变换不同的属性,对敌人进行针对性攻击。因为技能是可以自由搭配的缘故,转职系统反而增加了配置队伍的灵活性,让玩法变得更有深度。 [h2]更需要肝 [/h2] [b]好处都说了,那么坏处呢? [/b] 三个队伍等级并不共享,这就意味着需要花费三倍的努力来养队伍,往常的玩法只需要培养主力即可,偶尔有用的角色拿出来当个对策拐实用,而这一作不行了,几个队伍几个角色都要养,需要花费的时间远比前作多得多。 另外就是这个队伍切换功能,虽然玩法比之前有趣很多,但是需要频繁切换队伍,这个操作就繁琐多了,中期开始还有通过箱子来传递重要道具进行解密,更加重了操作的重复性,严重拖慢游戏节奏。 还有怪物设计,本作的梦魇没有前作那么难打,但是小怪的难度提升了,这样一升一降反而提高了平均难度,而且偶尔有出存档点梦魇突脸的情况,属实开门雷击。 [h2]总结 [/h2] 作为三部曲的最后一步,《Mary Skelter Finale》可以说非常良心,附带了前两部的剧情,还改进了游戏玩法,增加了队伍养成的乐趣,不过缺点也很明显,那就是通关所需要的时间太长了,2代游戏的通关时长跟这个完全比不了,每一层需要刷的时间非常多,推荐地雷社粉丝以及有充足时间的RPG游戏爱好者游玩本作,这款游戏绝对算的上地雷社拿得出手数一数二的IP作品! [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
[h1]Mary Skelter Finale: A Worthy Conclusion to a Dark Fairy Tale[/h1] Mary Skelter Finale delivers a fitting, if imperfect, finale to the twisted fairy tale that began in the depths of the living prison known as Jail. As the conclusion to the trilogy, it refines the dungeon-crawling mechanics fans love while introducing ambitious new systems—though not all of them land perfectly. [b]A Bleak Yet Engaging Story[/b] Picking up immediately after the events of Mary Skelter: Nightmares, Finale dashes the survivors’ hopes of freedom as they emerge onto a surface world even more horrifying than the depths they escaped. The introduction of Massacre Pink—a trio of sadistic antagonists—adds fresh tension, and the fragmented storytelling (now split across multiple parties) keeps the narrative dynamic. While the pacing stumbles in the middle with lengthy dungeon segments between story beats, the emotional payoff in the finale makes the journey worthwhile, especially for longtime fans. [b]Refined Dungeon Crawling with a Twist[/b] The core gameplay remains a first-person dungeon crawler with labyrinthine levels, tactical turn-based combat, and the series’ signature blood mechanics (Massacre Mode and Blood Skelter return with all their risk/reward tension). The standout addition is the Zapping System, which lets players switch between three separate parties exploring the same dungeon. This creates clever puzzle-solving opportunities—like one team unlocking a path for another—but also leads to pacing issues, as managing multiple squads can feel overwhelming. New mechanics like InsectMare (debuff-inducing parasites) add challenge, though they occasionally feel more annoying than strategic. The job system remains deep, allowing for satisfying party customization, though some classes feel redundant. [b]Atmosphere and Presentation[/b] Visually, Finale is a mixed bag. The 2D character art is stunning, with expressive portraits and gorgeous Blood Skelter transformations, while the 3D dungeons—though creatively designed—show their age. The soundtrack, however, is a highlight, with haunting melodies and pulse-pounding battle themes that elevate every encounter. [b]A Few Stumbles[/b] The game’s biggest weakness is its pacing. Dungeons drag on for hours with minimal story progression, and the forced grinding across three parties can exhaust even dedicated players. Some narrative threads (particularly for new characters like Mary and Charlotte) feel underdeveloped, leaving their potential untapped. [b]Verdict[/b] Mary Skelter Finale isn’t the perfect send-off, but it’s a compelling one. The Zapping System and refined combat will delight fans, even if the pacing and uneven storytelling hold it back from greatness. For those invested in Jack and the Blood Maidens’ journey, it’s a satisfying conclusion—flaws and all. [b]Score: 7.5/10[/b] "A flawed but ambitious finale that rewards patience with emotional payoff and deep dungeon-crawling."
去ns買二送重製一全破才來的 好爽 如果沒玩前兩作會霧煞煞 但這代有付前兩作劇情可以回顧 但沒語音 可惜 而且一開始我一二代主力被分兩隊 笑死
норм
The fact that the game tries to provide fan service using underage characters bothered me a lot. Even though the dungeon crawling is fun, I will not be able to continue playing this anymore.
[h1] 上塔不易,白毛卖艺 [/h1] 《Mary Skelter Finale》是一款瑕不掩瑜的迷宫探索 RPG。本作剧情内容丰富、迷宫设计相对优秀,甚至还自带前作的剧情内容,可以说本作对于系列粉丝来说可谓诚意十足。不过本作颇具特色的“三队并行探索”反而导致本作养成压力相对偏高、操作难度大,且游戏流程拉的过长。因此总体而言,本作实际上更适合“非常喜欢这类 DRPG” 和“愿意接受高强度迷宫探索”的玩家。 本作的故事承接前作结局,主角杰克与血式少女们成功逃离地下监狱,却发现地面世界远比想象中危险。面对神秘的“处刑具少女”与庞大的神狱塔,众人被迫再次踏上冒险旅程。本作的剧情不仅补完了前作留下的大量伏笔,也为系列角色带来了相对完整的收尾,可以说单论剧情,本作在保证剧情体量的同时也让系列老粉与路人玩家都相当满意。 但在玩法上如果只能用一个词汇来形容本作,那么便是“愚公移山”。本作在玩法上最大的特点在于“三支队伍同步探索”,也就是说玩家需要操控共十五名角色分别推进地图,并通过切换队伍解开机关、传递关键道具来完成探索。这种设计让地图解谜更加丰富,也让许多角色获得了上场机会。但是三支队伍等级互不共享,因此需要玩家同时培养十五名角色,练级与刷装备花费的时间远超一般 RPG。这让玩家获得了超乎一般DRPG的养成难度的同时,还获得其他DRPG难以体验的频繁切队解谜,进而将游戏流程拉的过长。 总而言之,《Mary Skelter Finale》是一款相当不错的迷宫探索类 RPG。本作拥有优秀的人设、完整的系列剧情,以及富有挑战性的迷宫探索和较高的养成自由度。但与此同时,本作相当漫长的流程和较重的重复培养也会劝退不少玩家。但本作对于喜欢迷宫探索、角色培养以及日系 RPG 的玩家来说,依旧是一部值得体验的作品。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
Mary Skelter Finale is a dense, story-forward dungeon crawler that feels like the conclusion to a long, weird, and surprisingly emotional journey. It leans hard into its dark fairy-tale identity: grim imagery, unsettling themes, and a cast that’s constantly pushed to the edge. If you’re here for atmosphere and narrative momentum, it commits to the bit from start to finish. The core loop is classic first-person labyrinth crawling—map, fight, manage resources, push deeper—while constantly teasing you with “just one more floor.” Dungeons are packed with traps, shortcuts, and little routing decisions that make exploration feel purposeful. It can be slow if you don’t enjoy methodical navigation, but when you’re in the rhythm of scouting and optimizing your path, it’s easy to get hooked. Combat sits in that sweet spot between strategic and messy. Party setup matters, turn order matters, and you’re often deciding whether to play safe or gamble for faster clears. Boss fights especially can force you to rethink your plan instead of brute-forcing, and the game is at its best when it pressures you into smart risk management rather than pure grinding. The signature “blood” systems are what give the game its personality, for better and worse. Managing powers, states, and the constant temptation to push characters into stronger but more unstable modes adds tension that typical dungeon crawlers don’t have. At times it’s stressful in a good way—like you’re always dancing near disaster—but it can also feel punishing if you dislike systems that demand constant attention. Story and character writing are a huge focus, and Finale doesn’t pretend otherwise. There’s a lot of dialogue, a lot of twists, and a tone that swings between cute and deeply uncomfortable without warning. If you’re already invested in the series’ characters and lore, it’s rewarding; if you’re not into VN-style pacing, you may find yourself wishing the game would let you crawl for longer stretches. Presentation is strong in the ways that matter for this genre: clear menus, distinct character art, and music that sells the tension of being trapped in an unfriendly place. The enemy designs and dungeon themes can be genuinely striking, even when the visuals show their budget limits. It’s not “pretty” in a modern AAA sense, but it’s memorable and consistent with its mood. Overall, Mary Skelter Finale is best for players who want a meaty dungeon RPG with heavy story, high stakes, and systems that punish sloppy play. It can be demanding and sometimes overwhelming, but that’s also why it stands out—everything feels like it has consequences. If you like dark JRPGs, mapping dungeons, and managing a party under pressure, this is an intense, satisfying ride.
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