
Assemble your team of legendary Marvel characters in the ultimate 4v4 tag team fighter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best JP #61, worst US #97 · 3 markets collected
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.9Kreviews | 49% | — | $11.9M |
| $99.99 | 5.7Kratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
man i love this game with all my heart. i really do, but the game crashes every 10 min, i still have 20 hours and really have tried to power threw but i just cant spend more time on a broken yet almost perfect product. I have tried almost every modem fighting game and this was the only one i truly loved. it hurts how i spent $70 for 20 hours of frustration and anger and 2 hours of real fun,
it sucks. too many assist calls the game has op mix based on character select. the systems and input reader suck. it blows. wanted it to be good.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean*, Polish, Portuguese - Brazil*, Portuguese - Portugal, Russian +4 more
| $59.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game has EAC, Theia and so many layers to avoid mods and cheating to the point where it affects PC performance. Because I have a pretty high spec PC it runs fine for me, but that shouldn't be a necessity to make a game like this run. Poor PC optimisation, server issues via desync and streaming, no ultrawide support and no Dualsense Edge controller support to be able to manually change the extra buttons. Unable to buy in 130+ countries due to Sony requiring a PSN account.
This game barely runs on a good day, and even if it does the netcode is god awful. Genuinely the biggest disappointment ever. The gameplay itself is really fun but ♥♥♥♥♥♥♥♥♥ it cannot run
Wait 6 months for them to fix it. PC port is terrible. if your lucky enough to run it, you will most likely find issues playing a match online due to others running it below 60 FPS.
Almost unplayable in several ways that all seem to tie back to the anticheat. Cheaters are almost a complete non-issue in other fighting games, and I guarantee that people would still buy costumes even if cosmetic mods are made possible.
I couldn't get it running well unfortunately It runs better than from the beta but it's still not good enough for me. I tried everything I could and it has just been me going back and forth in training mode trying to get it working while it crashes or freezes up. I love trying new fighting games but it's just not worth the effort.
Even though this game runs fine in online matches - I still wouldn't recommend it. This is the textbook example of a fetus game. I saw that the control scheme is similar to Granblue Fantasy Versus with its technical and easy inputs, but I didn't expect the game to implement the automatic assist scheme as well. I scoured the settings and didn't find any means to turn it off. The very first online battle turned into an instant win by bashing the light attack button - the character was attacking, using skills and even performing tag attacks. This is rubbish, I don't need this handholding.
Unplayable one sided rollback. Wait until it's fixed, not playable at the moment. Seems arbitrary who it works well for.
Dude I really want to like this game but I just can't. Its really fun when you play it, if you are able to play it, but between the asymmetrical rollback, the DCs, and the crashes it does not feel good to play. This isn't even mentioning that you HAVE to use a PlayStation account. I want to love and play this game but I can't, save your money until they fix any of these issues.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.4M | 67K | 88% | $39.99 | |
| — | 0 | — | — | |
| $4.8M | 3.5K | 76% | $49.99 | |
| — | 0 | — | — | |
| $13.4M | 76.8K | 90% | $9.59 | |
| $10.6M | 20.1K | 86% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 10.1K | 87% | $49.99 | |
| $11.9M | 10K | 79% | $59.99 | |
| $11.9M | 86.7K | 90% | $4.79 | |
| $11.8M | 37.2K | 98% | $34.99 | |
| $11.8M | 11.9K | 88% | $35.99 | |
| $11.8M | 13.6K | 74% | $49.99 |