
Assemble your team of legendary Marvel characters in the ultimate 4v4 tag team fighter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best JP #61, worst US #97 · 3 markets collected
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.9Kreviews | 49% | — | $11.9M |
| $99.99 | 5.7Kratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game just crashed during survival mode within the first hour of playing I can't recommend something until it's fixed
Does not run on Linux
The game is a blast, but the issues with online play have persisted from Beta and gotten even worse from the hour I spent trying to get my ten matches in to queue ranked. By the end I had zero desire to try ranked and am refunding unless something is done.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean*, Polish, Portuguese - Brazil*, Portuguese - Portugal, Russian +4 more
| $59.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
垃圾中的垃圾 。一直给我报错One or more files in your installation are corrupted or missing. Please reinstall the game.都启动不了
Là, faut attendre, j'ai le CPU recommandé et suis au dessus encore pour le GPU. Et le 60 FPS stable est impossible, ce qui donne en online 8 frame de rollback pour le joueur en face. Avec 23 ms de ping. Bref, en online avec les perf actuelles , c'est mort. C'est dommage, tout l'emballage à côté est top, le jeu est fun, le solo est cool. Mais c'est une cata niveau perf.
I FINALLY found the correct settings to run the game properly. NOW AFTER THE 1st UPDATE, MY GAME KEEPS CRASHING!!!!!!
fun game, the input buffer barely functions
From the Guilty Gear and Blazblue series, to games such as DRAGON BALL FighterZ, to now Marvel Tokon: Fighting Souls, Arc System Works continues to remind the game industry of why they are the best of the best in terms of creating the most stylish and accessible fighting games on the market. People who put hundreds, if not thousands of hours into games like GG Strive and Dragon Ball FighterZ will find something to love here, it's a treat for fans of fighting games and Marvel superheroes. After completing the Episode Mode of this game and learning the starting roster, this game is my personal contender of my Top 5 fighting games alongside Dragon Ball FighterZ and Street Fighter 6. However, with this release there is a major elephant in the room which is Sony/Playstation. This game launched and is still somewhat in a very poor state and had one of the worst Steam/PC launches I have seen since Monster Hunter Wilds last year. Many people could not get this game running at 60 FPS, even on a RTX 5070 GPU or above, due to Sony's awful DRM and PSN requirement, not only making performance worse but blocking the game in over 100 countries. The game also does not work on Linux at all, which also will hurt the playerbase. It's very hard to find Ranked or Causal matches on PC due to the horrible lag the game launched with to the point where PS5 players turned off crossplay. I bought this game because I adore Arc System Works and they usually always make banger fighting games, so I will recommend this game, with the caveat that Sony is attached to this release and they have made some very poor decisions with it. Sony, not only have you killed physical discs for PS5 and PS6 but you also almost killed an entire playerbase of a fighting game you planned to last for a decade. You can do better and you SHOULD. TL'DR: Game's amazing, but Sony is doing some ♥♥♥♥♥♥♥♥ again. I recommend waiting a bit longer for more patches. Also, Sony, please ♥♥♥♥♥♥♥ get your ♥♥♥♥ together. Game: 9.5/10 Sony: 0/10
Too many crashes I can't even play lessons because it always crashes
sony when they have to sabotage their pc port cuz theyre bored
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.4M | 67K | 88% | $39.99 | |
| — | 0 | — | — | |
| $4.8M | 3K | 77% | $49.99 | |
| — | 0 | — | — | |
| $13.4M | 76.8K | 90% | $9.59 | |
| $10.6M | 20.1K | 86% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8M | 86.3K | 90% | $4.79 | |
| $11.9M | 10K | 87% | $49.99 | |
| $11.9M | 10K | 79% | $59.99 | |
| $11.8M | 37.2K | 98% | $34.99 | |
| $11.8M | 11.8K | 88% | $35.99 | |
| $11.8M | 13.6K | 74% | $49.99 |