
Assemble your team of legendary Marvel characters in the ultimate 4v4 tag team fighter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.9Kreviews | 49% | — | $11.9M |
| $99.99 | 5.7Kratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2146 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is fun, but runs terribly on PC. Even after the patch it's not great.
I would really like to give this game a positive review but I cannot. The art and overall presentation are awesome. The music is great. From what I've been able to play of the game it's been really fun. Unfortunately the game is not finished. You are paying to be a tester. Matchmaking does not work. There is a myriad of game ruining bugs right now and the game just seems to run really poorly. I don't know if the fault lies with Sony or Arcsys but the decision to not run closed PC betas feels like either mind boggling ineptitude or intentional sabotage from Sony to boost PS5 sales (probably not but it sure feels that way). If you care about the product please run PC betas in the future. Whatever your concerns are around PC betas, can the possible negative consequences actually be worse than messing up the release this bad? Imagine how crazy Week 2 would have gone for this game if Week 1 wasn't a mess. Tokon should have been the FGC's new baby. Maybe it still can be; but it sure feels like nobody is taking care of this baby. Will update my review if/when they fix the game. In the meantime I recommend any other Arcsys fighting game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 7.8K | 79% | $49.99 | |
| $11.9M | 129.1K | 85% | $6.99 | |
| $11.9M | 10.1K | 87% | $49.99 | |
| $11.9M | 10K | 79% | $59.99 | |
| $11.9M | 73.4K | 90% | $4.79 | |
| $12M | 56.4K | 90% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.4M | 67K | 88% | $39.99 | |
| — | 0 | — | — | |
| $4.8M | 3.5K | 76% | $49.99 | |
| — | 0 | — | — | |
| $13.4M | 76.9K | 90% | $9.59 | |
| $5.2M | 9.9K | 87% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean*, Polish, Portuguese - Brazil*, Portuguese - Portugal, Russian +4 more
| $59.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Genuinely disgusting that we are in an age where you literally have no idea if a video game will actually RUN at a stable 60fps or not on release in big 2026.
♥♥♥♥ Sony bro
genuinely so upsetting bc the combos, the characters, the art, the gameplay? genuinely so cool ignoring button inputs sometimes, how tight dp is specifically, and the performance on pc is just ♥♥♥♥♥♥♥. like why do I drop *any* frames on a 5070 at 1440p ? that doesn't make sense. the sony bloatware was to prevent cracks and they already cracked it, just stop pretending it works and remove it. riot vanguard isn't this obnoxious and that says something. i want this game to be better so ♥♥♥♥♥♥♥ badly man
Injogável. A rede é totalmente instável, com a maioria das partidas apresentando cerca de 8 frames de rollback. O desempenho também é deplorável: mesmo com todos esses problemas, os indicadores mostravam apenas cerca de 50% de uso de CPU, GPU, VRAM e RAM. Além disso, o FPS oscilava constantemente e os comandos sequer eram registrados corretamente. Definitivamente, o jogo não vale a pena no estado atual.
Most recent patch is a much better playing (performance and online stability) situation than it was at launch. It was a bumpy couple of weeks, but hopefully this trend holds. Underlying game was stylin' from the start.
Def a good game, I haven't had any issues
Fantastic game as someone who doesn't usually like tag fighters. Shame the PC port was sabotaged by sony though.
*sigh*... so here's the issue. I love the game itself as far as concept and visuals... UI is nice, I love the single player content... ...but the challenge is it really only is playable with single player content currently, and naturally, with any fighting game, the player is primarily going to be wanting to play it online once the story content is completed. I have good internet, but online right now is just so shotty it is frustrating. I have literally stopped playing online and am only playing currently in single player or local. PLEASE FIX THE ONLINE PLAY. If this was good and I could do that as smoothly as I can with (as an example) Street Figher 6 this would be AWESOME. As the game stands, I give it a 3/5 rating. So until the online play is fixed to where i don't want to just play something else instead out of frustration, I have to say I don't recommend it. Maybe grab it on sale, but I hope they do fix it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.