
Assemble your team of legendary Marvel characters in the ultimate 4v4 tag team fighter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.9Kreviews | 49% | — | $11.9M |
| $99.99 | 5.7Kratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2146 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game sucks. its bad. not even considering the networking issues or slowdowns, this is the worst fighting game to get a new player into. to start off, the auto combo system. this piece of ♥♥♥♥ is worse in every way to fighterz. in their previous 3v3 tag fighter they made a universal system that both subsituted damage for consistency, but also allowed new players to press other attacks in between to get more combo damage, allowing them to learn by playing. in tokkon? instead of auto combos doing attacks that you could do, it does new attacks you cant do otherwise. even worse, it does it after pressing the same attack more than ONCE. this means a new player who is mashing buttons never has the chance to learn they can string together attacks to make combos. its worse for new players. then there are assists. oh god the assists. never have I ever experienced more visual clutter in a modern fighting game. each assist comes back from cooldown after just 1.5 seconds, and you have 3 of them, so its non-stop spamming assists at each other. after all why not? it comes back so soon you probably use another assist and have the first one back up, with another to spare! this is ALSO bad for new players who arent going to know how to get around carnage or ghost rider zoning with assist spam, and dont worry, it gets worse! the button recognition of this game is the most ♥♥♥♥♥♥♥ ive ever seen. old titles that are 30+ years old have better button recognition, and its all because the game wont let you use assists or buffer certain actions like super unless you are in a very specific state flagged specifically for it. games uses to just let you cancel things, and here tokkon doesnt. this makes the entire game feel like a clunky, unpolished mess where you cant intuit anything. want to call assist? sorry bud, cant do that until you are on the next frame of hitting the move you just hit? why? because its needlessly arbitrary! the whole game is clunky, and sadly thats not a product of it being new and people not being accustomed to it, its by design. my guess is they took all of the Marvel vs Capcom players and got them to playtest. the same people playing another bad game, because they love how jank it is. but jank does not make a game good.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 7.8K | 79% | $49.99 | |
| $11.9M | 129.1K | 85% | $6.99 | |
| $11.9M | 10.1K | 87% | $49.99 | |
| $11.9M | 10K | 79% | $59.99 | |
| $11.9M | 73.4K | 90% | $4.79 | |
| $12M | 56.4K | 90% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.4M | 67K | 88% | $39.99 | |
| — | 0 | — | — | |
| $4.8M | 3.5K | 76% | $49.99 | |
| — | 0 | — | — | |
| $13.4M | 76.9K | 90% | $9.59 | |
| $5.2M | 9.9K | 87% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean*, Polish, Portuguese - Brazil*, Portuguese - Portugal, Russian +4 more
| $59.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A día de hoy sigue injugable. Si quieren desvincularse de PC, que no saquen el juego en PC, pero que no nos estafen con un juego sin optimizar. Espero que cambien esto pronto pq ya van 10 días desde que salió sin poder jugar en las condiciones que se supone que te garantizan al comprar un juego.
Story mode is kind of bad but the battle mode is really good once you learn the controls. Only negative reviews are just mostly linux players complaining that not all games are on their device instead of getting windows.
The game is fun, the port is a mess.
This game has so much potential, but the pc performance with the stutter makes this game quite unplayable if you try to take this game seriously (also atm of this review this game doesn't support Linux / SteamOS. BUY AVATAR LEGENDS INSTEAD
IF YOU ARE GOING TO PLAY ONLINE, LOWER YOUR DAMN SETTINGS! IF YOU STUTTER, THE CONNECTION WILL BE TERRIBLE. Netcode is ♥♥♥♥♥♥♥ horrible.
Fun! Runs well!!
Yes, the performance is still questionable at best. And there's plenty I'd like to see improved/changed on the technical end of the game. The issue of being locked at 8 frames of rollback in some online matches as well as some odd visual bugs in character select still exist. BUT.. BUT.. The game is so fun. Another certified ArcSys banger. Its so fun. But at the end of the day I can only recommend it to Playstation gamers or people who's PC can handle the game.
Game has constant crashing issues. Performance issues at launch got worse as now fatal errors are happening all over.
Neat. I feel bad for linux users tho
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.