
Build your Market Chain in this retro incremental game set inside a nostalgic 90s operating system. Start with a small shop, manage bank loans, expand your logistics hubs, and unlock global upgrades through your Portfolio. Fill your desktop with windows and dominate the market!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Simplified Chinese, Indonesian, Korean, Polish, Portuguese - Brazil +5 more
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Not recommended The game actually starts with a good core concept, but too many mechanics feel poorly thought out or completely half-baked. For an idle game, lasting only 4 hours in total is extremely disappointing. Spending $6 for just a couple of evenings of content didn't feel worth it at all. The pacing is way off: the early game is painfully slow, while the endgame speeds by so fast that you unlock everything in seconds, bringing the game to a sudden halt (and mind you, it took me 4 hours only because I play slowly). The Minesweeper minigame makes no sense balance-wise—you make way more money playing that than actually managing your businesses. Speaking of businesses, there are far too few of them. It would have been nice to customize their names or sectors instead of being stuck with the same two generic companies per continent. The balancing around logistics is just terrible. Expanding your truck fleet is stupidly expensive and can never keep up with warehouse storage anyway, to the point where you're better off completely ignoring it and investing elsewhere. The skill tree is ridiculously tiny and feels like a low-effort addition. Similarly, the shares system is pointless: what's the reason for buying stock if you can't even sell it? They should have just designed a proper, separate skill tree for prestige/rebirthing mechanics instead. Overall, I can't recommend this game in its current state. I really hope to see a future update that addresses these balancing issues and extends its replayability.
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Hours played at review time, across 30 reviews with recorded playtime.
Después de **7,5 horas de juego**, puedo decir que **sí recomiendo Market Chain 98**, aunque creo que todavía tiene bastante margen de mejora. Lo que más me ha gustado ha sido la ambientación. La estética inspirada en los años 90, la música y la interfaz consiguen darle mucha personalidad y hacen que el juego tenga una identidad propia. La progresión también resulta entretenida y siempre tienes la sensación de ir desbloqueando nuevas mejoras y haciendo crecer tu empresa. Además, el sistema de **prestigio** me ha parecido una de las mejores mecánicas del juego, ya que da motivos para seguir avanzando y está bien planteado. Sin embargo, creo que algunas mecánicas necesitan un mejor equilibrio. Hay sistemas que acaban siendo mucho más rentables que otros, haciendo que parte de la gestión pierda importancia conforme avanzas. Un ejemplo es el minijuego, que en algunos momentos puede llegar a generar más dinero que la propia gestión de las empresas. Me gustaría que las recompensas estuvieran mejor equilibradas para que el verdadero objetivo del juego siguiera siendo expandir y optimizar tu negocio. También revisaría el sistema de logística. En mi opinión, ampliar la flota de camiones supone una inversión muy elevada y, en algunos momentos, no transmite la sensación de mejorar el rendimiento de la empresa en la misma proporción. Creo que ajustar mejor los costes y la eficiencia del transporte haría que esta mecánica tuviera un papel mucho más importante dentro de la cadena de suministro. Otro aspecto que creo que necesita mejoras es el funcionamiento de las cajas automáticas. Cuando empiezas a tener un gran número de empresas, llega un punto en el que las cajas ya no son capaces de atender a todos los clientes por sí solas y tienes que intervenir manualmente haciendo clic para ayudar a vaciar las colas. El problema es que, cuando gestionas muchas empresas al mismo tiempo, resulta imposible atenderlas todas, lo que termina afectando a la felicidad de los clientes y a la demanda. Me gustaría que se añadieran más mejoras para aumentar la capacidad o la velocidad de las cajas automáticas, ya fuera mediante el árbol de habilidades o mejoras específicas para cada empresa, de forma que la automatización pudiera seguir evolucionando a medida que el negocio crece. También agradecería una mayor variedad en general. Más tipos de negocios, más eventos, nuevas formas de gestionar la empresa y más opciones de personalización ayudarían a que cada partida se sintiera diferente y ofrecerían una experiencia más completa. A pesar de estas críticas, quiero dejar claro que me ha gustado el juego. No son problemas que impidan disfrutarlo, sino aspectos que, en mi opinión, pueden convertir una buena idea en un juego excelente. En su estado actual me parece un título perfecto para pasar unas cuantas tardes, pero creo sinceramente que, con más contenido, un mejor equilibrio entre las mecánicas y algunas mejoras de calidad de vida, tiene potencial para convertirse en uno de los mejores juegos de gestión incremental de su estilo. Seguiré muy atento a las futuras actualizaciones porque la base que ha creado el desarrollador es muy buena y creo que este juego tiene un futuro muy prometedor.
适合氪金游戏的数值策划的深夜学习资料
COOL
好玩,不错,很上头👍♥
good game
TL;DR: It's definitely alright. Takes a bit to really get going, so prep for that, but otherwise it's alright. Definitely an adequate way to waste time (that's a compliment). Also, Clicky got a glow-up. Longer review... Pros: It's an idle incremental. If you've seen one, you've seen em all. This one has a neat aesthetic and has a lot of interactability. Definitely worth a buy & try. Cons: Doesn't seem to have a definitive "end". It just keeps.... going. Don't get me wrong, Musk has nothing on me at this point in terms of personal wealth, but there doesn't seem to be a way to "win" beyond getting all the achievements, upgrades, and trying to see how many billions you have to spend before the logistics system actually works for South America, Europe, and Asia. Upgrade tree is really small, too. Logistics system is a joke until you complete the upgrade tree. The IRS will crawl up your ass like you wish they would to big businesses nowadays. If you hate getting 1000 emails per day, this may not be the game for you as they put that 'feature' in here.
만들다 만 아이들러 게임 1) 한글패치 ㄹㅇ 심각한 수준 게임 진행 자체에 무리가 감 (세금 납부/무시하기) 를 (무시하기/시장님) 으로 번역한 거 보니 아예 스크립트 자체가 밀려써진 것 같음 2) 게임 구성도 조악함 시장 내 업체를 인수해서 딸깍으로 돈 버는 아이들러 게임인데, 타 대륙에 본부 세우고 지역별 시장 오픈해서 키우는 부분까진 이해했음 (1) 근데 본부 업그레이드로 가능한 스토리지, 트럭 허브 업글은 왜 있는건지 모르겠고 (2) 공장 시스템은 시장 시스템이랑 아예 따로 놀던데 왜 있는건지 모르겠음 3) 아이들러겜 주제에 천장이 너무 낮음 '노가다 후 환생을 통한 자동화' 로 흘러가는 아이들러겜 기본 문법을 따라가긴 해서, 각 회차 플레이 후 환생(겜 내에선 IPO로 표현함) 후 영구 업그레이드 요소를 구매하는 시스템임 근데 천장이 너무 낮아서 2회차면 모든 업글요소를 다 구매해버릴 수 있게 됨... 아이들러 주제에 플탐 세시간이 안나옴 4) 90년대 GUI 그래픽 요소에 어거지로 끼워맞춘 디자인 모든 요소들이 Win98풍 GUI에 어거지로 끼워맞추기 위해 구성되어있음 (1) IPO 후 영구업그레이드 구매를 위한 메뉴는 쓸데없이 주식거래용 그래프를 연상시키는 디자인을 박아둠. 가격도 실제로 변동함. 근데 살 수만 있고 팔 수는 없음. 상한가 하한가도 고정되어있음. 걍 범위내 랜덤가격으로 파는 시스템인데 왜 굳이...? (2) 그렇다고 잘 끼워맞춘 디자인도 아님. 특히 한글의 경우 서체 ppi만 요상하게 높아서 다른 요소들이랑 안 맞음. 5) 아이들러로 돈 벌기보다 미니겜으로 돈 벌기가 더 쉬워서 주객전도됨 미니게임으로 조악한 지뢰찾기가 들어갔는데, 내 자산의 10% 50% 100%중 선택해서 걸고 성공시 5배 주는 형식임 98년도 지뢰찾기답게 억까요소(첫 클릭시에도 지뢰 밟을 수 있음, 확률문제 발생함)가 가득하고, 좌우클릭 동시입력같은 편의기능은 빠져있어서 불쾌한 요소는 가득임 근데 리턴은 크다보니까 계속 하게 되어 있음. 아이들러 특성상 손 비는 시간이 많다보니 걍 계속 지뢰찾기만 하게되는데, '이럴거면 걍 윈도우 기본 지뢰찾기 하고 말지 왜 이 게임을?' 하는 생각이 무조건 들게 되어있음 좀 세게 말하면 걍 지뢰찾기 열화판에 스킨씌운 게임에 더 가깝다 위와 같은 이유로 걍 이거 사서 할 시간에 STONKS-9800이나 하는게 이로움
Love the art style, im addicted to scaling GAMERS INC
上手简单易懂的一款经营类游戏,没有像其他游戏那样简单的结局,不断的挣钱提高IPO价值,购买最低价个的相对应buff,然后拓宽市场,建造工厂,打造产业链。目前玩到现在没有感到无聊,可以窗口化挂机挣钱,玩久了的话可能内容比较少,看看后面能不能更新更多的商业板块内容。
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