
Command a ship on a perilous voyage to the New World. Manage your crew, supplies, morale and repairs, navigate procedurally generated seas, fight tactical naval battles, and lead text-based island expeditions where every decision can shape the fate of your journey.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Maritime Calling is a seafaring survival RPG where you take command of a ship bound for the New World. As captain, you are responsible not only for the course of the voyage, but for every life on board.
Manage your crew, assign sailors to their posts, keep morale from collapsing, repair hull damage, ration supplies and make sure your ship can survive the next stretch of open sea. Every journey brings new hazards, from reefs and shoals to storms, enemy vessels and the slow pressure of hunger, fatigue and fear.
Sailing is more than a backdrop. You directly control your ship, adjust to the wind, handle sails and rigging, and learn to maneuver a heavy vessel that does not turn on a whim. In battle, positioning matters. In bad weather, one mistake can cost you dearly.
Beyond the deck, island expeditions unfold through text-based narrative events. Send your crew ashore to gather resources, investigate mysteries, face local dangers and make decisions shaped by your sailors’ skills. Some choices bring supplies and treasure. Others bring wounds, losses or consequences you will have to carry back to the ship.
Each voyage takes place across a procedurally generated world of islands, reefs, shipwrecks, shoals and stormy waters. Improve your crew, develop your ship and choose your route carefully. There are no second chances at sea, and every decision can become the difference between returning home and disappearing beyond the horizon.
Features
- Take command of a sailing ship and control its course, sails and rigging
- Manage crew shifts, provisions, morale and hull repairs during long voyages
- Explore procedurally generated seas filled with islands, reefs, shoals, shipwrecks and storms
- Fight real-time naval battles where positioning and maneuvering matter
- Lead text-based island expeditions with resources, mysteries, dangers and skill-based outcomes
- Upgrade your ship, develop your sailors and specialize your crew
- Face permadeath-style tension where mistakes at sea can end the entire expedition
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
https://youtu.be/FY9sluI3hLk
I like the idea of the game. The developer concentrates on the realistic sailing experience with crew management and food supply, but the game is still raw. However, I think it is worth waiting. I have read the roadmap, so the dev is going to work under the things that I'm interested in: diversity with ship and social experience with the crew
great concept and great follow through so far. this one is actually fun.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great game for those who enjoy exploration and crew management as much as combat. Its running fairly smoothly and looks quite good. I do recommend!
This game is just boring. It is not an open world, and you can't do much. You got a relatively small archipelago map where you have 2 options: fighting ships and landing. Landing is a text-based adventure; shipfighting is very simple. The main problem is the wind. It is 1 direction and doesn't change much, so if you want to go from A to B, pray you have good wind. After you explore a lot and complete the story portion, you can sail to another archipelago and start over. It is just not fun.
oyunda sayısız bug olmasa ve akıcı olarak oynanabilse güzel bir oyun. Diyaloglara veya başka bir etkileşime girdiğinizde orada kalıyorsunuz. Devam etme şansınız yok oyundan çıkıp en son save noktanıza dönmelisiniz. Bu sorunlar düzelirse belki oynanabilir
I like the concept of the game and focus on in-ship mechanics, but there are still not too much content in it. It is quite interesting to manage crew and sailing is quite realistic. However, the world doesn't have enough things in it. Sometimes, it is simply too long to sail from one island to another. However, I liked the updates that the devs had announced and waiting new patch with world improvements. So, if you ask me, you should buy the game if you like sailing games, and you don't have problems with early access games.
A completely broken, abandoned game. Nothing works as intended. I somehow made it to the storyline mission where you need to destroy a fort, only to find the fort has no collision—my shells pass right through it, making further progress impossible. The last update was in 2022, so this game is dead and unplayable.
I highly recommend this game if you have an interest in the Age of Sail. It is a casual play sailing ship crew management game. The graphics for the land are low tech but the ship models are done well, circa 1600 galleon types. Basically you play Drake during the time of the Spanish Caribbean though the nations are fictionalized. The map is randomly generated and you have three starting classes: naval officer, pirate, and merchant so replay value is good. The adventures on land are text driven with die roll out comes like in a rpg game. There are no battle mechanic or fighting graphics; its a crew management game: who you put in the ships boats to go ashore effects the out come. You, as captain, and the crew gain skills and perks as you level up. The battles are simple you fire your cannons when you get the enemy ship in your broadside arc. There is ball, chain and grape. The wind affects your speed depending on the angle but there is no tacking as you can sail into the wind. The are 2 sail modes and you use these modes to control your speed. Again, would recommend on sale (i paid 6 us dollars. Fair enough but i would not pay much more) to Age of Sails fans. The ship models are done well. You can name you ships, and the names appear on your ships stern post while sailing around and battling. What more could you want? I have noticed most of the negative reviews for this game are because of bugs and crashes. I have played the game for over 7 hours - tutorial and about 4 hours in campaign - and have found no bugs and have had no crashes.
I liked sailing the ship. Never made it to land though, but got into a never ending sea battle. https://youtu.be/7vxbgvu78SM
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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