
Command a ship on a perilous voyage to the New World. Manage your crew, supplies, morale and repairs, navigate procedurally generated seas, fight tactical naval battles, and lead text-based island expeditions where every decision can shape the fate of your journey.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Maritime Calling is a seafaring survival RPG where you take command of a ship bound for the New World. As captain, you are responsible not only for the course of the voyage, but for every life on board.
Manage your crew, assign sailors to their posts, keep morale from collapsing, repair hull damage, ration supplies and make sure your ship can survive the next stretch of open sea. Every journey brings new hazards, from reefs and shoals to storms, enemy vessels and the slow pressure of hunger, fatigue and fear.
Sailing is more than a backdrop. You directly control your ship, adjust to the wind, handle sails and rigging, and learn to maneuver a heavy vessel that does not turn on a whim. In battle, positioning matters. In bad weather, one mistake can cost you dearly.
Beyond the deck, island expeditions unfold through text-based narrative events. Send your crew ashore to gather resources, investigate mysteries, face local dangers and make decisions shaped by your sailors’ skills. Some choices bring supplies and treasure. Others bring wounds, losses or consequences you will have to carry back to the ship.
Each voyage takes place across a procedurally generated world of islands, reefs, shipwrecks, shoals and stormy waters. Improve your crew, develop your ship and choose your route carefully. There are no second chances at sea, and every decision can become the difference between returning home and disappearing beyond the horizon.
Features
- Take command of a sailing ship and control its course, sails and rigging
- Manage crew shifts, provisions, morale and hull repairs during long voyages
- Explore procedurally generated seas filled with islands, reefs, shoals, shipwrecks and storms
- Fight real-time naval battles where positioning and maneuvering matter
- Lead text-based island expeditions with resources, mysteries, dangers and skill-based outcomes
- Upgrade your ship, develop your sailors and specialize your crew
- Face permadeath-style tension where mistakes at sea can end the entire expedition
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] По волнам [/h1] Отечественная игра про пиратов, моря и корабли в очень раннем доступе. [h1] СЮЖЕТ [/h1] Какой-то есть. Было получено задание искать информацию на одном из островов. [h1] ГЕЙМПЛЕЙ [/h1] Игровой процесс представляет собой плавание на корабле, сражения, выполнение небольших квестов. В начале нужно выбрать стартовые параметры капитана и экипажа. Свойства каждого варианта довольно сильно отличаются, поэтому стоит выбирать с умом. Имеется возможность одолеть небольшое, но информативное обучение. Нас высаживают в сгенерированный мир и приключения начинаются. Всего есть несколько видов активностей. Сражения с кораблями. Все довольно просто. Видим парус на горизонте, подплываем, дерёмся. Имеются классические типы снарядов: обычные ядра, картечь, книппели. Виды снарядов можно менять на ходу. Палим по готовности. Точность выстрелов линейно зависит от дистанции между кораблями, имеется соответствующая подсказка на экране. По итогам сражений получаем награды. Есть особые корабли с более богатой добычей, они отмечены на карте. Исследование островов. Подплываем к берегу и жмем соответствующую кнопку. Исследование суши не очень трудное, но дело осложняется довольно сложным английским языком. Суть в том, что нужно шаг за шагом изучать местность, собирать ресурсы, условно драться и так далее. При исследовании расходуется выносливость, поэтому нужно разумно планировать свои действия. Успех участия в тех или иных событиях на суше определяется рандомом и личными свойствами высадившихся матросов. Важным моментом является то, что каждый матрос может быть помещен на определенное место на корабле и с тем или иным успехом выполнять порученные обязанности. На командные должности лучше назначать наиболее подготовленных моряков. Всего есть четыре стата у каждого юнита: атлетика, восприятие, боевые навыки, навыки крафта. При определении места службы на корабле и при высадках на берег эти параметры желательно учитывать. По мере путешествий прокачивается и лично капитан. Имеется серьезное дерево пассивых навыков. Отличительной особенностью проекта является весьма сложная система действий, которую может произвести с кораблём и моряками игрок. Тут и починка и разного рода тренировки и бросание якоря - очень много возможностей. Имеются индикаторы выносливости, морали и здоровья (насколько понял - здоровье капитана, но не факт). По необходимости их можно повысить едой, выпивкой и личными качествами моряков - некоторые могут пассивно повышать тот или иной параметр. Рассмотрим плюсы и минусы игры, подведем итоги. [h1] ПЛЮСЫ: [/h1] + Простенькая, но приятная графика. + Хороший саундрек. Показалось, что мелодия одна, но не надоедает, весёлая. + Хорошая система прокачки моряков и капитана. + Разнообразная система управления кораблем и произведения действий на нём. + Простенькие, но приятные сражения. [h1] МИНУСЫ: [/h1] - Общая сырость игры. Подлагивает иногда, хотя в теории - там нечему. Общая несбалансированность процессов. - Мало активностей в виде сражений. - Очень легко получить критически неудачный результат при любой высадке на остров. А с половиной команды - проще с начала начать. - Плохо реализованные сохранения. Игра сохраняется автоматически, таким образом нет возможности переиграть неудачные моменты. - Нет русского языка, хотя разработчики наши, отечественные. Английский язык сложноват, лично мне низко-средних знаний не хватает, чтоб все понять. Русскую локализацию обещают на финальной стадии раннего доступа. [h1] ВЫВОДЫ [/h1] Потенциально интересный проект, есть интересные фишки, но пока всего мало и оно довольно сырое. Остается только надеяться, что финальный результат доведут до ума. Лайк ставлю авансом за потенциал и в надежде, что допилят. PS: Традиционно, полную версию обзора, со скриншотами, описаниями, красивым оформлением, можно найти в кураторе или группе. [code] Если понравилось - жмите палец вверх и подпишитесь на [b][url=https://store.steampowered.com/curator/6851324/]куратора[/url][/b]. Вступайте в группу [b][url=https://steamcommunity.com/groups/RunnerStreams]RunnerStreams[/url][/b], у нас зеленый свет хорошим играм, какого бы года выпуска и бюджета они ни были.[/code] Всем хороших игр!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A (historic scenario) naval crew management sim (according to the ship(model) probably late 16th/early 17th century) in a generic „Caribbean-like“ theatre/world with some very rudimentary, text adeventure-like exploring features and real time sea battles. After some start-up difficulties, now at least playable. It‘s an Indie-Game, so I didn‘t expect quite much, but for that it‘s ok so far. The ship(model) of a small galeon looks good. I personally would wish some more customization options (e.g. giving a name of choice, different textures, more flags, different cannon types …). Furthermore, maybe for the further development, I would wish some different ship types. The management part presents some good ideas, but gets repetitive very fast. Visually, there is just one single type of crewmen (generic clone)… wish there would be some more diversity, but I know that the game is not high budget. Sailing and sea battle mechanics (after figuring out how) work, but are not very demanding. Exploring the islands has more of a „probability calculus“ than of a catching adventure … in my eyes the weakest part of the game. Presentation of the world is ok; not high level visuals but adequate. Islands are generic and look liveless and quite similar. Verdict… interesting, but rather simple naval sailing/crew management sim (currently early access status) with some good ideas, mediocre to adequate visuals and some major weaknesses. If you like historic naval settings, you might give it a try… it‘s acceptable for the price and shows some good developmental potential.
The tutorial is bugged. The game chugs along with difficulty. There might be something fun here eventually but I couldn't find any of it in my play time. If you are interested, it is definitely worth waiting before purchasing. https://youtu.be/SiwZIMqgOTU
the game did not have any content and was all around very basic. very buggy stopped being able to attack but was actively being killed. not good
A ten year old game that is Painfully SSLLOOOOWWWW! But I guess that works to the developers advantage. It makes one feel like they got their moneys worth by completing the campaign in 33 hours with a game that could have been finished in 4 to 6 hours...Why no additional campaigns past first successful finish? Not worth more than 3 bucks as it is.
Having played this game for 6 hrs I would advise you give this game a miss, it has multiple gameplay bugs which include locking in combat mode and being unable to fire at an enemy ship, a save exit and reload cleared this, game controls frozen on entering game from a save, again exit and reload cleared this, graphical glitch where the sky has a black area, again reloading cleared, ship acted as if permanently grounded when trying to exit the drydock after ship repairs, promptly causing hull damage, sadly reloading multiple times would not clear this issue and thus led me to ask for a refund from steam as I do not feel this game has been adequately play tested prior to a full release status. Sadly as it took over the arbitrary 2 hrs refund limit set by Steam this was rejected. In short I liked the idea of the game but sadly it needs more development and testing.
Finally!) Far from this patch Maritime Calling feels maritime)) The graphic and art has been updated. Also UI now looks pretty cool. There are much more content in the game now and the world map has been added. Also I like new quests and main story, which appered far more interesting than on the start of Early Access
A currently still simple, but enjoyable naval adventure game. You can pick one of three starting captains and then explore a collection of maps with randomly generated events. Being an indie game, somewhat unpolished and a bit bare bones at times. But if you don't mind a bit a jank, there is already enough I feel for the current price tag.
So much potential wasted on what feels like an unfinished product.
More abandonware with not enough content. Avoid it.
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Players by region
Where this game's players are, estimated from review languages.
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