
Marginalia is a first-person horror game that transports you to Kestlebrook, a secluded valley where history becomes enmeshed with a strange present. Weeks ago Eric left. Days ago you got a letter telling you to come to him. Now you're here, but precisely where is here? And better yet, when?
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A lot of games do horror really well but more then anything Marginalia nails dread. Its like listening to a dark ambient album, reading poetry by Edger Allen Poe, or turning around in the forest and realizing that you hopelessly lost.
I would love to play it, but the mouse sensitivity is about 10x as high as it should be with no way to change it, and on top of that it's locked to 60 fps. For a game where you're looking around a place you'd hope the looking around doesn't give you headaches
This is a decent game, just don't go into it expecting some grand adventure or heart-pounding horror experience. It's more or less a walking simulator through a creepy forest while an unseen narrator tells a spooky story, but I got a lot of enjoyment out of it and so will you if you find that kind of thing interesting. It really nails the feeling of isolation and paranoia, and something tells me that was the entire point of Marginalia.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Interesante juego estilo walking simulator. La historia contada de manera pausada y acompañada de una atmósfera y una ambientación musical intrigantes hace que este juego sea una pequeña joya. El juego es cortito en sí, pero ofrece una experiencia estilo "The Outer Limits" o "X-Files" que merece mucho la pena. Si tuviera subtítulos al español se agradecería un montón (con un nivel intermedio de inglés lo puedes entender en su mayoría). En su estilo, totalmente recomendado.
Super interesting. Didn't quite get the story but I think it's supposed to be vague in that regard. Really enjoyed the music, atmosphere and environment. I didn't expect it to be inspiring but seeing the distant pink lights and hearing about an old family story really made me want to start brainstorming a new music project. I don't know if any of these characters or events are real or based on real events, but I think researching it would remove its mystique, so I won't. I played it again straight after finishing it (mainly because the ending dialogue cut out mid-way through) to see if there was anything I missed but I couldn't find anything. A short fun little experience!
Wow. What a unique experience. Slow, meditative, and introspective. Perfect walking sim.
yes
Moody, atmospheric little walkabout that doesn't feel the need to answer things better left to the mind.
Atmospheric and replayable, with interesting sights at the fringes if you leave the cleared path.
I really love how loosely the player is guided to where they need to go, there's just enough guidance so you know where to go but you also feel sort of at risk of getting more and more lost, like you're finding your own way. Connor Sherlock is MVP for weird environment design
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