
Devilishly difficult but insanely rewarding physics puzzler. Play through 85 levels of diverse and ingenious physics-based challenges.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is exemplary. The gameplay mechanics are difficult and take time to master, but are also still engaging and fun once you get the hang of it. This game was worth every nickel
This is a neutral or mixed review. If you want to play a few dozen levels until you get too annoyed and then quit, then yes, I can recommend this game. Get it when it's discounted. If you plan on completing all the 85 levels of this game, I DO NOT recommend it. The frequent rotation of the whole level can be quite nauseating and make you feel dizzy. I DO NOT recommend this game for long sessions. I also DO NOT recommend it for playing on large screens, as the nauseating effects will be stronger. I've completed 80 out of 85 levels. Some levels are quite annoying, most of them required several tries. I completely gave up on the levels that are too long, as there are no checkpoints at all. The gameplay requires quite a lot of precision, patience and luck. Having a wired or low-latency mouse helps. Adjusting the DPI sensitivity also helps. Everything else in the game is basic. The textures are ugly and repetitive and don't provide enough contrast. The sound effects and music are quite annoying. The interface is ugly. The video resolutions are hard-coded in the game executable file. There is no Steam Cloud save, there are no achievements. It plays fine on the Steam Deck after changing the video resolution. Frankly I don't even remember how or why I got this game, over 10 years ago. It's a very basic game, likely coded by a single person. I can admire and respect that. It's also very difficult. I CANNOT recommend this game for everyone. But people who enjoy "Getting Over It" might also enjoy this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра - шляпа. Нужно крутить экран, чтобы шарик закатился в выход, только он хрупкий и ломается очень легко. В игре нет элементов головоломки, чем эта игра и должна быть; очень мало элементов, скажем так, "ловкости рук", зато дохера уровней, которые строятся на рандоме. На уровнях, где ты можешь крутить экран на 360 градусов, можно просто крутить экран на месте постоянно, и скорость шара будет сбрасываться, из-за чего они проходятся таким абузом очень легко и тупо. А ещё есть кривые стыки в текстурах, в которые проваливается шар за карту, баг с тем, что визуально шар сломался, но он не сломался, поэтому ты рестартишь, хотя на самом деле мог продолжить. Ещё есть сложность хард, где шар ломается с ещё более низкой высоты, и там просто рак, а не геймплей. В общем, своих денег даже не стоит. За бесплатно можно поиграть, карточки продать и забыть навсегда.
Аркадная игра, в которой игрок управляет хрупким шариком, который должен преодолеть различные препятствия на пути к финишу. Идея игры проста и понятна: нужно двигать шарик по лабиринтам, избегая опасностей и стараясь не разбиться. Однако игра сталкивается с несколькими проблемами, которые делают её менее захватывающей, чем она могла бы быть. Геймплей Marble Mayhem: Fragile Ball представляет собой комбинацию платформера и головоломки. Шарик должен избегать различных препятствий, решать задачи, а также балансировать по тонким поверхностям. Хотя механика выглядит увлекательной, игра часто ограничивается однообразием. Уровни повторяются по структуре, а главная цель сводится к избеганию разбивания, что становится утомительным через некоторое время. Проблемы с управлением и физикой могут вызывать раздражение, особенно когда приходится повторять уровни из-за неудачи. Графика игры выглядит приятно для инди-проекта, но она не является чем-то выдающимся. Несмотря на яркие цвета и простые модели, визуальные эффекты быстро начинают казаться однообразными. Музыка в игре хорошо подходит к её атмосфере, но также не выделяется и быстро становится фоном. Плюсы ✅ Простота и доступность: Игра легко осваивается, что делает её подходящей для игроков всех уровней. ✅ Интересная идея: Механика с хрупким шариком привносит элементы сложности и увлекательности, особенно на первых уровнях. ✅ Разнообразие уровней: Игра предлагает различные типы препятствий, что немного разнообразит геймплей. Минусы ❌ Однообразие: После нескольких уровней игра начинает казаться монотонной, так как структура уровней и цели не меняются. ❌ Проблемы с управлением: Управление шариком не всегда отзывчивое, что приводит к неприятным ситуациям и повторению уровней. ❌ Отсутствие новизны: Игра не предлагает достаточного разнообразия в механиках или сюжете, что делает её предсказуемой и скучной через некоторое время. ❌ Ограниченная графика: Хотя визуальные эффекты яркие, они быстро приедаются и не радуют глаз на длительном расстоянии. Итоговая оценка: ⭐ 3 из 10 Marble Mayhem: Fragile Ball — это игра с интересной концепцией, но она страдает от однообразия и недостатка новизны.
It's great. The collision on the moving platforms is very wonky with walls however. Probably the worst part of the game.
Раздражающий кал, гандонский попрыгунчик, 5/10
Rating: 8.0/10 Marble Mayhem: Fragile Ball is a physics-based arcade game that combines careful movement, precision, and obstacle-based challenges. Players control a fragile marble ball and must navigate through various environments while avoiding hazards and trying to reach the end of each level. The concept is simple, but the physics and delicate nature of the ball make even basic sections more challenging than they initially appear. The game's strongest aspect is its physics-focused gameplay. Controlling the ball requires patience and careful movement, especially when navigating narrow paths, ramps, and areas filled with obstacles. Mistakes can quickly send the ball falling or bouncing away from the intended route, which makes successfully completing a difficult section feel rewarding. The straightforward controls also make the game easy to understand, while the increasing difficulty encourages players to improve their precision and learn from repeated attempts. The main limitation is that the gameplay can become repetitive once the basic mechanics have been mastered. More varied environments, additional mechanics, or alternative challenges could provide greater long-term variety. The physics can also occasionally feel unpredictable, which may be frustrating during more precise sections. Despite these issues, Marble Mayhem: Fragile Ball offers an enjoyable and accessible arcade experience built around simple physics and careful movement. Players who enjoy challenging obstacle courses and games that reward patience and precision should find it a fun way to spend a few hours.
Marble Mayhem: Fragile Ball, developed by Bimboosoft Co.,Ltd. and published by Senpai Industrial Studios, is a physics-driven puzzle game that builds its entire identity around a single, deceptively simple idea: guiding a delicate marble through increasingly hazardous environments by tilting the world itself. What initially appears to be a straightforward, almost meditative experience quickly reveals a more demanding side, where precision, patience, and an understanding of momentum become essential to progress. The core mechanic revolves around indirect control. Rather than steering the marble directly, players adjust the angle of the stage, allowing gravity to dictate movement. This design choice introduces an immediate layer of tension, as even the slightest input can send the marble rolling too quickly or in an unintended direction. Early levels ease players into this concept, offering relatively forgiving layouts that allow for experimentation, but the difficulty escalates steadily. New hazards such as spikes, moving platforms, narrow pathways, and sudden drops are introduced, each requiring more careful planning and execution. The “fragile” aspect of the marble ensures that mistakes are often punished instantly, reinforcing the need for deliberate, controlled movement. What makes the game engaging is how much depth it extracts from its limited mechanics. Success is not about quick reactions but about anticipating how the marble will behave under changing conditions. Players must learn to manage speed, control angles, and use the environment to their advantage, often thinking several steps ahead before committing to a movement. This creates a satisfying feedback loop where repeated attempts gradually lead to improvement, and completing a particularly difficult stage feels genuinely earned. The level design supports this progression well, offering a wide range of challenges that build upon each other without introducing unnecessary complexity. However, this focus on precision can also be a source of frustration. The control sensitivity, especially when using standard input devices like a mouse, can feel overly responsive, making fine adjustments difficult. Small movements may result in exaggerated reactions, leading to failures that feel less like mistakes and more like a consequence of the control scheme itself. As the difficulty increases, this issue becomes more noticeable, particularly in stages that demand near-perfect execution. For some players, this will add to the challenge; for others, it may detract from the overall experience. Visually, the game adopts a minimalistic approach that prioritizes clarity over detail. The environments are functional and easy to read, but they lack variety and visual flair, which can make extended play sessions feel somewhat repetitive. The interface follows a similar philosophy, offering straightforward navigation without much refinement. While this simplicity ensures that the focus remains on gameplay, it also means that the presentation does little to elevate the experience beyond its core mechanics. Despite these limitations, Marble Mayhem: Fragile Ball succeeds in delivering a focused and challenging puzzle experience. It is a game that demands patience and rewards persistence, offering a steady sense of accomplishment as players overcome its increasingly difficult stages. Its appeal lies in its purity—there are no unnecessary systems or distractions, just a clear set of rules pushed to their limits. Ultimately, Marble Mayhem: Fragile Ball is best suited for players who enjoy precision-based challenges and are willing to embrace a trial-and-error approach to progress. It may not offer the polish or variety of more modern puzzle games, but its core design provides a satisfying test of skill and control for those who engage with it fully. Rating: 7/10
Bad
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $282.8K | 2.7K | 82% | $4.99 | |
| $1.2M | 3.5K | 92% | $9.99 | |
| $362.7K | 8.5K | 86% | $1.99 | |
| $314.7K | 1.7K | 82% | $7.99 | |
| $137.1K | 693 | 87% | $9.99 | |
| $93.4K | 1.3K | 59% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.7K | 350 | 54% | $4.99 | |
| $35.7K | 86 | 77% | $14.99 | |
| $35.7K | 191 | 94% | $9.99 | |
| $35.7K | 70 | 96% | $19.99 | |
| $35.7K | 234 | 49% | $4.99 | |
| $35.8K | 55 | 42% | $29.99 |