
Maquette is a first-person recursive puzzle game that takes you into a world where every building, plant, and object are simultaneously tiny and staggeringly huge.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 674reviews | 70% | — | $215.9K |
| $19.99 | 1.4Kratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An excellent perspective puzzle game with a beautifully simple story that colors the stunning world in just the right tones. A few technical hiccups here and there, but overall an experience I highly recommend to those with a few hours spare looking for a cozy, rewarding puzzler.
解密游戏。玩法就是变大变小。全程卡关一次就是要拿着红宝石跳出去,一开始也没意识到。 剧情是两个人从相识到分离,但是最后到底是不是又在一起了很难说,“我想你,我也想你”代表着什么结局? 最后大结局前那一关是有BUG 一移动模型是有概率弹出游戏!
Obstojná logická hra z pohledu první osoby. Hlavní mechanika, kdy manipulujete s maketou domečku a současně se ve větší verzi téhož domečku nacházíte, je ohromně zajímavá, využitá je ale jen tak napůl. Určitě by u něčeho tak originálního šlo vymyslet víc. Obtížnost kolísá mezi jednoduchou a těžkou, dvakrát jsem musel konzultovat návod. Mimo řešení hádanek hra ještě vypráví jednoduchý příběh, ale není to nic, kvůli čemu byste si hru měli kupovat. Vizuálně vypadá hra skvěle, posuďte ze screenshotů. Kvalitu bohužel táhnou dolů bugy, od drobnějších až po závažné; poslední kapitolu jsem musel restartovat a hrát od začátku, protože bez restartu se mi hra v jisté situaci zhroutila na plochu. Velmi podobný, ale kvalitnější titul, je [url=https://store.steampowered.com/app/1049410/Superliminal/]Superliminal[/url].
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +5 more
| $19.99 |
| 256ratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Visually stunning but deeply unsatisfying. The puzzles lack logical progression (either very repetitive or arbitrarily difficult with unintuitive solutions). The romantic subplot feels clichéd and disconnected from the gameplay, and the pop soundtrack doesn't add much to the experience...
It was fun up until one of the puzzles required a jump that is extremely glitchy. The jump kept clipping on the geo at the jump point, so I assumed it was not the solution (other parts of the map do that to signal you can't jump here). Gave up and looked it up, and got super frustrated a core component to the solution was so broken.
Que jogo! Gameplay, trilha sonora, enredo, tudo perfeito! Adeus Girassol!
Love the puzzle solving concept, very fun. Two puzzles did frustrated me enough to look them up, the solutions were things I didn't know I could do but I'm not going to say they game is at fault here. It's entirely possisble I was not observant enough.
Small, cute looking game with very original and neat idea, good soundtrack and voice acting. But it could use a little bit more playtesting I suppose. Also going in a expected a puzzle game, but it was more like walking simulator with some puzzles here and there. It also had too many unnecessary cutscenes, i mean taking control away from the player. But thats alright, for what it was doing. But ti would add more to the atmosphere without constant brakes. Some puzzles felt a bit more random than others. Story was.. well, it was there. Very by the numbers, mostly flat, if it came out today, I´d suspect AI at majority of lines, but it didnt really hurt it, but also didnt add that much depth to it since it was mostly just surface mannered. It started to be more interesting half-way through, but overall, it is just a thread to connect you on your way through this nicely crafted environments with fun mechanic of shrinking and growing. I wouldnt mind Maquette 2. It was a pleasant experience, but it had some rough edges that hold it back a little bit. At the same time, it didnt try to break the world of stories, so it is alright I suppose. Overall, you can see and feel the heart and soul that was poured into this game. Like what you´d expect from Annapurna game. Not perfect, but fun experience.
absolutly briliant
Nice concept, good art, good storyline. Worth the effort. But...lots of glitches, 3D issues, movement issues. And uneven puzzles, some trivial, couple with a trick needing a dip into a walkthrough.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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