
Maquette is a first-person recursive puzzle game that takes you into a world where every building, plant, and object are simultaneously tiny and staggeringly huge.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 674reviews | 70% | — | $215.9K |
| $19.99 | 1.4Kratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Completion:[/b] Story completed once, 14/22 achievements [b]Overall Score:[/b] 8/10 [hr][/hr] [h1]A clever recursive puzzle journey that keeps finding new ideas[/h1] Recommended if you enjoy perspective-based puzzles that reward stopping, thinking, and experimenting. [hr][/hr] [h2]Context[/h2] Platform: PC Controls: controller Playtime at review: ~8.7 hours Mode played: single-player [hr][/hr] [h2]What This Game Is in 2-3 Sentences[/h2] Maquette is a narrative puzzle game built around a recursive world where changing the size or position of an object affects its counterparts across multiple scales. Its relationship story is familiar and somewhat predictable, but the strong voice acting presents it effectively, even though the narrative and the puzzle environments feel largely disconnected from each other. The core loop: explore each area, understand how its different scales interact, and manipulate objects until a seemingly impossible route becomes accessible. What makes it interesting/unique: the recursive environment is not merely visual decoration, but the foundation of puzzles that consistently find creative new uses for the same central idea. [hr][/hr] [h2]What Is Especially Good[/h2] 1) The puzzles are genuinely satisfying and occasionally demanding. Several required five to ten minutes of focused thinking, especially the key-resizing puzzle in [spoiler]The Spiral[/spoiler], yet the solutions generally remained logical rather than arbitrary. 2) The pacing works surprisingly well. Despite the speedrun targets suggesting the entire game can technically be completed in under an hour, an unhurried first playthrough remained enjoyable throughout its 8.7-hour runtime. [hr][/hr] [h2]What Is Problematic[/h2] 1) The controller automatically locks onto movable objects, which can unexpectedly rotate the camera while walking past them. It takes some adjustment, but rarely causes serious problems. 2) The story, environments, and puzzle mechanics do not feel meaningfully connected. Although the narrative is framed through a sketchbook, most areas consist of ordinary buildings surrounding the recursive dome, and the puzzles themselves have little relation to the events or emotions being described. [hr][/hr] [h2]Technical State[/h2] FPS / stability / loading: stable throughout the game Bugs: rare Note: In the final area, grabbing the movable dome with X repeatedly caused crashes. Using B instead completely avoided the issue once the correct interaction method was discovered. [hr][/hr] [h2]Price / Value / Monetization[/h2] Full price: worthwhile mainly if you also want to support the developers On sale: easy to recommend for puzzle fans Microtransactions / DLC: none [hr][/hr] [h2]Summary in 2 Sentences[/h2] Who I recommend it to: players who enjoy creative environmental puzzles, recursive spaces, and occasionally having to stop and think through a solution. Who I do not recommend it to: players looking for action, an especially long game, or a story that is deeply integrated into its environments and puzzle mechanics.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +5 more
| $19.99 |
| 256ratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Recursion is fun
10 dk boyunca sadece yürüyüp itici bi hikayeyi dinlemeye çalıştım anca puzzle kısmına geldim, orada da cutscene girdi bi tur da onu izledim. Hikaye ilgi çekici olsa dayanılabilir belki
Completely underrated puzzle game with concept that was back then ground breaking and an art direction that only gets better with modern settings
Mi sono interessato al gioco in quanto pensavo che fosse simile a Superliminal, e in quanto sono un fan di Annapurna. Il gioco in se non è malvagio, i puzzle spesso necessitano di pensare Out-of-the-Box per essere risolti, tuttavia non ha raggiunto le mie aspettative. La trama non mi ha coinvolto troppo, mentre le musiche mi hanno accompagnato bene nella mia esperienza di gioco. Non lo consiglio.
Short and sweet puzzle game with a good story and a great premise. I didn't encounter any bugs and it ran well at a stable 144hz on my machine. Puzzles overall aren't too difficult, there was only one which kept me for any meaningful amount of time, but I had a lot of "Wow that's really cool" moments just with how unique the puzzles are. However, some puzzles do require some hoofing if you don't quite nail the setup the first time. I quite enjoyed the story; The phenomenal voice acting, great needle-drops, and charming aesthetic made it easy for me to get invested, and it doesn't overstay its welcome at all. If you like love stories you won't be disappointed. Not much replayability unless you want to speedrun it for the achievements, but I'm happy with the purchase considering the high quality, if short, experience. Easy Recommend.
のーみそこねこねパズル🐑周囲のオブジェクトたちの大小や遠近感が狂いまくる、男女の恋愛を追走するエモめなストーリー進行に沿って問題たちが彩られていく。やわらかい筆致のキャラクターやカットシーンに反してパズルの難易度は高いし酔いまくる、総じて楽しい。物のスケール感やプレイヤーの視座が瞬間的に差が激しくなり脳が揺さぶれる、5時間ぐらいで収まるプレイはかなり充実度が高い。
卡关比较多,从第四章“楔形物”起,几乎是卡关到结尾。跟制作组电波对不上。第七章/最后一章“交换物品”闪退了好几次,还有不开门的bug于是重启关卡。最后云通关了。 拿放物品的手感很差。 剧情有些意义不明。一开始以为游戏的建筑是两个人物所对话的场景,后来发现不是。游戏里的场景和光影色彩只提供一种氛围感。如果有更精良、更有对应感的场景设计就好了。剧情本身也是过于俗套了,看到开头就知道过程和结尾,毫无情绪煽动力。 因为喜欢套娃机制所以还是给好评(私人为中评)。
非常好解谜,使我的大脑缩小。剧情实在是不如没有
Heel jammer dat het spel bij een bepaald level continue crashed! Op zich wel een mooi spel met leuke puzzels. Maar in het level The Exchange blijft het spel crashen!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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