
Mannequin is an up to 2v3 Hide-And-Seek VR FPS multiplayer game. Two elite Agents hunt for Mannequins - shape-shifting aliens hiding in plain sight and blending in by posing as human statues.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Mannequin is an up to 2v3 Hide-And-Seek VR FPS multiplayer game.
Two elite Agents hunt for Mannequins - shape-shifting aliens hiding in plain sight and blending in by posing as human statues.
They ambush unsuspecting Agents, freezing them in place with a single touch. Agents use cutting edge tech to scan for Mannequins, then shooting to kill. They must decipher friend from foe. Hit a human and their gun jams, leaving them vulnerable. Last team standing wins in this frantic game of cat and mouse.
Crisis engulfs the globe. Select sites have frozen in time, turning people into motionless statues. An alien presence is behind these anomalies. Special Agents are dispatched to eradicate this threat before they become the next victims.
Hunted by mankind, Mannequins use supernatural abilities to get the drop on Agents. Use your headset and controllers to pose and blend in among first responders. Strike when Agents least suspect, dashing forward and freezing them with a touch of a hand.
Agents are on the hunt. Their EMF Readers point them towards Mannequins, but telling friend from foe is down to instinct. Not only is ammunition limited, but shooting a human jams your gun, giving Mannequins an opportunity to strike.
Teamwork is essential. Strategize to seize energy extractors as aliens, letting you see an Agent’s location. If you’re not fast enough, Agents gain the upper hand.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⣴⡿⠶⠀⠀⠀⣦⣀⣴⠀⠀⠀⠀ ⣿⡄⠀⠀⣠⣾⠛⣿⠛⣷⠀⠿⣦ ⠙⣷⣦⣾⣿⣿⣿⣿⣿⠟⠀⣴⣿ ⠀⣸⣿⣿⣿⣿⣿⣿⣿⣾⠿⠋⠁ ⠀⣿⣿⣿⠿⡿⣿⣿⡿⠀⠀⠀⠀ ⢸⣿⡋⠀⠀⠀⢹⣿⡇⠀⠀⠀⠀ ⣿⡟⠀⠀⠀⠀⠀⢿⡇⠀⠀⠀
this game is amazing it has everying u want in a prop hunt ish game but 10x better
coool game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
al,ikens
Mannequin is an asymmetrical multiplayer VR experience developed and published by Fast Travel Games that revolves around tension, deception, and spatial awareness. Rather than following the well-worn path of competitive VR shooters focused purely on reflexes and firepower, it builds its identity around hide-and-seek mechanics fused with social deduction. The result is a tightly designed multiplayer experience where psychological mind games are just as important as aim and reaction speed. Designed specifically for virtual reality, the game leverages physical presence, body language, and movement in ways that traditional flat-screen titles simply cannot replicate. The premise places players in the middle of a mysterious global phenomenon where certain locations have become frozen in time. Civilians are suspended in mid-action, locked in place like statues. Within this eerie stillness hide alien infiltrators known as Mannequins, capable of perfectly mimicking the frozen humans around them. Matches typically pit three Mannequins against two Agents, creating a constant imbalance that fuels tension. The Mannequins must blend into the environment and eliminate Agents through close-range contact, while the Agents are tasked with identifying and neutralizing the disguised aliens using scanning tools and ranged weapons. What makes the concept compelling is how deeply it integrates with VR’s strengths. Players embodying Mannequins physically pose using their own bodies, adjusting head tilt, arm placement, and posture to convincingly mimic static human figures. The subtlety of these movements can determine success or failure. A slightly unnatural stance or delayed reaction can betray a disguise. Conversely, a well-timed ambush—dashing forward from a frozen pose to tag an unsuspecting Agent—creates some of the most exhilarating moments in the game. For Agents, the tension manifests differently. Every frozen body in the environment is a potential threat, and the line between paranoia and precision becomes razor thin. Agents are equipped with multifunctional tools that can scan for alien energy signatures and fire limited shots. Ammunition is finite, and incorrect shots carry consequences, often disabling weapons temporarily and leaving Agents vulnerable. This mechanic discourages reckless firing and reinforces the importance of observation and deduction. Agents must look for tiny cues: slight head movements, unnatural posture symmetry, or delayed responsiveness. The dynamic creates a cat-and-mouse atmosphere where both sides are constantly second-guessing each other. The most successful players learn not just mechanical mastery but psychological manipulation—baiting scans, feigning stillness, or intentionally acting suspicious to mislead opponents. The addition of map objectives, such as energy extractors that grant temporary advantages, adds strategic layers beyond simple elimination. These objectives encourage movement and create flashpoints for confrontation, preventing matches from stagnating into prolonged hiding sessions. Teams must coordinate when to contest objectives and when to prioritize ambushes or defense. Communication plays a significant role, especially for Agents, who benefit from coordinated sweeps and shared suspicions. Meanwhile, Mannequins thrive on distraction tactics and synchronized strikes. Visually, Mannequin embraces a stylized sci-fi aesthetic that supports clarity and gameplay readability. Environments are carefully constructed to offer numerous frozen figures without overwhelming the player. The art direction emphasizes contrast and silhouette recognition, essential for spotting anomalies. While it may not push graphical boundaries in terms of hyper-realism, its visual design is functional and immersive within the VR context. Sound design further enhances tension, with subtle audio cues amplifying moments of uncertainty and impending danger. One of the game’s strongest qualities is how effectively it uses asymmetry without feeling unbalanced. Both roles offer distinct but equally engaging playstyles. Playing as a Mannequin rewards creativity, patience, and timing, while playing as an Agent rewards awareness, deduction, and teamwork. The relatively short match length keeps rounds intense and replayable, encouraging experimentation with different tactics and roles. However, like many multiplayer-focused VR titles, the long-term experience depends heavily on an active player base and post-launch support, including new maps or modes to sustain engagement. Ultimately, Mannequin stands out in the VR landscape by fully embracing the physicality and social dynamics of the medium. It transforms simple mechanics—standing still, scanning, tagging—into a layered psychological contest. The game succeeds not because of explosive spectacle or narrative depth, but because it turns stillness itself into a weapon and suspicion into a core mechanic. For players seeking a multiplayer VR experience driven by tension, deception, and teamwork, Mannequin offers a uniquely immersive and suspenseful experience that feels purpose-built for virtual reality rather than adapted to it. Rating: 6/10
Гемплей однобразный, мало контента, игра на пару часов. Было бы интересно, чтобы было много разных маников со своими способностями, например, маникен, который может создавить временные фигуры людей.
Хорошая игра, но она очень детская. Графика детская мультяшная слишком. Задумка прикольная, но для меня как взрослого человека хватило на час игры максимум. Наверное оформлю рефанд, но все же поставлю оценку положительную, так как думаю, что для детей будет вполне играбельно.
im sure its fun, but my timezone is so ♥♥♥♥♥♥ compared to the rest of the world i have yet to play one round.
this game is extremely fun to play especially with friends
Video Review Here https://www.youtube.com/watch?v=Vqz4C0HqN-A&t=305s The posing mechanic in this game works pretty well! And the gameplay style breads tension Its moody and atmospheric. The visuals look good, like upgraded Quest visuals. But its not made for PCVR good. The only problem I have with this game is the quest user base. This would be a great game to play with some adults.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.1K | 6 | 100% | $6.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $2.9M | 7.5K | 76% | $19.99 | |
| $1.5M | 1.5K | 71% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3K | 57 | 58% | $0.99 | |
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| $1.3K | 59 | 49% | $0.99 | |
| $1.3K | 53 | 85% | $1.99 | |
| $1.3K | 53 | 74% | $0.99 | |
| $1.3K | 87 | 84% | $0.89 |