
Slay your way in Mandragora: Whispers of the Witch Tree, an epic action RPG set in a dark fantasy world. Battle monsters, master six unique Classes, craft hundreds of useful items, and explore the secrets of an expansive, interconnected world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 26 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Journey into a decaying world full of monsters and secrets in Mandragora: Whispers of the Witch Tree, an epic dark fantasy action RPG.
Create your Inquisitor from one of six unique Classes, and wield blades and magic against nightmarish creatures. Craft hundreds of weapons and items and learn powerful Talents to define your combat style. Explore a vast, interconnected world and unearth its mysteries in a journey that will push your skills to their limits.
Faelduum teeters on the edge of ruin. Dark forces seep into its reality through tears in the fabric of existence, unleashing monsters upon it.
You are an Inquisitor. Tasked with rooting out heretics and enforcing the King Priest’s will, your devotion has never wavered… until now. One fleeting moment of defiance sets you on an irreversible path that leads to the heart of Faelduum’s unraveling fate.
From the towering majesty of Crimson City, through festering darkness, and into the horrors of Entropy... what will you become at journey’s end?
Fall into a sinister tale with multiple endings woven by Brian Mitsoda, set in a dark fantasy world stunningly realized in a rich painterly art style, and soundtracked by the haunting original compositions of Christos Antoniou (Septicflesh) and the FILMharmonic Orchestra Prague.
60 quests and 75 unique locations await your discovery, with new secrets, hidden treasures, and intriguing characters hidden across Faelduum’s vast expanse.
Choose from one of six unique Classes, including the Vanguard, Flameweaver, Spellbinder, Nightshade, Wyldwarden, and Vindicator.
Whether by blade or magic, master your craft in brutal battles. Combat is simple to grasp with nuanced depth—dodge, parry, and strike with perfect timing to avoid a pitiful fate.
Hunt in pursuit of wild wolves, vampires, and a whole bestiary crawling with relentless creatures and nightmarish bosses.
The road ahead is yours to pave. Create your Inquisitor and develop them through six Talent Trees, with hundreds of skill and combat upgrades available. Craft powerful weapons and gear to define your playstyle, die less, and deal death faster.
If you’re new to action RPG or Soulslike games, you can also tune the difficulty to your skill level in the settings.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 3.8Kreviews | 76% | — | $2.9M |
| $19.99−50% | 4.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 235 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Highly recommended. A real soul like combat platformer, emphasizing on combats and builds, rather than solving puzzles. It has enough challenges to engage you. I'm looking forward to a 2 or DLC.
Очень неплохая история инквизиции, графика да и сама игра огонь
后面太多跳跳了,rnm
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Russian +1 more
| $39.99 |
| 729ratings |
| 80% |
| — |
| not modelled |
| $39.99 | 56ratings | 76% | — | not modelled |
| $39.99 | — | 92% | — | not modelled |
| $40.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 237 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
确实不好玩,动作太单一换皮太严重
Excellent Systeme de classes (Guerrier/Roublard/Mage) pas d'archer, les combats sont soit full mélée, soit full magie, soit un mixte des deux selon votre spécialisation. Après les première vidéos de steam, la 9ièm image montre un arbre de talent, c'est uniquement celui de la spé Poison, une seule spé requière facilement 80 points de skill pour la prendre en totalité, et le niveau max est de 600. Je suis en NG+2, sorcière spé ombre lvl 150, full magie, et j'ai 2 arbres de talent quasi full + 5 point dans deux-trois autres arbres pour mes synergie de combat. Si vous aimez les jeux style Last Epoch/PoE/Grim Dawn etc pour vous amusez a trouver un build, hésitez pas. Meme si je suis en NG+2, sachez que l'interet est bof, vous gardez votre stuff+Marchands Upgrade+devises+inventaires etc, et vous refaites EXACTEMENT la meme chose qu'en début de jeu, c'est juste que les mobs aurons des pouvoir façon mobs rare a la PoE (Bouclier anti projectiles/explose a la mort etc). Mais vous looter des items +1 +2 etc Exemple : Anneau de mage : +5%crit magique // Anneau de mage +1 : +6%crit magique // Anneau de mage +2 : +7%crit magique. Malheureusement cela s'arrete a +3 (donc NG+3 ou +4) au dela, vous pouvez faire du NG+10, vous n'aurez jamais mieux que +3... Je continu a jouer pour le succes qui me manque 1k ennemis dans les portails. Du coup, au lieu de jouer ma sorcière totalement OP que je connais part coeur qui éclate tout les boss même a 300% de difficultés je découvre les autres spé et je fait des rerolls : -Sorcière lvl 150 Spé Ombre+Feu -Set d'armes : Epée + Calice ombre -Roublard lvl 39 Spé Poison -Set d'armes : Double Dague -Guerrier lvl 15 Spé Physique (Je ne sais plus le nom, mais c'est le premier arbre de talent rouge, basique) -Set d'armes 1 : Epée+Bouclier / Set d'armes 2: Marteau a deux mains -Sorcier lvl 10 Spé Feu -Set d'armes : Epée + Calice feu ___ Systeme de base a upgrade : VOus rencontrez des PNJ, que vous envoyez dans votre camp, bim un forgeron, boom une alchimiste etc. Exemple : Forgeron level 1, vous jouez guerrier, vous pouvez vous craft des armes et armures lourdes chez lui, et c'est un sacrès up, certe les mobs lachent du stuff interessant, et pas toujours craftable, mais 85% du temps, le craft est utiles et vous gardez le stuff crafté plusieurs level avant de le remplacer. Ensuite il faut upgradé les marchands, donc moyennant des items, forgeron passe level 2, il débloque d'autres recettes/schémas, et gagne aussi un bonus selon le marchands, lui du coup c'est tout ce qui est minerais, donc +20% de chance de chopé du minerais rare. Si vous etes lanceurs de sorts, orientez vous vers la tisseuse, full stuff tissu/cuir etc. Lorsque vous passez en NG+, les marchands n'ont pas besoin d'etre de nouveau upgradé. Bref, excellent, pas un jeu qui ce fini a 100% en 30h meme en pro gamer.
目前版本及格线以上,能给个7分,打折可以买着玩玩,算是及格的类银。 美术,画面,地图都还凑合,剧情简单,也没有什么跳跳乐,职业比较多,体量也还可以,引导比较明确,也没什么难找的隐藏,游戏设计算是中规中矩,但也没啥突出的地方。 缺点是手感僵硬,打击感很弱,动作模组也单一,受击反馈也弱,敌人换皮很多,BOSS也简单,翻来覆去就那么几招,后期全靠数值添,初见的一些BOSS打个1,2次就熟悉了,数值高点的,吃点料理药水也就随便过了,所以即使职业多,也懒得切换尝试或者二周目了。 没游戏玩,随便买着玩玩,毕竟类银好玩的也就那么些,一年也出不了几个。
9 из 10 Плюсы 1 В игре 6 классов 2 В игре есть гринд, он не очень большой, но не обязательный 3 Умения героя расскиданы бувально везде, у мини боссов, боссов и просто можно купить. Так что в каком то смысле желательно игру исследовать 4 Для любителей Хардкора, есть новая игра + аж 4 раза точно (5 тый не видел может есть) Мобы становятся не только жирнее, но и появляются у них новые способности, которых не было при предыдущем прохождении. Так что скучно прям не будет 5 Приятная графика за свою цену 10 из 10 Минусы 1 Нет сундука. Такое место где положить не нужные вещи. Однако можно продавать вещи торговцам всё под чистую, в игре нет инфляции. И если вы продали ингридиенты за 1000 золотых 200 шт, то и выкупите у торговца за ту же цену. Ничего у торговцев не пропадает! 2 Торгговцы обновляют свой асортимент только при повышении уровня 20 уровень у кузнеца, и 15 у остальных. То есть поставки ингридиентов мизерные придётся фармить. Выкупите всё, и на максимальном уровне прокачки торговца (ремесленика) асортимент перестанет обновляться. 3 В игре есть возможность ради ачивки изучить все приёмы которые существуют в игре для любого класса, но гибридные классы я лично не вижу потенциала. Главная причина это то что, для использования навыка нужен особый предмет другого класса. То есть играя за Огненого мага, который использует огненую реликвию, мы не можем использовать ту же астральную магию, не заменив эту реликвию на другую. Да и расскачать при 100 уровнях на первом уровне сложности нормально не получится. 4 Нет сброса навыков. Так что качаем внимательно. Да можно просто продолжить качаться дальше. Опыт который дают монстры не сниижается а только повышается порог на новый, если встретили сложного босса или врага, сначала подкачайтесь на простых мобах. Сколько душе угодно=) Спойлер продолжения не будет, видел новость в 2026 году что кампания разорилась. Хотя намёк в конце сюжета не продолжение прямой был.
Sono stato indeciso se consigliare o no il titolo. Ha una bella atmosfera e delle meccaniche esplorative appaganti, personalmente adoro i metroidvania. Ma ci sono delle porcate a livello di hitbox e taratura degli scontri ALLUCINANTI....in particolare con il boss finale e le sue due fasi, mettere la fase 2 immediatamente dopo la 1 senza neanche un salvataggio O LA RESURREZIONE CON LA LANTERNA (COSA PERALTRO PREVISTA NELLE ALTRE FASI DEL GIOCO IN PRESENZA DELL'ENTROPIA) è semplicemente una porcata. e per fortuna leggendo in rete non sono l'unico che ha rilevato ciò. Tocca effetturare un profondo bilanciamento che non significa affatto renderlo per forza più facile, semmai MENO FRUSTANTE E STUPIDO!!
Mandragora: Whispers of the Witch Tree is a hidden gem. I got it hoping to scratch the itch that Salt & Sanctuary did: a Metroidvania Souls-like with a ton of build variety and replayability, and Mandragora did exactly that. The game has a robust multi-class system. It takes some leveling to get it going, but once you do, you can wield some truly powerful builds. As for enemy design, there is enough variety here to keep me interested for at least a hundred hours. Enemies are dangerous if you approach them sloppily but manageable with the powerful weapons and abilities you can gain. As for the bosses, many of them are copy and pasted glorified minibosses, but the unique bosses offer a genuine interesting challenge, even on repeat playthroughs. I want to dedicate a small section to this game's merchants. Usually in this sort of games, items purchased from or crafted by merchants are inferior to the ones found in the world in chests and such, but Mandragora is different. The items crafted and sold by merchants are equal to or even superior to the ones you find while adventuring. It is very worthwhile to find and upgrade your dedicated hub area merchants, as they can craft you some very powerful gear. There is no boring +1 upgrades either. You craft more powerful armors, weapons, runes, and rings with meaningful stat boosts and ability synergies. Props to the developers for that. The story is nothing super special. It's the typical, "I realize I'm working for the bad guys and switch sides to save the world," tale. However, the art style and voice acting is very good, and I continue to enjoy it on repeat playthroughs. But, please don't come in expecting Baldur's Gate 3 storytelling. That is not what has kept me around. It's serviceable. Even good. But, what's kept me around is the build system, leveling systems, and combat. I give Mandragora: Whispers of the Witch Tree an 8/10 for Metroidvania and Souls-like fans. If you loved Salt & Sanctuary, you'll love this. And, if like me, you're eagerly awaiting for Silksong's DCs from Team Cherry, Mandragora can help tide you over. Good stuff. I'm probably going to do at least one more playthrough before I give the game a break.
E' un bel mix tra metroidvania e soulslike. Bella atmosfera, bei combattimenti e tutto sommato storia gradevole. Consigliato!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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