
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
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About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
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A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
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We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还行吧,提升空间很大
实在太复杂了一些,一堆建筑要建造,对新手玩家来说理解成本太高了。看起来好像很多内容,实际上建筑和建筑之间没什么区别,资源的采集和加工等,然后加工建筑中细分了很多的材料。可以考虑砍掉一些建筑简化一些操作流程,然后在前期隐藏部分建筑,缓慢开放,然后节奏有些偏慢了,八倍速的情况下,执行一个建造或加工操作后也还是要等好一会,建议高倍速的情况下可以快一些,减少等待的时间。 开发者现在应该陷入了误区,设计者了解功能的情况下会想尽力的完善和扩展功能,建议代入新玩家的视角重新体验一下游戏整体,我新手教程都没玩完,许多过于复杂的设计,知识点太密集了。游戏并不是越真实越好,虽然我了解制作组想传达中国文化,但是建筑的名称过于不好理解,在本就复杂的建筑设计基础上进一步加深了难以理解游戏的问题。 还有,路的建造实在太反人类了!! 其实能感觉出来底子是有意思的,有点类似庄园领主,但是现在过于粗糙,设计过于复杂,只能说未来可期
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
看地图貌似以后会更新更多,希望能有偏向东汉末年那种荒芜的地图,还要居民房屋能有更多变种就好了,都住帐篷有点出戏,兵种希望以后能有骑兵和弩手,反正已经是战国风味了,目前价格已经算是值这个价,期望更新。
好玩 音樂也很好聽 有中國版ANNO的感覺 也分得很細緻 人民會搬物資 建議別蓋太遠 有些地方會穿模 有點出戲 整體來說非常棒 有發展的潛力
Polecam , warto zagrać
worth to try
不会写长评,不过游戏体验是十分好的,整体逻辑闭环完整,细节也很用心,制作组的气氛也很好,很重视用户的反馈,只要坚持做下去,就一定会越来越好。
随时都在资源不够,一会缺粮一会缺碳,手忙脚乱的时候玩的挺焦虑。 不过城建起来以后还是很有成就感,前面确实容易受苦
挺好的,BGM还是上古汉语拟音,就是游戏速度有点慢,加油。
字太小了,看到眼球都痛
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