
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
===========================================================================================
A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
===========================================================================================
We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
音乐无敌了
还行吧,建模大同小异,找建筑很难找,伤眼睛
提醒一下:这不是个RTS游戏,这是个后勤建造种田游戏。我就喜欢这种有深度的长链条模拟规划,粮食、武器、仓库和运输都在提醒你打仗打的是后勤。目前就是建筑的造型有点拉胯,都是灰灰的单层民房,多来点中军帐这种,我是城主我都不知道我住哪里?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its a pretty good game i would like to share my ideas than can improve the game Tea House + Tea Plantation – Tea can be grown, processed, and consumed. It could fulfill thirst/well-being and also serve as an important social and cultural meeting place. Rice Fields – One of the most important food sources and a key part of ancient Chinese agriculture. Fish Ponds – Food production and irrigation. Marketplace – Trade rice, tea, silk, pottery, fabrics, and other goods.
玩了4小时,无法存档////
gayet iyi ama orduuzu aynı anda saldırtın yoksa 100 kişi en iyi kılıçla 60 kişiyi öldüremessiniz
满分10分,可以给9分,很不错,希望能一直更新下去
游戏很好 需要改进的地方还有很多 比如打仗完了后不会掉落刀币武器还有盔甲么? 最好住户可以升级, 打水必须要派人么 整个养殖系统呗 , 后期 缺肉 就不能养殖么 后期什么都缺 希望改进 或者 更新下
挺对我胃口,但是就是打仗我不满意。战斗现在纯负收益,自己的人阵亡会损失装备,敌人死了又白死,现在我就龟住不出门等着称王完事
目前来说还行
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $108.2K | 241 | 66% | $14.99 | |
| $6.8K | 19 | 47% | $9.99 | |
| $32K | 54 | 65% | $19.99 | |
| $30.1K | 86 | 66% | $11.99 | |
| $1.1K | 4 | 75% | $8.99 | |
| $112.1M | 91.8K | 84% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $933.3K | 7.4K | 87% | $5.99 | |
| $933.8K | 944 | 78% | $24.99 | |
| $934K | 3K | 92% | $5.59 | |
| $933.1K | 2.7K | 84% | $12.34 | |
| $934K | 2.6K | 69% | $14.99 | |
| $934.6K | 2.4K | 74% | $14.99 |