
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
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About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
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A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
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We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
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Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
春秋战国题材少见,从零建城、经营资源、安排门客,再靠后勤和城防去面对战争,这套核心循环我觉得是成立的。前期看着城市从空地变成有生产、有道路、有防线的样子,还是比较有成就感。 现在最影响体验的问题,是UI信息层级、民夫AI、地图数量和事件变化都还不够。有时你明明知道自己想做什么,却要花时间找按钮、查资源、等AI把工作做完。后面如果能把基础体验和后期目标补起来,我是会愿意把它推荐给朋友的。
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这款游戏的国风味道是有的,音乐和景色也确实加分,但既然做了春秋战国,缺没有更多真实人物和历史事件,总觉得差点味道。做点剧情故事,同时加入一些知名事件和历史人物,我能给到夯。
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Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not what I was hoping for I was looking at this thinking it was going to be like other city builder games where you build up families and build a dynasty but this is not it at all such a wasted opputuitity
游戏的核心循环是成立的:发现资源问题,调整建筑和运输,等城市重新运转,再拿积累的经济去打仗消耗。 现在可惜的是战斗前缺乏预判措施,我全甲一队正规军经常被布衣麻匪揍的鼻青脸肿,然后进场后操作空间偏少,只能爱的魔力转圈圈。后面希望划线布阵、战车冲锋、城防设施和门客指挥能真正影响战场,而不只是展示效果。 加油吧,这个研发我还是比较支持的,保持勤快更新,绝对是个好游戏。
应该支持!应该大力支持! 多给国内爱玩即时战略游戏的玩家一点希望!
游戏内容少更新慢,半成品不值得入手
没可玩性。
好玩
Jogo bem divertido
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