
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
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About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
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A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
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We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺好的,不过也有蛮多要完善的地方
Играбельно, но конечно слабее ML
门客选不同的人,经营路线真的会变,这点挺好。就是有些门客的强弱还不太均,墨家直接造器械有点bug。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
哈哈哈哈哈哈哈哈哈哈哈哈
目前玩着还行,但是物流和运输是个大问题,驿站覆盖范围有限,像中军大帐这样的大建筑必须紧贴着才能吃到加成,如果需要采集外围的资源,经常人走到资源点就天黑了,如果把民居放边上那么取食物和水就要走好远,我把家里经营了一段时间以后发现不是很有打出去的动力,把物资运送到新的地点相当于从零开始再造一个聚集地了。可不可以把手推车集成到仓库和生产建筑里面,驿站在解锁养马之后可以使用马匹,在不同驿站之间快速通行
垃圾,搞得那么复杂,发育慢的要死,上来纯浪费时间,打仗体验感极差
满分一百我能给九十,剩下的看后续。这个游戏的潜力确实大,畜牧业、桥梁、船只、更多兵种和更完整的外交都能继续拓展。只要别停在现在这个半成品阶段,后面还有很多想象空间。
Мне игра зашла
我比较喜欢城市真正运转起来的感觉:民夫在不同区域活动,资源从采集点进入仓库,再被送到生产和城防需要的地方,规划合理之后会很有成就感。 看着一条运输路线从混乱变顺,或者为了满足新的生产需求重新规划仓库和道路,这些才是我觉得经营游戏好玩的地方。 可惜这套系统目前不够直观,UI没有把物流状态讲清楚,AI也会出现明明有任务却不去做的情况。于是有时不是在做经营决策,而是在排查到底是哪一环卡住了。希望后面能把缺货、堵路、闲置和运输失败这些状态做得更明显,让玩家是在解决问题,而不是猜问题。
很休闲,音乐很好。种田游戏。
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