
Take the role of a manafinder in this console-style turn-based RPG set in the beautiful but unforgiving world of Aevi. Fight your way against ferocious beasts and other threats in the quest for manastones as you define the fate of the exiled.
Modeled estimate, not a reported figure. How we estimate →
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99 | 93reviews | 95% | — | $30.6K |
| $11.99 | 15ratings | 100% | — | not modelled | |
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Наиграл 2-3 часа в автономном режиме. Очень скучная игра, которая, по сути, является визуальной новеллой, а никакой не RPG, так как практически все бои в ней заскриптованы. Ладно хоть как новелла была бы норм, но диалоги и сцены просто унылейшие, абсолютно никакого интереса происходящее не вызывает.
El Trex te tira un zarpazo y las garras no le alcanzan. Juego con mucho carácter y me dio risa, así que 10/10
A very commendable effort from the small team of developers and artists. A throwback to the classics of the JRPG genre, which gets a lot of things right. [b]I'll start off with the positives.[/b] + Visually the game is very stark and diverse. + The music is pretty good and inspired. + The game structure is unusual for a JRPG, which is really refreshing: you don't go from point A to B to C, but rather, the main settlement is placed right in the middle of everything, kinda like Majula from Dark Souls 2. + The sidequests are fairly interesting and offer insight into the lives of others settlers, while also upgrading your playable characters. + The enemy design is great, with lots of unique models. + The game offers dialog choices that can alter how the game ends. There are 2 main endings, and one other early bad ending. + There's no weapon slot in your equipment menu, rather, every weapon you find can be used at any time. Each of the weapons has its own uses, some are strong against certain types of enemies, while others inflict status ailments. + The amount of side activities is decent. You can hunt rare monsters, find collectibles and weapons, etc. + This may not be a positive for everyone (for me it is, because it's different, and as you play more JRPGs you start looking for theses little nooks of uniqueness), but the way you heal in this game is similar to the estus flasks from Dark Souls, and just like in DS, you can upgrade your main source of healing, by increasing its charges and how much HP it restores. The problem is, generally, healing options are very limited, there isn't even a healing spell (except for a spell called `Regen` which restores a tiny bit of HP every turn, and becomes redundant on higher levels). [b]Now for the negatives.[/b] - The story is fairly simplistic, with not much plot twists or big set-pieces. We don't get to know anything about the main character, or her past, which makes her feel bland. - The game is a bit unbalanced, with constant difficulty spikes, and towards the end the difficulty drops so much, the game becomes laughably easy, especially if you find the Tonfas, which make every fight end in mere seconds. - The imbument and magic systems feel underwhelming, and I didn't engage much with them. The magic resource is not replenishable, which makes you think 10 times before using any spell, and most of the spells are useless. - There are no party members, and the only companion you get is a doggy named Scar. Sadly, he's generally useless, as he only knows how to use a basic attacks, and has an ultimate, which is basically a buffed up version of said basic attack. Furthermore, he can't be controlled directly. The devs are actually working on the sequel currently. I hope this game was a stepping stone for a truly excellent experience.
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Languages: English, Spanish - Spain, Spanish - Latin America
| $11.99 |
| 2ratings |
| 100% |
| — |
| not modelled |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's so little strategy to the combat in this game. Imbue yourself with the element the boss is weak to, maybe drop some attack or defense buffs, and then attack with the weapon that does the most damage. Occasionally there's an obvious gimmick like needing to use an item, but I never felt like there were tradeoffs between two good options.
Solid JRPG that doesn't overstay its welcome (about 15 hours for me to 100% my first playthrough with minimal grinding). A bit of customization in progression via gear and buying perks as you level, but nothing super in-depth. Solid story, kept me entertained throughout. Also allows for player choice with 3 different endings.
Great RPG with interesting setting and good story. Not so long to overstay its welcome and good difficulty all the way through. 2 endings with the final chapter of 5 being completely different based on choices you make earlier is nice as well. Interesting weapon system where no weapon becomes obsolete as they are always useful vs specific types of enemies. As you collect more your options increase.
I look forward to Manafinder II!
Refunded. Spent five minutes getting eaten by the beast at the beginning. Couldn't out run it. Not Good.
great charming game <3
Que algunos minijuegos los npc te lo expliquen es bueno, lo malo es cuando no lo hacen.
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