
ManaCollect is an action packed take on the classic Minesweeper as an action/puzzle game. Two contestants compete on a grid based arena to collect hidden mana by following numbered hints and unleash special attacks to drain their opponents mana.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最初に評価おすすめにしたのでその基準となった辺りを記載。 なんらかのバンドルに入っていたので 直接購入したわけではなかったかと思います。 ルールわかるとそれなりに面白かったのでお勧めしますが 色々みるとこの価格で今更買いますか?と いわれると微妙な感じなのでセールを狙った方がいい感じかな.. と感じました。 以下内容やら実績やらをプレイして感じたことになります。 マインスイーパーというよりはHexcellsをベースに 対戦ゲームを乗せたタイプのゲームです。 隣接されたブロックにあるマナぽいものがある数を把握して 実際にある位置をマークしていくタイプ。 爆弾さけるマインスイーパーとは逆になります。 基礎の体力ポイントがあり、マナをマークして貯める攻撃力をためて 攻撃するか体力ポイントに盛るかをボタンで選択できます。 貯めたポイントは相手が攻撃してきた場合には防御で相殺できます。 マークをいっぱいためるとポイントが高くなりますがミスすると 今までつけたマークが全部消滅するためため込むリスクがあります。 キャラクターによっては特殊能力があり、 それを利用して相手のマークを邪魔ができます。 以上の仕様のゲームです。 初期は確か日本語なかったと思いますが後日に日本語対応となりました。 過去にSteamではなかったですが無料配布もあったぽいですね。 いくつかゲームモードがあり、 ストーリーモード、CPU対戦、カスタムゲームはポイントをためて相手を倒す。 ダンジョンは相手はなく指定の階層をもぐるゲーム 20,60,100層の3つモードがあります。 得点をでっかく稼げば体力アップになります。 当然0になればゲームオーバーで、コンティニューはありません。 ゲーム的なスパイスとして反転モードがあり、クリアごとに 周辺にあるマナ枠の数と周辺になにもないブロックの数の 二つが切り替わるモードがあります。 ルールを理解して遊ぶんには楽しく遊べる内容になっています。 難易度あげては..EASY以外やってないですがわかってくると 流石にそこまで強い相手ではなかったです。 実績的には 1.ストーリーモードクリア(難易度問わず) 2.CPU対戦で各キャラで攻略(難易度問わず) 3.ダンジョンクリア(階層数問わず...セーブなし) を遊んで達成するものになります。 例外がカスタムゲームだけだとは思うのですが ボスが大人と幼女二つの形態があり、 それで対戦できるようにすれば解除されるぽいです。 ダンジョンクリアはおそらく各半分ぐらい辺りから マナの数が無茶苦茶多くなるので大変つらい感じです。 一応マーク少ない状態で確定させて余分なマナがない状態すると ちょっとは考えやすくなるかと思います。 それでも20層で3,4回ぐらい間違えると ゲームオーバとなるので大変つらいですね。 20階までいきましたが2回ほどゲームオーバーとなりました.. なお、コンティニューはありません...辛い... 頭すっきりしてなんとかマナ2,3個毎に確定させてクリアで全実績いけましたので 慎重にやれば20階なんとかなりそうです。 但し、この方法だと得点があまりあがりませんが..
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gracias a este juego le entendi al buscaminas :D
Using Minesweeper like this is a clever idea, I'll say that up front. Unfortunately, the gameplay is incredibly slow and unintuitive. I found myself quickly growing bored while playing the story mode. A neat idea, but the execution is lacking.
ManaCollect, developed by Tazigen Clock and published by Fruitbat Factory, is one of those games that immediately stands out simply because of how unusual its premise is. At first glance, it resembles a classic tile-based puzzle game inspired by Minesweeper, but it quickly reveals itself to be something much more ambitious. Instead of merely clearing a board and avoiding hidden hazards, players participate in tactical battles where uncovering tiles generates mana that can be spent on attacks and abilities. This fusion of puzzle-solving and competitive combat gives the game a distinct identity, offering an experience that feels unlike most titles available on Steam. The game's mechanics are deceptively deep. Every numbered tile serves as a clue, encouraging players to make calculated decisions while keeping an eye on their opponent's actions. Success relies on pattern recognition, risk assessment, and efficient resource management. The mana system adds an engaging layer of strategy, forcing players to decide whether to save energy for stronger attacks or use it immediately to maintain momentum. This balance between offense and caution keeps matches entertaining, especially as players become more familiar with the rules. What initially appears simple gradually becomes a satisfying test of deduction and tactical thinking. ManaCollect also benefits from its diverse selection of characters and modes. With ten playable characters available, each match carries a bit of personality that helps distinguish the roster. The game's story mode spans four chapters and acts as both a tutorial and a progression system, introducing mechanics at a comfortable pace while presenting a light narrative backdrop. Additional content such as Tournament and Dungeon modes provides extra replay value, allowing players to experiment with different strategies beyond the campaign. Four difficulty settings ensure that newcomers are not overwhelmed while still giving experienced players opportunities to challenge themselves. One of the title's strongest qualities is its local multiplayer component. Competing against another player transforms ManaCollect into an intense battle of wits where every move matters. Human opponents introduce unpredictability that the computer-controlled AI cannot fully replicate, making victories feel especially rewarding. The multiplayer aspect highlights the game's design philosophy perfectly, showcasing how its puzzle mechanics can become highly competitive without sacrificing accessibility. It's easy to imagine friends spending an evening trading wins and discovering new tactics with each rematch. Visually, ManaCollect embraces a colorful anime-inspired presentation that remains charming despite its age. The updated PC release includes improvements such as HD support, widescreen compatibility, and graphical enhancements that help preserve the game's appearance on modern displays. While the visuals are not particularly advanced, they complement the game's lighthearted tone effectively. The soundtrack and sound effects similarly contribute to the overall atmosphere, creating an experience that feels polished within the limitations of its budget and era. That said, ManaCollect is not without flaws. Its hybrid gameplay can be difficult to explain, and some players may struggle to understand its appeal until they spend time with it. The interface occasionally feels dated, and the amount of content, while respectable, is relatively modest compared to contemporary releases. Players seeking a lengthy campaign or extensive online features may come away disappointed. Nevertheless, the title's originality helps offset many of these shortcomings, and its focused design prevents it from overstaying its welcome. Ultimately, ManaCollect succeeds by embracing a creative concept and executing it with confidence. It transforms a familiar puzzle foundation into an engaging tactical experience that rewards patience, intelligence, and experimentation. While it remains a niche title best suited for players who appreciate unconventional game design, it offers enough depth and charm to justify a closer look. Years after its release, it remains a memorable example of how indie developers can reinvent established ideas in surprising ways. Rating: 6/10
An interesting take on Minesweeper. It took me a while to realize that wandering the map was safe though.
Controls are a mess, boring gameplay and terrible music.
i did not figure this one out.
Fun relaxed take on minesweeper, pleasantly surprised!
love minesweeper, like fruitbat games in general, not a fan of this.
Can't even play the game. Key bindings are all messed up. Even if you try to set key bindings you will get stuck in the key binding screen and you will have to force stop the game in order to get out of the game. Would really like to play this game but I can't get it to work at all :(
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Where this game's players are, estimated from review languages.
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