
MainFrames invites you to meet Floppy and to browse a clever and charming platformer that plays out entirely within the windows and desktop of a PC monitor. You won’t want to press the escape key on this cozy outing!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Boot up for a byte-sized adventure in MainFrames, a clever and charming platformer that plays out entirely within the windows and desktop of a PC monitor.
Join Floppy, an adventurous program seeking to find their place in the digital world, while cheeky daemons maintain the system’s balance, always managing to stay out of your sight. Navigate a maze of diverse PC frames, meet quirky and colorful characters, and uncover secrets that bring Floppy closer to piecing together their function. Each interaction injects humor and warmth into their journey, making every moment a byte of delight.
In MainFrames, you'll guide Floppy by rearranging program windows to create new pathways, jumping between frames to navigate the digital world. Every area you explore is rich with distinct visual styles, innovative mechanics, and hidden secrets. Complemented by a micro-chill soundtrack, the game’s charming puzzles and platforming challenges provide a rewarding experience that's hard to log off from.

Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 166reviews | 89% | — | $38.8K |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
level 4 and each level brings something new and creative its actually crazy good. Should of exploded in the Fez community Great game! it's perfect puzzle platformer that is quick and fun not a slow puzzle game but a fast one.
Pretty solid! Took about 5-6 hours to finish the story for the first time. Definitely feels like Celeste, tho this feels a lot more forgiving compared to Celeste in my opinion. If you like sidescroll platformers with unique mechanics, but would like a less stress inducing feel to it. This is definitely the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian, Russian
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
More of a precision platformer than a puzzle platformer, though it does have an interesting emphasis on finding out of the box solutions (ie cheeses) for many levels in the game, though those tend to lean towards making the obvious or "designed" path much more difficult than the levels around it in order to encourage you to not do it properly. The precision doesn't quite hold up to what it's asking you to do, particularly the downright insidious no deaths achievement. The main thing I had issues with was the spin-jump hover time mechanic seemingly getting eaten on certain jumps, and the imprecision of the same button being jump, spin, and activate background boost objects, which you can also spin into. Lots of moments where you would spin early enough to realize you didn't activate the bumper, your reflex will hit the jump button again to make sure you hit the bumper, but the original spin actually hit it and now your second press is spinning immediately out of the bumper and losing all vertical momentum. It felt bad every time unfortunately. Other than that it doesn't really use the mouse + keyboard mechanic enough for me to feel like it was worth playing with a keyboard over a controller.
A really solid platformer, the movement feels great! The "gimmick" of each world is always fun! The story is also pretty decent too if you read up on it, but its not necessary! Something I notice with this store page that this game is tagged as cozy, which I would have to disagree! As cute as this game is, it is a hard platformer that I would not recommend to someone who is expecting a chill easy game! Something I can see frustrating with some players is that this game likes to trick with an almost impossible platformer path, where the real solution is to cheese the stage. You know its a cheese stage when a helper character will show up after some deaths to tell you to think a little harder how to get past this section! On my first run it took a little over 3 hours to 100% , played perfectly fine on Steam deck with no issues!
While I liked the concept, the execution was a bit lacking. Most of the interaction with the windows was clicking to change the tab or active window. Sometimes, you could move them. Thats pretty much it, the rest is standard platformer stuff (i.e. changing gravity, boost pads, etc.). Moving the windows was nice. In one of the bonus levels you move the platform while standing, then jump, move it while midair, and land again, which was fun. I would have loved to see more unique interactions with the system. But my biggest problem was the developers aversion to difficulty. Many of the levels have an intended easy path, and a "fake" hard path. Imagine a column upwards where you can get inside and climb up with some obstacles in the middle. You could also just scale the column from the outside. This is, in my opinion, just plain stupid. It takes time for an essentially trivial level. And when you *dare* try to make it interesting yourself by taking the hard path on purpose, you get the most annoying forced cutscene with an NPC which essentially says "Hey idiot, there's an easy path, go do that one :)". This not only feels condescending, but you also loose control during it, meaning you're losing time. So taking the harder path is discouraged further. Why not have the hard path be the faster one? Doesnt it make much more sense to reward a player for engaging with the level more, instead of essentially skipping it? This was frustrating me the entire time while playing... The game has needless, easily skipped sections, then slows you down when you try to actually play the game instead of skipping it. I cant for the life of me figure out why. Full price for this game is also quite high. I beat the game 100% in around 4h, including a second run for some achievements. For the 5€ I spent on sale I guess its fine, but no chance its worth full price. If someone wants a random platforming game to spend the time, this will do, but there's just so many better options that I can't really recommend it.
Non mi è piaciuto.
I had a lot of fun with this game, but there were some things that I found a little disappointing. First off, I gotta mention how amazing the music was throughout every moment of the game. Bravo to the composer(s)! The artstyle in general was very neat as well, making cold computer components into cute little little creatures was a huge success. Now, for the meat and potatoes of the game... the platforming, while often times fun and challenging, it could also be a little too easy at times. As others have mentioned, some of the most difficult platforming sections are designed to be cheesed by going around the obstacles instead of through them. This happened a lot more than was expected and was a pretty big letdown. I don't even know if most of these sections were able to be beaten by going through them, and as somebody who plays a ton of precision platforming games, this definitely felt like cheating. The game is definitely not easy though, and I am sure getting the deathless achievement takes a lot of practice. I was also not a fan of that penguin popping up whenever you are trying to get through a tough section, saying things that are irrelevant like "try thinking about it another way", when I am just trying to get passed a normal part. It almost feels like the game is mocking you for failing too much and besides a few parts where you probably need to take the cheese path, it gets super annoying. All in all, the game had good controls, creative level design, and an interesting theme to it. It often goes on sale for pretty cheap and at that price, it is 100% worth the money.
Great short little platformer.
Jogo com ótimo design e boa criatividade
It's simple fun as it has quite a few neat ideas and doesn't overstay it's welcome. Pick it up on sale!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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