
A puzzle-based horror game where the player takes on the role of a building manager who manages a haunted building and its "patients". Through the player's different options will raise or lower the pollution value, thus triggering different endings.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个游戏我网课期间玩的,当时给我冲击蛮大的,当时在小游戏网站上玩的,感觉作者很厉害(用什么软件做的啊qwq)之后就入正了
玩过的最压抑游戏没有之一 全成就攻略: 自我牺牲: 第2天进她房间但拒绝看诗, 第6天夜晚自动触发 末路呐喊: 第2天读诗并夸奖,她被霸凌时选抗议然后追上去 享受症状: 先解锁前4个结局,再打一次(继续夸奖她)回楼长室阅读《楼长手册》 遗世悲愿: 通关真结局后,新周目走Poet线, 霸凌剧情选项新增反击
流程很短,没有耐心玩视觉小说的有福了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5K | 36 | 72% | $2.99 | |
| $93 | 2 | 100% | $2.99 | |
| — | 0 | — | — | |
| $1M | 5.3K | 99% | $12.99 | |
| $20.3K | 172 | 90% | $9.99 | |
| $14K | 537 | 89% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 130 | 72% | $0.49 | |
| $1.2K | 66 | 36% | $0.99 | |
| $1.2K | 89 | 52% | $0.49 | |
| $1.2K | 86 | 88% | $0.99 | |
| $1.2K | 117 | 91% | $0.99 | |
| $1.2K | 57 | 67% | $0.99 |