
Magitek is a journey into the realm of elemental magic. With over 30 unique spells in 4 elements, your skills grow by practicing each class. Each class of magic operates by technique, flowing movement for water magic or strong stiff movements for earth.
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About
Magitek is a journey into the realm of elemental magic. With over 35 unique spells in 4 elements, your skills grow by practicing each class. Each class of magic operates by technique and skill.
Sharp and Intense movements create the Fire spells! From small fireballs to a scorching Inferno, and even flying with flame thrusters!
Smooth, Flowing motion will master Water spells! Flood your opponent with water whips or freeze your enemy with petrifying Ice spells!
Strong & rigid actions give earth spells their strength! Hurl boulders, Summon Rock armour, or erupt chunks of earth from the ground!
Breezy, Effortless movements produce Air magic. Don't be fooled, air is powerful in a master’s arsenal, allowing you to dodge and fly around, as well as cut with powerful air-blades.
Play with up to 4 players in competitive arenas or unleash chaos together in the sandbox!
Engage in battles against waves of foes & climb the leaderboards.
An epic adventure in the world of Embra, where Dungeons, enemy encounters, the mysteries of Magitek await.
Our sandbox mode provides the perfect playground for experimentation. Practice your spells and test the systems of Magitek.
Grass burns, ice melts, water freezes and iron heats up
Physics-Based Enemies react to spells with physics
Weapons and Items infused with elemental magic
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
this is the best avatar style game i have played
one of the best vr game's ive bought. highly recommend for any avatar fans.
it's pretty good
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Languages: English**languages with full audio support
Hours played at review time, across 37 reviews with recorded playtime.
This game, even in early access, really scratches my itch for being a powerful mage in virtual reality. It's so much fun, and has quite a nice variety in spells available for the fire and air elements! Love: - Fire gestures. Easy to learn, hard to master - Background music. Really adds a beautiful and lighthearted nuance to the game - Enemy encounters. I feel like I'm in a true action/RPG! Very well done with the transition from peaceful to battle music too Suggestions for the future: - A way to store arrows in story mode? (If it's there, I couldn't figure it out!) - A seamless way to switch between elements. In my ideal world: voice commands! Putting your hands together and saying" Fire!" will change your element to fire. "Water!" for water, etc. - Up/Down/left/right sweeping gestures for spells. I feel like throwing both my hands down to make a giant icicle fall on my enemies, or throwing my hands up to create a water geyser would enhance that feeling of powerful magic. Looking forward to the full release!
Ovatar
this has so much potential, the fire is a little inconsistent, but doesn't take away from its fun, the air spells in the demo feel somewhat overpowered. i would like to see characters that aren't robots though. Edit September 25th 2023: gawd damn i never knew you guys would see this. i played today for the first time in a while and already i see talent and passion going into this game, there is real potential here, just keep doin what you guys are doin. if i saw any of you in real life id give you the fattest high five. the waterbending feels really good to use, and the latch mechanic with the tentacles are like extensions of my reach instead of just tentacles, air is very different to use now but it has some of its own obvious strengths. fire is good as always, but earth, bold to remove something, but if you guys are doing what i think youre doing and giving that rock move to the baddies, i wouldnt have it any other way. all the elements are taking shape so well. i interacted with the humanoid charaters and i immediately thought *BONEWORKS*, so props for that. im so damn exited for whats to come next. stay cool guys.
Magitek is great compared to other VR games and has lots of fun. The art looks really cool, the spells are fun and interactive, and the enemies are challenging. I would highly recommend this game to anyone wanting a REAL GAME rather than just a janky tech demo claiming to be a game. EDIT: After further playing and waiting for updates, I am starting to lose faith. Initially, I thought this game was going to be great due to its promising start in early access. I believed the developers had a clear plan for the game's final form. However, as time progresses, it seems they lack a definite direction in development. The second island isn't released yet, despite it being a while, though it is scheduled to release pretty soon. I think it could have been released earlier if they hadn't started side projects within the game, such as adding an arena mode and other features. Another big issue is the spells still seem to have no direction in terms of usefulness. You have a lot of mana in the game, you can just spam spells basically forever with no drawbacks. Also the spells are very hard to use consistently and most have very similar gestures, so you end up casting the wrong spell all the time. Another thing is the spells are very bad feeling in terms of aiming, they never really go where I want them even with some practice I can consistently shoot the spell 90 degrees in the wrong direction. My biggest thing is there is no reason to use anything other than the basic spell for each element. The basic spell for each typically has some aim assist on it so you can actually use it reliably (if it doesn't cast something else), so you can just spam this with no drawbacks and things die pretty fast too. Also the fire and air spells are basically just the same and don't have a lot of variety in their own element. For example the fire element has a small aim assist fire ball, a regular fireball, bigger fireball, and a really big fireball and a flame thrower. Then air seemed to be almost as same felling, but with a bit more variety. The earth spells feel a lot cooler and don't suffer from this issue, but this comes back to the main point. Why would I use any of them. This game should be making it worth your while in a fight to do the cool stuff and use the cooler abilities, but doesn't and just ends up feeling like I am handicapping myself because I want to have fun. Another big thing is the enemies in the game. They are only a few enemies and only 2 different that I saw in the fire island (the only story island available right now, I thing more in the arena mode). They are flying ranged enemies that will shoot fireballs at you which is alight, along with increasingly bigger versions, but not for every enemy. Its just a bunch of sentries that will shoot you, so as long as you are constantly moving you wont really get hit. Then the other one is a spider that crawls twords you then explodes doing lots of damage. This is also a good enemy, but I need more ideas like this to spice the game up. I saw they are adding humanoids to the game soon, but from the videos they have it looks like a sentry on the ground that will just shoot you. This isn't really a new enemy that would spice the game up. Another major thing is there is melee combat in the game, but no enemies use it and it feels really bad to use a sword against bots in the sky. Honestly they need to incorporate it into the enemies or just remove it outright, cause currently it just looks like they had no idea what they wanted the combat to be, so they just added everything they could think of till it stuck. I could write a bit more, but from this it is clear that without someone to take the helm this game will stay directionless and boring.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $385 | 2 | 0% | $6.99 | |
| $68.6K | 266 | 79% | $11.99 | |
| $4.9K | 132 | 70% | $1.99 | |
| $1.2K | 3 | 100% | $12.99 | |
| $0 | 16 | 56% | Free | |
| $577.7K | 4K | 83% | $7.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13K | 87 | 77% | $11.99 | |
| $13K | 52 | 88% | $6.99 | |
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| $13K | 92 | 100% | $6.99 | |
| $13K | 60 | 58% | $9.99 | |
| $13K | 409 | 69% | $0.99 |