
The world’s most irreverent co-op action adventure returns! In the next chapter of Magicka, players ascend from the ruins of Aldrheim to experience a Midgård almost wiped free of Wizards after the Wizard Wars, with the few that do remain having either gone mad or extremely hostile toward all others
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 14 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Charming just like the original Magicka 1, while still adding new things and quality of life features. Its in a much better state than Magicka 1 currently is in, if you want the true magicka experience this is a better beginner game to start with, then moving onto a community patched version of the original game.
Just doing the tutorial, games arbitrarily locks your character in place to "teach you" how to play with spells. Pop up dialog covers the screen so you cant really navigate until the pop up timer expires. already not looking good.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dev team are amazing! Submitted a ticket for a broken backend issue regarding account linking. Aside from that, game is as fun as it used to be! Want to be an Invoker in another game with friendly-fire? This is it!
Если хотите купить ради ко-опа - смело пропускайте. Геймплея просто нет. Баланса заклинаний тоже нет. Какая то вариативность возникает только тогда когда у монстров есть иммунитет к чему-то. Понять это кстати визуально никак нельзя, то есть приходится просто методом тыка подбирать нужные сферы. Контента тоже нет. Игра на 10 часов - 3 часа борьбы с управлением, 3 часа подпивасных историй с друзьями о том как раньше было лучше и собственно 4 часа самого геймплея. Другие ревью говорят о том что первая часть игры была лучше. Возможно и была. Проверять после этой части - лень. Никаких арен, челленджей, интересных головоломок в игре нет . Хотя казалось бы с концепцией заклинаний можно было придумать хотя бы парочку более интересных задач нежели "вызови элемент с картинки и нажми сюда". Видимо издатель руководствовался лозунгом АвтоВАЗа. Можно было сделать все вышеперечисленное в игре. Можно, а зачем?
Really fun game if you are playing with friends!!! But play in Magicka 1 firstly.
After reviewing the privacy policy, I am disappointed. The amount of information collected/required in order to play a video game is absurd, and I am saddened to have to refund this game because of it. It seemed like it would be fun to play with my friend, but after seeing that I had to make an account in order to play online, I promptly refused and had to refund the game. In my opinion. Steam should not allow such games that require an external account. Games on Steam should be available through Steam, your Steam account, and nothing else.
We started the dunka dunka redan. Remember the secret wordur is BANARNER!!
All people that leave negative reviews stating that this game is 'too hard to solo' or bananas difficulty is 'unfair' are just neurologically underdeveloped; You can literally cast revive on yourself.
Missing out on a lot of what made the first game great. I'll warn anyone looking to get Magicka (the original) that it crashes more than any other game I've played. That being said, the first game felt quick, dynamic, and impactful to play while this sequel feels like they've smoothed away everything that made it exciting. To put it in magick terms, Magicka [1] was "Boom! Woosh! Zap!", Magicka 2 is "thhhhhh, swoooosh, and babababa" That being said, Magicka 2 is More. More spells, more robes, more missions, more dialogue (and especially more movie references). Sadly it chooses quantity over quality, with most encounters dragging on into prolonged firefights instead of the bombastic and quick original. ...also, even if it crashes less than the first game... still encountered a ton of bugs.
От наче граєш - і прикольно, кастуєш магію, запам'ятовуєш комбінації і т.д., але все стає дуже печально, коли через 5 годин відносно легкого геймплея доходиш до фінал босса (так, локації тут супер короткі, ти навіть грою насолодитись не встигнеш). Фінал босс це Бабадзакі персонально, суть в тому, що тебе пиздить Бабадзакі, пиздить його голем і ще моби, які викликаються ним, і тобі в цьому хаосі треба вбили голема і не дати Бабадзакі кастонути в нього йобаний промінь Зірки Смерті, бо кастом голем воскресає і треба знову його вбивати. І от коли ти минувши 10к траїв зрозумів, як зупинити той промінь - після невдалого касту випадає сфера, за якою Бабадзакі біжить відразу з усіх ніг. І тобі треба робити те саме, бо це футбольний м'яч, який треба викинути в дірку в стіні, поки тебе всі будуть пиздити. Якщо Бабадзакі встигне добігти до нього раніше тебе - знов йди бий голема, і так до посиніння. А тоді його треба через всі перешкоди якось випнути саме туди, куди треба... і ось ти випнув сферу в дірку в стіні і... пчинається друга фаза! Все те саме, тільки тепер тебе додатково хуярять струмом по всій карті, кайф. Ти знову безкінечно пиздиш йобаного голема, вибиваєш всі можливі ачівки на кількість відхіляного хп, поки пиздять тебе, і знов намагаєшся сферу викинути. І от знов в тебе вийшло і... і знов все заново із новими стихіями голема, ахуєнно, Бабадзакі оцінив би гейдизайн гри! Тепер по карті літають міні сфери пару, літають прицільно за тобою і дві такі тебе вбивають. Але ти настирний і все ж випинуєш 3тю сферу іііі.... і знову та ж ♥♥♥♥♥, але тепер голема вже три, а не один, а Бабадзакі на боссі бігає за тобою і кидає аоє-ваншот. Короче, гра стара, але не збалансована, чисто побігати по локам можна, але мало, а фінал босс це якась зламана крива хуєта яку після 200-300 невдачних випинувать сфер в дірку вже й бити не хочеться.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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