
A magical pixel art platformer. Explore an unfamiliar town and deliver tasty treats to the townsfolk. Cook magical delicacies from your bought and gathered ingredients. Learn new ways to traverse, discover secrets, and figure out the intricacies of your orders.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Magical Delicacy is a combat-free Metroidvania-lite with a complex cooking system. Set foot in Grat and get lost while platforming through this twisted town - find and explore open pathways or fulfill the complex orders of the townsfolk to progress and unlock new kitchen tools.
Platforming and exploration lie at the heart of Magical Delicacy and are required to collect ingredients and progress within the game. Toggle the Easy Platforming mode in the settings if you want a more comfortable platforming experience or have trouble with challenging passages.
Play the young witch Flora and discover a bustling town in this Metroidvania-inspired wholesome cooking game. Cook meals and potions in your customized kitchen by carefully selecting the right ingredients. Navigate the town in casual platforming to meet the townsfolk, take up their orders, and learn about this world of magic.
Flora travels to a distant town to fulfill her dream of becoming a proper witch. She opens up shop in Grat, a harbor town built upon cliffs, where adventurers settled to chart an unexplored island full of mystery. As she engages in the town’s thriving economy, she stumbles upon two members of opposing covens. The witch Cassia and the magus Tauno have a lot to teach Flora, but they also know how to use her in their dispute about magical beings.
Visit a beautiful harbor town, a densely packed space with people to meet, history to discover, and many opportunities to improve your business. Shop at merchants to buy various keepsakes and upgrades. Accept dozens of orders from the townsfolk asking for your magical food. Meet mysterious travelers, shop owners, forgotten legends, and masters of their crafts, some of which might only appear during day or night. Unravel long-forgotten secrets of the island and its mystical creatures.
Cooking delicious meals for your customers requires the correct ingredients. Gather ingredients directly within the nooks and crannies of the town, while some other ingredients can only be bought from merchants. Run out of an ingredient while cooking? Don’t worry - merchants will restock their shops, and forgeable ingredients eventually grow back with a little patience. Upgrade your kitchen to stash a collection of ingredients ready for cooking and experimentation or sell them to merchants for Beads, your precious currency for trading.
Use your acquired ingredients to create magical dishes. Different attributes require you to think about your ingredient selection. Figure out and learn how flavors mix and how to meet customers‘ odd and complex requests for food. Closely follow recipes or experiment with your own creations, then sell or deliver your potions, meals, teas, and pastries to friends and customers. Be it local cuisine or Flora’s hometown recipes, everything to satisfy the tastebuds of different folks, from the croaking Gaball to the feline Tilin.
Start with basic equipment and acquire new kitchen tools. Unlock more rooms to arrange and customize your tools to your liking and maximize efficiency when cooking. Put your unused creations up for sale, sort your ingredients into storage, and grow some plants in the backyard. It would be the perfect place to call your own if it wasn’t for this unwanted roommate and a lingering capitalist dread.

Navigate the town during your deliveries, climb bell towers and old ramparts, or delve through challenging old catacombs. Grow as a witch and acquire upgrades to your movement abilities to discover new routes and hard-to-reach places or open shortcuts that lead back to your store. Uncover and learn the twisted pathways on the map and remember the whereabouts of the townsfolk. Inspired by the Metroidvania genre and condensed into a cozy cooking game.
FeaturesEnchanting pixel art style depicting a fantastical world of witches and magic.
Befriend a cast of diverse characters that love to order food from you.
Traverse a 2D platformer inspired by Metroidvanias. Gain new abilities, reach new areas, and unlock shortcuts.
Learn an extensive cooking system, allowing for creative choices to fulfill even oddly specific orders.
Collect ingredients and new recipes through trade, questing, and exploration.
Intertwined progression requiring map exploration and delivering orders.
Linear story with optional encounters and opportunities for open-ended play.
Plenty of accessibility features to help you experience the game on your own terms, including an Easy Platforming mode that disables various challenges.
Sums Steam only; Xbox, PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 286reviews | 79% | — | $116K |
| $24.99 | 524ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Magical Delicacy was such a cozy and relaxing game to play. It has elements of a metroidvania style game that does a good job rewarding you for exploring and cooking for the people of the town. The story is told as you cook for the different towns people and friends that you meet along the way. As you play, you get to talk with other people in the town that make the world feel bigger and alive. There is no pressure with what you need to cook and the puzzles are not overly challenging, but do make you think. It's very rewarding to explore and find more ingredients and unlock new abilities. I loved this game.
An engaging experience with beautiful pixel art! At first I was hesitant due to the platforming element as I do tend to get frustrated quite quickly by this game genre, but I had a wonderful time playing this game. I did have to rely pretty heavily on guides to complete certain tasks/missions but that definitely wasn't a dealbreaker for me. Took about 18hrs to 100% and I was sad to see the end of it; definitely recommend!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $16.24−35% |
| 11ratings |
| 89% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | 77%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Such a cute little romp. Story is pretty thin, but the art style is so fun. The game offers relaxed, standard, and challenging modes; plus the option to adjust a bunch of setting individually to create your ideal platforming experience. And while the game teaches you the basics of the cooking mechanics, it leaves you a lot of room to experiment and figure out recipes on your own.
Great gameplay and amazing graphics. Completely finished the game and achievements and still itching for more. Absolutely will recommend this game to friends and when meeting new gamers. Love to the devs and artist. <3
A cozy and wonderful game with a great story, charming characters, and beautiful art. The difficulty feels just right, and it quickly became one of the best games I’ve ever played. Highly recommended!
Magical Delicacy is a short and sweet metroidvania style platformer and cozy game that scratches that itch for turn your brain off fun and just follow directions. The town of Grat is fun to explore, and while the story and its citizens aren't the deepest of characters, the general sense of comfort that comes from the game lends itself to a short lived, but fun wave of immersion. I do wish there was a bit more to the cooking elements of the game, and more room to explore different recipes, but at it's price point and getting about twenty-five hours of playtime to platinum and without having any real complaints about the game. I think it is well-worth it, provided you enjoy platforming.
Magical Delicacy was a big surprise for me, especially considering the mixed reviews, which I usually listen to and abstain from buying. I wasn't expecting to love it this much, and I can now say it's one of my favourite games I ever played. I feel like the majority of people who didn't like the game (based on reviews and other online discourse) just didn't know what they were getting into. Magical Delicacy is a cozy, combat-free metroidvania with cooking/crafting elements. It is NOT for everyone. Cozy gamers expecting farming and life sim elements with customization will be disappointed, as well as seasoned gamers looking for a challenging platformer. At its core, Magical Delicacy is about platforming, exploring, collecting ingredients, unlocking abilities and new areas, and trying to cook the right dish for every customer you meet to make the story progress. The cooking mechanic is well executed and really lets you experiment and discover. There are many, many ways to get to the desired result, which makes progression feel less linear. It's rarely punishing. Heck, it even inspired me to learn more about actual real-life cooking! The atmosphere and vibes are really what stuck with me. The art style is gorgeous, and it's paired with a charming and whimsical soundtrack as well as many ethereal locations to discover. The characters you meet are quirky, diverse, and endearing, and will definitely make a lasting impression on you! The main story is engaging and perfectly "witchy". The lore behind Magical Delicacy's world was deep and lovingly crafted. I even read and enjoyed the item descriptions! Something also worth mentioning is that you progress at your own pace. No deadlines and no rush whatsoever. The fact that you don't have to go to sleep at night and unlock different areas at different times of the day makes it way cozier! I also appreciated that the devs added a lot of accessibility features along the way, like an easier gameplay mode where you start with more resources, as well as an "easy platforming" option which removes even more friction while playing. On the other hand, there are also things I wish would have been made differently: - The money/reward system isn't perfect and feels disproportionate at times. - The window shop mechanic wasn't really useful for me, and I didn't feel the need to use it. - Some of the kitchen upgrades weren't necessary, and I ended up paying for wasted space. - The gardening system was underwhelming and could have been more developed. Magical Delicacy definitely isn't a perfect game, but i honestly don't think it needed to be. It gave me exactly the kind of cozy, low-pressure adventure I was looking for, and I ended up loving the world, the characters and the overall vibe way more than I expected. If you're looking for a cozy game that isn't another farming/life sim, and you enjoy exploring, collecting, cooking and uncovering a charming little world at your own pace, I really think it's worth giving a chance!
Un juego cozy con mecanicas de cocina (crafteo) y plataformas. Recomiendo leer las instrucciones sobre las mecanicas ya que tienen su complejidad. En cuanto a las plataformas, no tiene mayor dificultad, pero si llevan un tiempo. La historia es simple pero te va llevando con las misiones. Tiene muy buenas opciones de accesibilidad, que van desde evitar los eventos de reaccion hasta poner tipografia para dislexia. Tiene bellos personajes, aunque sin romance. Tampoco hay eventos de decisiones o parecido, asi que puedes jugar sin preocupaciones de sacar un final malo. Ideal para relajarse
Jogo bom pra relaxar, se tenho uma crítica é que o final deixa a desejar, fica aquela sensação de "é isso?", mas no geral foi uma boa experiência.
It's cute and I'm not MAD at it, but I had to return it because the game was still somehow...too complicated? There's platforming, which I expected, but there's like....a LOT of it. A LOT. I figured that the in-game settings would make it less painful (I have accessibility needs), but it seemed to help minimally, if at all. If anything, it removed some hazards, but the platforming was still egregious. And even with the in-game map, I still got lost a LOT. Multiple maps will have multiple entrances and exits and, like a Metroid-like, it can be really difficult to parse all of the information given. You can purchase the ability to see icons for things like ingredients and vendors a little later down the line, but that doesn't help when it comes to figuring out how to GET to those spots. The cooking system is interesting and I liked it! A lot! But I hated trying to actually GET the ingredients!! And you have to purchase new cooking stations, which wouldn't be so bad if they weren't as expensive as they are. There are quests, in fact, that rely entirely on you getting said cooking stations. And you can't make money outside of quests and breaking tiny jars all over the place until, I assume, you get to a further point in the game. Unfortunately, I couldn't GET to that point because my wrists started screaming from all of the jumping necessary to traverse around. As an example: I needed bread to make sandwiches. Okay, cool. Go to the baker. They don't have BREAD, but they have the RECIPE for bread. Okay! You can only buy it with a currency called feathers, though, which you get by platforming around and opening chests and MAYBE there are feathers inside. Sure. Fine. I hop around left, right, left, up. My wrists are screaming at this point. I find a feather! YES! Return back to the baker and get the recipe for bread!! BUT...I need an oven to make the bread. Go to the blacksmith and I can not, in fact, afford to buy the oven. So I need to break tiny jars all over the place in order to get the money to buy the oven. Most jars will have maybe 3-4 of the currency I need. It's more than 100 of the currency to buy the oven. I'm in agony. I had to stop playing. Much of this could be resolved if they: - Gave you a reliable way to make income earlier in the game - Condense the number of cooking utensils in the game (let cauldron recipes be pot recipes, I'm PLEADING) - Place the markets closer to each other/require less aggressive platforming to get to shops - Change up the feathers/trinkets?/beads system. The currency I need to buy recipes shouldn't be hidden in tiny chests. It's a great game if you have good wrists and patience and like platforming and don't mind getting lost and figuring out where you are. I just can't play it. Which SUCKS.
Players by region
Where this game's players are, estimated from review languages.
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