
Magic: The Gathering Arena empowers you to discover your strategy, meet the planeswalkers, explore the multiverse, and battle friends around the world. Start playing for free, challenge your friends, unlock cards, and feel the magic of the original fantasy CCG!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1954 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Runs like ♥♥♥♥, is poorly optimized and monetized into oblivion. Still it's better than MTGO so there's that.
vedy good learned magic ina day
well put together, quick and easy to play, unique cards give endless gameplay options and combos. A good mental exercise in strategy and tactics
El juego en si no tiene mayores problemas que medidas predatorias que buscan que no consigas sobres a no ser que pagues, lo cual es bastante una patata.
Its MTG enough said! But 4vs4 needs to be done ASAP!!! It will bring much more to the game.
The best way to play Magic online
Very hostile to F2P
Confusing and overstimulating interface, especially for deckbuilding. I was hoping to use this app to playtest Commander, but to do so, I would have to design my deck using a third-party program like Moxfield, and good luck remembering all the cards you randomly pulled. I realize that wildcards are a thing, but honestly, the whole menu system is so clunky I see no reason to even bother. At that point you may as well stick with paper Magic. It's not like casual decks are that expensive. Earning in-game currency to buy boosters is an outright slog. On top of that, like all battle pass systems, the Mastery Pass is designed to induce maximum FOMO, with unspent orbs automatically disappearing if you don't use them. Considering this game would only be worth playing once or twice a month in the best case, that last part is especially annoying to me. I'm a working adult with better things to do than vidya, frankly, so when I [i]do[/i] sit down to play, I'd rather it be something straightforward and fun. This is obviously neither. The gameplay may be flashy, but it's also tepid and unsportsmanlike; opponents frequently go AFK or scoop right before you win. I realize this is a problem with the Internet in general, but again, I can't see the appeal over paper Magic. At least with Master Duel you have the excuse that no one plays Yugioh in real life outside of big cities. If anything, the paltry quest system in Arena [i]encourages[/i] players who are losing to quit mid-game provided they've already received their few rewards for the day. This is just a stupid cash grab for people too antisocial to play Magic in real life—which is saying something if you've ever met (and smelled) your local game store attendees.
Muito bom o jogo
не регает аккаунт