
"So you wish to be able to easily stock up on potion ingredients, eh?" The morning after hearing these words, a dungeon had appeared beneath the potion store! Furious that someone had dug a dungeon in the shop without her permission, Pastel begins her underground investigation...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
賛否両論なのはもったいない。 ただクリアするのとSランククリアを目指すのでは別ゲーなので、ボリューム不足!と不満タラタラな人々には是非高難度でチャレンジしてみてほしい。(実際、ハードSランククリアやフルコンは11%前後、みんなちゃんとプレイしてる?) 50層ボスと99層ボスに攻撃されるための調整が出来なかったが、他の実績は解除したので満足。 77層あたりの音楽がとても好み。
Восхитительная, милая, маленькая игрушка! Музыка - загляденье, геймплей простой и весёлый. Короткая, но что поделать. Будет скидка - возьмите обязательно.
Chewy
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
片手間で気軽に遊べるのが丁度良い BGMも素晴らしい
有点类似点击英雄之类半放置游戏,一边攒资源升级一边走向更深的地牢。但是因为挑战有个时间限制和关底,所以其实是有最优解,内容大概能支持玩个5-7个小时。普通和困难没什么区别,主要是死亡惩罚,但是熟悉一次以后基本就是想一命通了。没有什么不同的流派可言,就是尽量贴近最优解的升级顺序,不难摸索,就是简单放松稍微想一下的小品。
Playing this was fairly underwhelming. Maybe I had my bar too high after playing One Way Heroics, but there's very little to do in this game. The character handles everything but upgrades automatically, it's just a matter of upgrading semi-strategically. The game would have some value if there was another level of depth beyond upgrades - but you just have to keep your numbers high enough to not die...not very hard if you want to crunch math or just repeat runs on normal mode. Admittedly, I have not tried hard mode, but from the description of the mode, it is literally just a single-run version of normal (where your initial RP pool increases the more you fail). I presume that it could be fun finding multiple ways to win in hard mode (I imagine there are a series of upgrade "paths", dependent only slightly on luck, which result in victory), which [i]might[/i] lend it some replay value, but I think you hit diminishing returns fairly quickly, here. I'll give the game credit and admit that the early game was actually pretty enjoyable (balancing my need to improve after-battle regen with the fact that my HP pool was high enough to allow for a focus on buying other upgrades for a while). If you want a game to pay attention to halfway for 30 minutes a few times a week, or want a game to focus on for two hours every few weeks, this game will do, but you might find more enjoyment out of other games. This game is far more about the journey than it is about the destination. If you like the upgrade system, the game has replay value. If you view the upgrade system as a means to an end, the game has no replay value. The game could be terrific if you could choose paths to take (e.x. this one has a lot of enemies and yields a lot of RP, but this one is safer), and would have been really cool as a "mystery dungeon" type game (as-is, it feels like you only have access to one pre-generated mystery dungeon map that your character automatically follows a single path through - the only difference between runs is "leveling" your character). Heck, they could have even added challenges (such as "chaos potion locked at level 2, no upgrading it!") to add a whole new level of interesting complexity to the game, but it seems like you [b]must[/b] have all potions at max level to win. The story is okay at best - I'll give the game credit for [spoiler]making the names of a floor at the end related to "parental love", then suggesting that the witch was the character's parent all along,[/spoiler] but even then the story was simple and [spoiler]the big reveal at the end was abrupt at best[/spoiler]. I had this on my wishlist for a while because I though it looked neat while browsing idly through the Steam store. I got this on sale for $5, and I'm considering getting a refund. I'm not sure if I'm satisfied with what I got for $5 or not...$3 might have convinced me to turn my review around. At the end of the day, the game was enjoyable to play, but I was disappointed in how shallow the game is. I've played for 96 minutes and beaten normal mode, and I don't feel like there's much more that would feel fulfilling to do. Frankly, if you're thinking about getting the game to do a run through - just go watch a YouTube video and save yourself a few bucks. If you're legitimately interested in the upgrade system and don't mind the game being very simple in casual play, I'd still wait for a discount before you buy it. tl;dr The game is simple...too simple. The upgrade system is the only system. Once you figure out the math, do trial-by-error, or repeat enough runs in normal mode, you win. Okay story, but you could watch a YouTube video and get everything you wanted from it. This game is far more about the journey than it is about the destination. If you like the upgrade system, the game has replay value. If you view the upgrade system as a means to an end, the game has no replay value.
游戏时间太短了,一点都不值得娱乐!
A really simple idle game. I have mixed feelings about this one. It's fairly solid in it's mechanics and game play but the game is damn near a death by 1000 cuts. The game is almost too simple and is only challenging on certain harder achievements. After playing for about 10 hours the game began to degrade. It would freeze, crash from missing fonts and just all over struggle. It's weird as it was completely fine before that but I'd never know until I started grinding the harder achievements. It really kills the game for me and cannot recommend it in it's current state as it punishes achievement hunters in an idle game.
ひたすらもぐるだけのゲーム 面白いかと言えば微妙。 スマホゲームをやりながら、エアロバイクこぎながら、などながらがちょうど良い 続編があるのでそちらの方はかなりオススメ
fun game, really enjoyed it
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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