
Become the ultimate fantasy arms dealer. Forge enchanted weapons, fulfill contracts, influence wars, and shape the fate of kingdoms! Master the astral forge, upgrade your gear, use alchemy, dominate the resource market, and rise as the realm’s mythic weaponsmith.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In Magic Forge Tycoon, every hammer strike shapes history. Manage your astral forge, craft enchanted weapons, and decide the fate of warring kingdoms. Will you fuel conflicts or forge peace through your creations? Master the economy, fulfill demanding contracts from rulers and nobles, and carve your name among the greatest blacksmiths!
Select the best weapon patterns, fine-tune every setting, and apply perfect enchantments for unmatched quality.
Find the perfect balance between style and durability to create exceptional weapons.
Increase productivity to optimize your output and craft masterpieces fit for kings.
Purchase new technologies to speed up production and refine your creations.
Upgrade your forge to unlock advanced crafting techniques and boost production capacity.
Invest in research to discover new weapon designs and exotic resources.
Buy and sell materials in a dynamic market influenced by wars, alliances, and resource scarcity.
Stockpile raw materials, anticipate price fluctuations and kingdom conflicts to secure the best deals.
Manage resources wisely—poor investments or shortages can cost you dearly!
Complete contracts for rival factions and watch your weapons reshape the balance of power.
Accumulate Favor Points to unlock better contracts, political perks, and exclusive forge bonuses.
Establish trade outposts in strategic regions to expand your influence and gather crucial intelligence.
Your economic choices can make a kingdom thrive… or bring about its downfall.
Wars, alliances, and economies shift dynamically, presenting new challenges every playthrough.
Every forged weapon leaves a mark on history. Will you be a peacemaker or a war profiteer?
Magic Forge Tycoon blends intuitive gameplay with deep management mechanics in a living, reactive world. Expand your forge, master the trade, and see how your creations shape the destiny of nations.
Add the game to your wishlist and forge your legacy in fire and steel!

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
J'ai demandé un remboursement . le process de creation en 3 étapoes ne fait aucun sens , t'as des curseurs dans tous les sens , sans aucune indication, et t'attends le verdict , genre star AC Toute la partie navigation / Ui est top, c'est dommage , mais tout est basé sur les essais et le hasard, juste relou
[quote] [h1]以锻造左右战局,用策略经营工坊,在动态世界中成为最关键的军火巨头[/h1] 《魔力熔炉大亨》是一款融合魔法锻造、经营策略与世界动态交互的模拟游戏。在游戏中,你不仅是铁匠,更是左右王国命运的关键——每一把你铸造的附魔武器,都可能扭转战局,重塑大陆版图。 游戏的锻造并不是像打铁游戏一样需要玩家手工一锤一锤的锻造,而是一个‘猜值’小游戏,每类武器都有三个阶段,每个阶段都有两个属性需要玩家去猜锻造最佳值,同类武器猜值固定,多锻造几次基本上就能够把最佳值猜出来了。但是想要打造出高分武器猜对值只是其中一项,完美附魔、风格计数器与坚固计数器的平衡也是关键。与此同时,你还得用心经营自己的星界工坊,通过升级设备、研究新技术来提升效率与品质,让生产能力跟上日益增长的需求。 除了锻造,你还必须深谙经济之道。游戏中的市场会随着战争、外交与资源波动而变化,把握时机买卖材料、设立贸易前哨,才能积累足够资本。而最具魅力的部分,莫过于你锻造的武器将直接流向各方势力——支持谁、抑制谁,全凭你的选择。每个国家都会刷出锻造契约,完成契约不仅可以获得收益、人情、声望还会增加这个国家的军事力量,当一个国家向另一个国家开战的时候比拼的就是军事力量,军事力量越低越容易被吞并。第一局我没有管军事力量,只管完成契约订单获取收益,结果连第二阶段都没撑过, https://steamcommunity.com/sharedfiles/filedetails/?id=3648210096 开第二局的时候我就学聪明了,优先完成军事力量最低的国家契约,以此让这些国家达到一个平衡,最后也是顺利通关,通关之后可以沙盒模式继续玩。 https://steamcommunity.com/sharedfiles/filedetails/?id=3648210287 目前游戏共有三个纪元,每个纪元都有对应的武器图纸,纪元越高锻造出来的武器越值钱,但是猜值难度也会变大。完成契约获得的人情可以用于解锁和升级建筑。 https://steamcommunity.com/sharedfiles/filedetails/?id=3648210377 有一个类似于炒股的市场,可以低买高卖赚取小额收益,但是可玩性一般,属于为本作添彩的机制。 整个世界充满动态变化,战争与和平往往就在你的一念之间。是成为平息纷争的和平使者,还是推动战火的军火巨头?你的每一次开炉锻造,都在书写属于自己的史诗。尽管目前游戏内容量有限,玩透后重复可玩性不高,但其独特的系统与动态世界已带来不少乐趣,加之亲民的价格,仍值得一试。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote] [/quote]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil, Polish, Russian, Turkish +1 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Téměř po 2 hodinách mě hra omrzela
прикольная, но ♥♥♥♥ баги((( когда покупаешь новый чертёж, то невозможно его выбрать для дальнейшего создания предмета
j'ai adoré le jeu, vrmt chill sans prise de tete pour faire passer le temps. De plus le gameplays inspiré de game dev tycoon est vrmt bien jadore
Excellente surprise pour moi qui n'est pas habitué à ce style de jeu! J'apprécie le dynamiste de ce jeu, on a pas le temps de s'ennuyer il faut bien capter la mécanique de jeu pour produire les armes avec la qualité nécessaire pour répondre aux contrats. Attention avec qui ont commerce il y a des conséquences et on peut être un faiseur de paix comme un faiseur de guerre. Il faut être réactif et on se laisse facilement absorber par le jeu. J'ADORE!!!!!!! Le tuto au départ vous aides bien à rentrer directement dans le bain.
破产了给我把自动存档覆盖了直接死档
For the price, it's not that bad, but it needs a LOT of work if the developers want replayability. If Steam offered a Mixed review, then that's what I'd choose, but I'll sway towards positivity for this review. After having finished a run which took about 7 hours, it definitely ended way earlier than I imagined it would. You only get so much time before the score attack mode completes, which is your only opportunity to try for the best score achievements for which I have no clue what score you need to get for that - I got the 2nd best achievement at just shy of 1.3M points. I could have squeezed out more score had I known for sure that it would count forge upgrades and weapon patterns since I had a ton of money leftover, but I had no clue the game would abruptly end like that even with the warning that you're in the final year. Anyway, on to the review. The game is a mix of the game "Codebreaker" with some economic management elements. The weapon forging parts are entirely a guessing game, but as you craft that specific weapon pattern more, you learn more and more about it so you know where the sweet spots are, just like in Codebreaker. This is fine and all, but my biggest gripe and the one that seriously impacts my view of the game is the fact that the game does little to help you with memory. The only things that gets "saved" are the last configurations you inputted for the 3 phases of forging, and [b][i]sometimes[/i][/b] the inputs you have attempted previously -- for some reason, this isn't always consistent and the game doesn't tell you why, but you can absolutely accidentally use an input you have already given and not realize it. What I would like to see is the game providing you with loadouts, especially since you can put 6 different elements on the weapon pattern which changes where you need to put the sliders that are only "weighted" (the slider with the scale icon), and sometimes a faction will request item with an element that you know is considered awful for that weapon pattern, so if you craft with that in mind, then you will overwrite your last-known configuration even if it was a 10/10 mastercraft result. Another gripe that I have with the game are the guild upgrades. A lot of them are useless purchases, [b]especially[/b] since the stock market for personal crafting supplies doesn't unlock until around the time you get Forge Level 2, but there are like 15 guild upgrades (each with 3 tiers of upgrade I think?) that pertain to the stock market stuff that have an exorbitant and increasing cost that don't do anything that helps you - it doesn't affect market prices or increase how many materials you get passively from faction bonuses, all these upgrades do is affect your storage capacity of them. What good do all these upgrades do me when I hardly ever use the automation line because those upgrades are just as outrageous in gold/guild point cost when I need to make sure I don't go bankrupt also? Sure, the automation line is nice for supplementary income, but the main focus is in the forging and completing contracts. That brings me to my next points: selling to the guild as well as the weapon storage (the slots above selling to the guild) and its associated upgrades is a completely useless system. They have practically zero value to you as the player: anything you craft is crafted for a purpose, and early on in the game, you have no reason to sell to the guild nor hold onto any stock, especially when random market sways are... random! The fact that there are upgrades to increase your completed weapon storage capacity that cost an arm and a leg and require Forge Level 2 and 3... just why? Why would you sell to the guild at a guaranteed net loss when you can just sell it to literally any faction for a guaranteed net gain? They feel like dead systems in the game that were forgotten but left in. In the future, I would like to see some upgrades that have meaningful gameplay effects, something the player feels good about when they buy them. The only upgrades that I found were the most impactful were the production speed upgrades (crafting faster helps me prototype new weapon patterns that a contract wants), the batch production upgrades (for contract fulfillment), and upgrade that automatically acquires sales money (this shouldn't even be a thing, all it does is remove unnecessary clicks). To go back to my first gripe, why not provide upgrades that help the player estimate how much each slider could potentially affect the forging meter? One of the biggest issues I had was understanding why red would overtake purple despite me applying "4 red - 1 purple - 3 purple" -- this should be an equilibrium, but it's not. In fact, if you try this logic for Forge Level 1 weapons, it works out just fine, but for Forge Level 2 and 3 weapons, this stops working once you start approaching the extremes of either purple or red on one of the sliders. This is not intuitive at all, so being able to purchase upgrades to assist with this gives something the player to work towards rather than simply having "money go up, good factions stay alive" on your mind all the time. I could think of 20 more upgrades that would be far more interesting and also engaging then what the game currently has. Then there's the clicker stuff strewn about on your island - the thing that Hearthstone popularized for clicking on stuff, but this game rewards you with 1 coin apiece which is very nice for surviving the earlygame. Why not some upgrades for those, like only needing to hold LMB instead of needing me to use an autoclicker or wearing down my mouse's switches? Instead, the game takes those away as you buy guild upgrades - an upgrade should [b]never[/b] detrimentally affect the player, especially if the player is not notified that it would do so. Why not make it so that the forge upgrades gives you better clicker opportunities, or change it up a little, like needing to drag open a cauldron door to let the molten metal pour out into the mold? Give me something for exploring the game world, throw me a bone. Something I want to throw in here: I really have no clue what the player can do when it comes to faction-faction relationships. If there are two factions that I want to get rid of, the only thing that I know to do is to pray that a faction that I like has tensions with them and that tension state progresses into a war, then I feed the side I want with weapons or feed the side I don't want with tainted weapons (from elixirs). However, I don't know if there is even a method given to the player that allows them to sway the opinion of one faction and what they think about another. I don't know how to break tensions between two factions that I like - the game hints that it's possible, but doesn't explain a potential mechanism for doing so. I really feel like this system could be fleshed out a little bit more and provide the player with more/better feedback for their actions as well as give the player more agency to engage with the faction system. Maybe allow the player to bribe the faction, or lobby against another faction, or pay a faction to send spies to economically harm another faction's resource(s) to raise/lower the prices. All-in-all, I know I had a lot of complaining in this review - like I said earlier, I wish I could leave it as a "Mixed" review, but I'll leave it as positive because at least the game was interesting enough for me to play it to completion, and all I spent was $10. I've experienced far worse at far worse prices and time investment. Plus, all of the complaints I ranted about are easy to implement, but it's up to the developers if they want to implement them.
muito ruim
Petit jeu bien sympa, système de craft et de qualité original. J'apprécie que mes ventes influent sur les conflits. Je recommande !
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Players by region
Where this game's players are, estimated from review languages.
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