
Magic Box - interesting puzzle game with a lot of interesting and challenging levels.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 5 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I actually finished the game and completed the Profile Badges back in November 2019; it's a decent game but so easy and quick to finish, I played it a few more times just to get all the card drops. 😅 In any case, I liked it.
👍👍👍
[h1] Что от меня хотели то? [/h1] Ничего не понял покликал выпали все ачивки и удалил. [h3] Плюсы [/h3] Геймплей для кого-то наверное даже интересный... Быстрая платина [h3] Минусы [/h3] Мне было не интересно, сорян разработчик, я быдло. Потраченных 5 минут и денег жаль.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][b]Not Recommended[/b][/h1]
Magic Box — это скучная головоломка с запутанными и неинтересными уровнями. Игра представляет собой простой кликер, и если не пройти уровень с первого раза, весь прогресс будет потерян. Не стоит тратить на нее время.
Magic Box is a compact, minimalist puzzle adventure that leans into retro sensibilities and straightforward design rather than scale or complexity. Developed by Indie Games Studio and published by Enoops, the game presents itself as a deliberately small and focused experience, prioritizing clarity, accessibility, and quick bursts of problem-solving over narrative depth or long-term progression. It is the kind of title designed to be played in short sessions, offering a series of concise challenges that ask players to think carefully without demanding a large time commitment. From the outset, Magic Box establishes its tone through a simple pixel-art presentation that evokes classic 2D puzzle and platform games. The visuals are modest, with clean sprites and uncluttered environments that make interactive elements immediately readable. There is little in the way of story or exposition; instead, the game places all of its emphasis on mechanics and level design. This stripped-back approach helps keep the player’s focus squarely on solving puzzles rather than absorbing lore or context, reinforcing the game’s arcade-like structure. Gameplay revolves around navigating small, self-contained levels that blend light platforming with logic-based obstacles. Each stage presents a clear objective, usually centered on reaching an exit while dealing with environmental hazards or manipulating objects along the way. Controls are responsive and easy to grasp, allowing players to concentrate on understanding how each puzzle functions rather than struggling with execution. As the game progresses, new elements are introduced gradually, ensuring that challenges feel like natural extensions of previously learned ideas rather than sudden spikes in difficulty. The puzzle design favors observation and timing over experimentation-heavy mechanics. Success often comes from recognizing patterns, anticipating movement, or using limited space efficiently. While the puzzles are rarely complex, they are thoughtfully arranged, creating moments where a seemingly simple room requires careful consideration to solve cleanly. This makes Magic Box particularly approachable for casual puzzle fans or players looking for a gentle mental workout rather than a demanding test of logic. One of the most noticeable aspects of the game is its brevity. Magic Box can be completed relatively quickly, and there is little content beyond the main sequence of levels. There are no alternate modes, procedurally generated challenges, or extensive replay incentives. For some players, this will feel limiting, especially when compared to more expansive puzzle games with deeper systems. For others, the concise runtime is a strength, offering a satisfying experience that does not overstay its welcome or pad itself with unnecessary filler. Audio design is similarly understated, with simple sound effects and minimal music that serve to support gameplay without drawing attention away from it. The lack of elaborate audio cues reinforces the game’s minimalist identity and keeps the overall atmosphere calm and focused. While the soundscape is unlikely to leave a lasting impression, it fits the game’s purpose and never becomes distracting. In terms of difficulty, Magic Box maintains a gentle curve throughout its runtime. Early levels act as straightforward introductions, while later puzzles require more precise execution and sharper observation. However, the game rarely becomes punishing or frustrating, making it well-suited to players who prefer steady, low-pressure problem-solving. More experienced puzzle enthusiasts may find the challenges a bit too safe or predictable, but the consistency ensures the experience remains welcoming from start to finish. Overall, Magic Box is a small-scale indie puzzle game that succeeds by knowing exactly what it wants to be. It does not aim to redefine the genre or deliver a lengthy adventure, instead offering a compact collection of well-crafted challenges wrapped in a nostalgic visual style. While its limited scope and short duration may leave some players wanting more, it provides a pleasant and focused experience for those who appreciate concise puzzle design and retro-inspired simplicity. Rating: 6/10
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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OYUN BİLE DEĞİL SADECE KART DÜŞÜRMEYE YARAR
Irredeemable trash I love it!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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