
Award-nominated escape game. Alone or with up to 5 players, explore 3 unique rooms, solve mind-bending puzzles, and unravel the dark secrets of the Professor Cheshire and his experiments.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Play alone or in a team of up to 6 players! Challenge yourself with the 60-min time limit, or take your time and play in Relax mode with unlimited time!
Interact and examine with dozens of objects to uncover the secrets of the rooms.
You have been "invited" by Professor Cheshire and his assistant Hildegarde to try their new experiments. They are obsessed with people’s minds and want to see how you react to their tests.
Cheshire's experimentations damaged your brain and you are now in a coma. Hildegarde wants to help you to wake up by recovering your memory...
You will keep diving into the past of Hildegarde. In her child room, you will witness what her daily life looked like when she got into Cheshire's lab.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 296reviews | 69% | — | $161.6K |
| $14.99 | 26ratings | 52% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Badly implemented. Clunky controls and lots of bugs.
Decent and rather tricky at times. Particularly chapter 3 had a few toughies (hints are present if required). The three chapters each had a nicely distinct aesthetic and atmosphere. There was a smidge of a story, though it had little impact. Resolution options available were weird (no 2560x1440). There are time limits present (unless "Relax Mode" is enabled) which don't really serve any purpose. A few hours worth of gameplay. 63/100
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese, German, Spanish - Spain, Simplified Chinese, Russian, Spanish - Latin America, Traditional Chinese, Portuguese - Portugal, Portuguese - Brazil, Italian +1 more
| $14.99 |
| 13ratings |
| 42% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mad Experiments: Escape Room is a puzzle-focused cooperative adventure from PlayTogether Studio that takes the excitement of physical escape room attractions and transforms it into a digital experience built around teamwork, observation, and logical thinking. Rather than relying on fast-paced action or survival mechanics, the game challenges players to work through elaborate environments filled with mysteries, hidden clues, and interconnected puzzles. Its foundation may seem familiar to fans of the genre, but its commitment to cooperative problem-solving and atmospheric presentation gives it a distinct identity. The game introduces players to an unusual situation involving Professor Cheshire, a mysterious figure conducting strange experiments tied to human behavior and intelligence. Alongside his assistant Hildegarde, Cheshire places participants into carefully designed rooms where observation and deduction become essential tools for survival and progress. While escape rooms traditionally focus purely on solving puzzles to escape confinement, Mad Experiments adds a layer of narrative intrigue that gives purpose to every challenge. The gradual uncovering of secrets behind these experiments creates curiosity that pushes players forward. Gameplay centers heavily on exploration and communication. Every room contains clues hidden in plain sight, environmental details that matter, and puzzles designed to reward careful attention. Some solutions involve combining information found across different sections of an area, while others challenge players to identify patterns or manipulate objects in specific ways. The variety prevents progression from becoming predictable, and solving difficult sequences often creates a genuine sense of accomplishment. The cooperative component stands as one of the strongest parts of the experience. While solo play remains an option, the game clearly thrives when played alongside friends. Supporting multiplayer groups of up to six participants, Mad Experiments captures the social energy that makes real escape rooms memorable. Players naturally divide responsibilities, search different locations, exchange discoveries, and piece together information as a team. This collaborative structure creates satisfying moments where communication becomes just as important as puzzle-solving ability. Environmental design contributes heavily to immersion. Every room feels intentionally crafted to encourage curiosity and tension. Lighting choices, object placement, and visual details create spaces that invite exploration without overwhelming players with clutter. The environments consistently maintain an atmosphere of mystery, reinforcing the feeling that participants are subjects inside a larger psychological experiment. The game succeeds at making even ordinary rooms feel suspicious and worth examining carefully. Sound design quietly strengthens the experience as well. Ambient effects help establish mood while subtle audio cues contribute to tension without becoming distracting. The soundtrack complements exploration effectively, maintaining suspense while allowing players to focus on solving puzzles. Combined with the visual presentation, the audio design helps create an environment where players remain engaged and attentive. Puzzle quality remains consistently solid throughout most of the adventure. Challenges feel grounded in logic rather than random guessing, rewarding players who pay close attention to details. Progression steadily introduces fresh concepts without becoming overly complicated. Experienced puzzle players may occasionally recognize familiar escape room mechanics, but the overall execution remains polished enough to keep challenges enjoyable. The game understands that satisfying puzzle design comes from making players feel clever rather than frustrated. The narrative element also adds welcome motivation beyond simply escaping rooms. Small story developments gradually reveal more about Professor Cheshire and the purpose behind his experiments. The mystery unfolds carefully without interrupting gameplay flow, creating balance between storytelling and puzzle-solving. Rather than dominating the experience, narrative content enhances it by giving context to player actions. There are limitations worth mentioning. Players searching for extensive replay value outside multiplayer sessions may find content somewhat limited after completing available scenarios. Certain puzzle structures occasionally rely on established escape room conventions that genre veterans will recognize immediately. Solo players can still enjoy the experience, but some of the excitement naturally diminishes without cooperative interaction. Despite those shortcomings, Mad Experiments: Escape Room delivers exactly what it sets out to achieve. It captures the satisfaction of physical escape room attractions while leveraging the advantages of a digital format. Strong cooperative mechanics, immersive environments, engaging puzzle design, and an intriguing mystery combine to create a rewarding experience for players who enjoy testing observation skills and teamwork under pressure. For puzzle enthusiasts and groups of friends searching for a cooperative challenge, Mad Experiments: Escape Room offers an enjoyable and thoughtfully designed experience that proves digital escape rooms can deliver much of the same excitement and satisfaction found in their real-world counterparts. Rating: 7/10
Short, sweet, and surprisingly responsive devs. We blasted through the first chapter fast, reported an achievement issue, and got a quick response. That kind of support goes a long way.
It was faster to guess puzzle solutions than solve them. Not very well designed.
Best with friends, especially if you disable the timer. We played in a group and it felt like a proper escape-room night. One chapter’s setting was a standout because it felt less like a “room” and more like an adventure space.
Good escape room sim. Not as polished as Escape Simulator, but it has its own vibe. More atmospheric, more tension. Worth checking out if you like the genre.
clunky and unintuitive
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Played with my girlfriend, we ended up arguing for an hour about a single puzzle but then high-fived when we solved it. That’s exactly what I want in a co-op escape room. Atmosphere is creepy but not horror, which is perfect.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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