
Do you remember? Those "rules" we made for the walk home. In the eighth grade, the rule I set for myself was: "I can only stay in the dark for five seconds." A silent Japanese night. You must reach the next pool of light before the five seconds are up. Can you make it back home safely?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
The same old commute. The same tired scenery.
Fed up with the monotony, I decided to add a little "excitement" to my daily life by imposing a simple rule on myself:
"I can only stay in the dark for five seconds." From one streetlight to the next. Connecting the dots of light—a childish game, or so I thought.
In the dead silence of the residential streets, you must reach the next pool of light before the five-second count is up.
...But that ordinary daily life began to change, bit by bit.
The moment you step into the darkness, the countdown begins. You must reach the next source of light before it hits zero.
As if possessed by a will of their own, the streetlights will obstruct your path home. Follow the rules and dash through to reach your front door.
Your once-boring daily life is being slowly consumed by something.
To further enhance the atmosphere, the game includes an "Immersive Mode" that allows you to hide all UI elements.
To ensure everyone can enjoy the game, we’ve included options to adjust "Stamina Recovery Speed" and "Darkness Gauge Recovery Speed". If you find yourself stuck, feel free to tweak these settings to suit your playstyle.
Users are permitted to create videos or live streams of this game, including monetization, provided the following conditions are met:
[ Conditions ]
Include the store page URL in the video description.
Include the phrase "街灯 -machinohi-" in the video title.
Estimated Playtime: 30 minutes
Number of endings: 2
This story is a work of fiction. Names, characters, places, and incidents are either products of the author’s imagination or used fictitiously.
Any resemblance to actual events, locales, or persons, living or dead, is entirely coincidental.
This game contains depictions of crime and expressions that may cause discomfort.
These are intended solely for storytelling and atmosphere and do not promote or endorse any specific ideologies or illegal acts.
Genres
Stats
Languages: English, Japanese
Engagement
Reviews
とても面白くプレイさせていただきました! 繰り返す最終日、もしかして……?に気づいた時、エンディングまで、なるほどと膝を打ちましたね。 危ないヒトが多いから、明るいところを通って帰りましょうね。
不错
I had a major skill issue in this game, but other than that I enjoy the premise of it. I think it is fun and creative. Also I think the AI usage here is not a problem. Edit: The new help feature is amazing for people who are struggling with the last two levels. I still encourage you to try to beat it without help.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 29 reviews with recorded playtime.
Very good stuff I got both endings and I love this game with how it gives horror in a very subtle and simple way yet making it fun as hell. thank you!
Ugh! Was a rough one. Check it out though https://www.youtube.com/watch?v=k9lED4H8o0Y
Did one round. Nothing happened? Got bored.
Loved this game until the final day. The kid we play as has to be the most unfit person in the history of the human race with a stamina bar that is incredibly annoying. The first 4 days great, creepy and the 5 second game was enjoyable for the most part. Last day completely ruined the entire experience for me. Facing a powerwalking guy that honestly could be an olympic runner compared to our main character who not matter how far of a headstart you get still catches up and manages to get you because i guy cant run more than 10 meters before falling on the ground needing an inhaler. My advice get the bad ending and leave it at that. 7/10 before trying for 2nd ending. 4/10 after trying for 2nd ending
楽しくプレイさせていただきました。 時間としては各エンディング15分程度で進めました。 街灯のついたところに走っていくというシンプルなアクションですが、 スタミナ管理と街灯の点滅タイミングという要素があり意外と深いです。 そして、ストーリー要素もありグッドエンドには結構苦労をさせられました。 無料で遊べるものにしてはかなりしっかりとしたつくりとなっており、 ちょっとでも気になった方は是非遊んでみてほしいと思います!
Neat!
街灯 -machinohi- is a really effective little horror game that surprised me with how much tension it can create from such a simple idea. I play as a middle school kid walking home at night with one strange rule in mind. I cannot stay in the darkness for too long, so I have to keep moving from one streetlight to the next. At first it feels like a childish game, but the ordinary walk home slowly becomes something much more disturbing. The central darkness mechanic is what I liked most. Whenever I step away from a pool of light, a countdown starts and I have to reach the next safe area before time runs out. This makes simply walking down a quiet residential street feel tense because I am always watching the distance ahead and thinking about where I need to move next. It is a very simple mechanic, but it gives the entire journey a constant sense of pressure. Things become more unsettling as the streetlights themselves start interfering with my route. What should be a familiar walk gradually becomes a strange obstacle course, and the feeling that reality is changing around me is much more effective than simply throwing monsters in my face. I liked paying attention to changes in the environment and wondering what was real and what was being distorted by whatever was happening to the protagonist. The atmosphere is easily the strongest part of the experience. The quiet Japanese streets, darkness and realistic presentation create a lonely feeling that makes even small changes stand out. I especially liked how much the game relies on silence and anticipation. There were moments when I was more nervous about what might appear around the next corner than I would have been in a louder horror game filled with constant action. My biggest issue is that some of the movement and stamina mechanics can become frustrating. The need to keep moving works well as a horror idea, but moments where I am struggling with stamina can make the tension feel more mechanical than frightening. Some of the later sequences also feel less natural than the earlier sections, which made me wish the game had trusted its atmosphere a little more. The story is short, but I think that works reasonably well. There are different outcomes depending on what happens during the journey, and the experience is designed to be completed fairly quickly. That gives me enough mystery to stay interested without stretching the central idea too far. The game also includes options that let me adjust some of the more demanding mechanics, which I appreciate because it keeps the experience accessible without removing its main concept. Overall, 街灯 -machinohi- is a compact atmospheric horror game with a clever central mechanic. I really liked the idea of using streetlights as both safe zones and sources of tension, and the quiet nighttime setting gives the whole experience an uneasy feeling. Some of the later gameplay can be frustrating, but the atmosphere and simple psychological horror work surprisingly well. It is short, but I think it makes good use of its limited scope. Rating: 6.8/10
Players by region
Where this game's players are, estimated from review languages.
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