
Machinefall is a post-apocalyptic real time strategy game set on a fully playable global map. Lead humanity’s last survivors as they build bases, gather resources, and wage massive battles against an overwhelming machine swarm. Progress through technological eras from Stone Age to Atomic Age.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 25 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Machinefall is a post-apocalyptic real time strategy game that combines base building, resource management, large-scale battles, and a massive world map. Lead the remnants of mankind in a desperate struggle for survival. The planet has been ravaged by an army of mechanical bugs, leaving cities in ruins and civilization in tatters. Starting with only a handful of survivors, you must rebuild from the ashes, gathering resources, establishing strongholds, and rallying humanity’s last hope against the relentless superiority of the machines.
Earth is your playground, offering unparalleled scale and immersion. Zoom seamlessly from a detailed orbital view of the planet down to street level skirmishes anywhere on the map. Control the action on both micro and macro levels, whether commanding individual units in the heat of battle or making high level strategic decisions to tip the war in your favor.
Prepare for breathtaking battles as you lead massive armies into combat. Experience the chaos and intensity of thousands of units clashing on the battlefield, with swarms of enemy bugs testing your strategy and resolve.
Begin with modest settlements and evolve into a network of industrial powerhouses spanning the globe. Construct and upgrade buildings, extract valuable resources, and process them in factories to fuel your war machine.
Advance through distinct technological eras, each bringing unique upgrades and abilities to the battlefield. Begin with primitive tools and basic strategies, then unlock advanced technologies as you progress. The tech tree offers a wealth of possibilities, enabling you to customize your approach to combat and resource management as you rise to meet the challenge.
With a mix of grand scale strategy, intense real time battles, and deep resource management, Machinefall offers an unparalleled gaming experience. Lead humanity in its darkest hour, fight for survival against all odds, and reclaim the Earth from the grip of mechanical dominance.
Engagement
Reviews
Themes across 123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
大场面好玩的
I liked it
[h3]English[/h3] https://www.youtube.com/watch?v=Rgr2FieiAZI Rating: 6/10 Pros: it features an entire world, wide range of human history; I didn’t run into any issues; it’s a Czech game Cons: it could use at least a short, story-driven campaign; I personally found it monotonous; storage limits start low; I’m not a fan of the usage of AI [h3]Czech[/h3] https://www.youtube.com/watch?v=fHsx4Fa_7Ec Hodnocení: 6/10 +: je tam celý svět, velký rozsah období lidské historie, nenarazil jsem na problém, česká hra -: chtělo by aspoň kratičkou příběhovější kampaň, osobně jednotvárné, limity skladišť začínají nízko, nejsem fanoušek použití AI
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $55.1K | 581 | 81% | $4.99 | |
| $55.1K | 439 | 94% | $4.99 | |
| $55.1K | 111 | 87% | $24.99 | |
| $55.1K | 142 | 93% | $24.99 |
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| — | 0 | — | — | |
| $102.2K | 464 | 76% | $9.99 | |
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| $9.8K | 23 | 74% | $10.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Czech, Russian, Simplified Chinese, Italian, Japanese, Korean, Polish, Portuguese - Brazil
Hours played at review time, across 123 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have really enjoyed the premise of this game. It has filled a craving that some other defense/saving humanity type games have fell short on. The game itself is complete and playable with no game breaking issues. The developer is also active and receptive to feedback which is great. Already increased the difficulty for those who like a challenge. I will continue to play and look forward to any future additions to the game.
great game
Clunky but charming implementation of many interesting ideas! I think the game could do with a professional art pass with a more unified theme, cleaned up UI, and more "juice" in the menus and interaction. However, the core mechanics Jan Zizka is working with are very interesting and implemented well enough to make me want to come back to this game over and over again.
rnm一大堆bug里发现少量游戏
?!弓虽虽弓?!
Мне понравилась. Захватываешь дома, пихаешь туда воду получаешь войска, одеваешь луками и понеслась. Мне персонально нравится этот процесс. Баланс на нормальном уровне сложности на мой взгляд подхрамывает, сложно было только из-за того что не знаешь что к чему. Необходимость в стенах у меня была только через 2 часа игры и уже не нужны были после 5 часов примерно. Как только получаешь мобильность и захватываешь досаточно домов, просто начинаешь давить жуков просто массой, начал с северной америки, зачистил ее и просто запилил стену чисто из юнитов чтобы опыт фармили и ушел пить чай, периодически только посматриваешь что по воздуху никто не прилетает. Сложно было в начале когда не знаешь что как прикинуть как именно кто пойдет когда в дужнглях потом тоже легко. В принципе пока интересно, но стоит попробовать на сложном уровне, потому что резко с появлением транспорта и вторым уровнем стрелков играть стало очень легко, смысла в оружии ближнего боя вообще не вижу в таком ключе, смысла в обороне тоже хз на самом деле. Баги особо не попадались пока, но тут кому как. Хотелось бы больше музыки, поправить ии войск чтобы не стояли на месте когда посылаешь их на воздушных боссов, приходится угадывать куда летит и присылать в примерный район, и возможно способность жукам атаковать через моря и океаны.
Хорошая игра главное чтобы разраб справился с жором оперативной памяти а так всё круто :D
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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