
Machinefall is a post-apocalyptic real time strategy game set on a fully playable global map. Lead humanity’s last survivors as they build bases, gather resources, and wage massive battles against an overwhelming machine swarm. Progress through technological eras from Stone Age to Atomic Age.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 25 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Machinefall is a post-apocalyptic real time strategy game that combines base building, resource management, large-scale battles, and a massive world map. Lead the remnants of mankind in a desperate struggle for survival. The planet has been ravaged by an army of mechanical bugs, leaving cities in ruins and civilization in tatters. Starting with only a handful of survivors, you must rebuild from the ashes, gathering resources, establishing strongholds, and rallying humanity’s last hope against the relentless superiority of the machines.
Earth is your playground, offering unparalleled scale and immersion. Zoom seamlessly from a detailed orbital view of the planet down to street level skirmishes anywhere on the map. Control the action on both micro and macro levels, whether commanding individual units in the heat of battle or making high level strategic decisions to tip the war in your favor.
Prepare for breathtaking battles as you lead massive armies into combat. Experience the chaos and intensity of thousands of units clashing on the battlefield, with swarms of enemy bugs testing your strategy and resolve.
Begin with modest settlements and evolve into a network of industrial powerhouses spanning the globe. Construct and upgrade buildings, extract valuable resources, and process them in factories to fuel your war machine.
Advance through distinct technological eras, each bringing unique upgrades and abilities to the battlefield. Begin with primitive tools and basic strategies, then unlock advanced technologies as you progress. The tech tree offers a wealth of possibilities, enabling you to customize your approach to combat and resource management as you rise to meet the challenge.
With a mix of grand scale strategy, intense real time battles, and deep resource management, Machinefall offers an unparalleled gaming experience. Lead humanity in its darkest hour, fight for survival against all odds, and reclaim the Earth from the grip of mechanical dominance.
Engagement
Reviews
Themes across 122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has the potentiel to be very interesting and fun to play Unforunately, has of now, I can't recommand it right away, because the game still has a lot of bug or bad design that make the game not unplayable (sometimes just barely) but at least VERY frustrating. For exemple : - Units often don't move when I told them, I have to tell them twice to be sure they will do - Pathfinding going awry and my army deciding to go defend my main fortress in the south of France by going east, then north and bypass the whole Alpes rather than following a straight line through north Italia. - Units going the opposite way from what I asked them then going feral (can't select or control them anymore) - Building a little but rough on the edge, for example when you build walls, instead of having one straight wall, it will developp small little wall in every direction if their is forest, sea, mountain or any other obstacle around. Not a big problem but a little bit sad So If you want to support the dev for a game that look promising, go for it. If you want a whole game you can play right away, please, wait a few monthes. Will change my review in the futur when the game will had more update to make it more easy to play
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Czech, Russian, Simplified Chinese, Italian, Japanese, Korean, Polish, Portuguese - Brazil
Hours played at review time, across 122 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
NIce
Played the demo for hours and decided to get the full game. Love it so far. Amazing that it is done by a single person. Lots of potential for content updates and insane replayability.
Its good, still needs to develop but has the potential.
Please note I checked out with less than an hour playtime due to my subjective expectations and refunded, I didn't even complete the tutorial. Really cool concept, needs more time in the oven. With the wealth of Horde survival games released over the last 10 years, there is a level of polish and onboarding you expect from this Genre. Other titles such as "They are Billons" had far better player onboarding in early access than this game does at full release. At some point I closed the tutorial and relaunched later on. I noticed heavy frame drops that didn't stabilize and made the rest of the tutorial unbearable to play, relaunching again didn't resolve the issue, if anything it seemed worse. This was enough for me to throw in the towel and refund. I'll come back at a later date assuming this gets further love and attention from the Dev.
Хорошая игра на удивление, думал отпугнет тем, что игра происходит на всей Земле и будет слишком много всего, но на самом деле она не перегружена интерфейсом, не надо куда-то торопиться и постоянно следить за всеми своими поселениями, только иногда посматривать, всё просто и понятно. Игра вышла совсем недавно, конечно есть баги и некое чувство, будто чего-то не хватает, а добавить в игру явно есть что, но думаю разработчик скоро исправит это. Геймплей увлекает, хотя игра по ощущениям на данный момент на одно прохождение.
Do you know Eras Zombie Invasion? The fun map from Warcraft 3? - It's basically this plus some "They Are Billions" but in single-player. Start anywhere on the world with some soldiers and start expanding and building. It centers around a medium complex economy and unit production at its end goal. The attack waves grow, bosses spawn and your tech tree is more of a quest log, an innovative design. The automation system running in the back functions somewhat well but sometimes intransparent, so you might not understand some ruleset but the system will function even without your input so you can focus on expansion and combat. There are some kinks left and it sometimes feels janky. But maybe some of the profits made with sales can go back into refining and improving the system. A highlight would be if we could get a multiplayer like Eras had. Overall if you want to experience something innovative and never seen on this scale I recommend it.
Good so far. You got the whole world to conquer. You gotta do quests to get through your tech tree which is really helpful for learning the system. Do i dare say its, Fun? Well yes i do. What needs work, optimization for fast forward mode, its not game breaking and the Ai doesnt get stuck so its not a big deal but you might see what i see. Sound design is ok, The music is cool, the sound effects of attacking bots gives you a heads up when you might be busy doing other stuff. I had a tiny group i couldnt see attacking me and only cause i heard them i started looking closer and sure enough they were in a tree line assaulting one of my blockades. I quickly redirected a group of archers to that blockade and it has been secure since. Thanks for the cool game.
unplayable, buggs blocking progress
Getting this out of the way, it's a cool concept BUT performance in endgame is horribly unoptimized. Even dropping to the low graphics option I was getting 5 fps trying to do the final battle. Also every time you try to zoom out to or out of the tactical view it freezes for 3 seconds. If this never gets improved I'll probably change this to a negative review but I'm optimistic for now. What I do like is the heavy expansion/defense style of gameplay and when you reach a new tier you get to upgrade your army's capability a lot. Returning your forces to a base that is well stocked with meds and ammo and keeping track of the angle of incoming swarms keeps the game interesting. Really just hoping the dev realizes how unoptimized the game is when the bugs (machines) spawn massive waves with the bosses and the game probably has a memory leak because it quickly starts using 5gb of memory.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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