
Machine Mind is an action game in a post-apocalyptic setting with elements of survival and RTS. You will fight, craft modules, build your transport, develop and protect your base. You can control other vehicles to automate operations. Discover all the secrets of the destroyed world!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 13 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The world survived a nuclear war after a mysterious virus swept the planet and wiped out most of the humanity. Some managed to find refuge in an orbital station, and Earth has become a wasteland ruled by mad raiders.
After your ship crashed, your personality was preserved in a special consciousness module thanks to an experimental programme, but you remain a prisoner of the metal shell. Use the rovers to survive, reconnect with the orbital station, and solve the mysteries of the catastrophe that changed everything.
Make weapons, modules and equipment from the resources you gather to upgrade your machines and fortify your base. Build and modify rovers with the help of various modules that you can adapt for different tasks, from mining to fighting.

Reconstruct destroyed bases, build defences and structures to survive in dangerous conditions, engage in intense battles with raiders and bosses using advanced weapons and combat modules, and be ready for the challenges of nature: you’ll have to deal with disasters such as sandstorms and radiation.

Assign transport rovers to resource gathering, construction, and defence tasks. Plan actions and appoint roles to machines to focus on strategy.

Explore a variety of locations, from wastelands to abandoned factories, each full of resources, enemies and secrets.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A really great start but bogs itself down towards the end with tedious grinding that kills the mood. Edit: So, at Dev's request, I shall expand upon my brain matter; The start is fun, dooting around and growing your base and machine both. But we grind to a halt as soon as Alloys get into the mix. You get this from beating up the advanced towers in the Factory Biome, which takes a long time because any T2 weapon is alloy limited. Eventually you drag yourself to the required alloys to build an AI core to build the building required to smelt Alloys. And now it demands scrap, ore, chemicals, and fuel? I think? I kinda mentally checked out at that part and just started using infinite resource cheats because ♥♥♥♥ that. Plasma also makes an appearance with how hard that is to get hold of. Anyway, storyline dooting and I get to the Frost biome. And despite having a three railgun build at this point, the buildings feel like I am throwing soft peas at them. They take so long to punch through. And my shield generators don't have a specific amount of life, they take one hit. Great, but err...there are a lot of rapid fire weaponry that can strip all your shield in a single volley. But because I am a moody and stubborn ♥♥♥♥♥, I put on invincibility and punched through the ludicrous amount of towers between me and the next guy's brain and brought him back to purp so we can go to the rocket together. Only, purp stares at me none-plused and has no interactions. At this point, I just give up and close it down. Also, side gripe; it has "Add 3 combat plasma cutters" as a side quest. But the force field needs 3 combat plasma cutters to go down.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Simplified Chinese, Italian, Spanish - Spain, Korean, Portuguese - Brazil
Hours played at review time, across 107 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hra je to skvěla a proto taková hra si zaslouži i češtinu. Download češtiny: https://kraken89.cz/%C4%8De%C5%A1tiny/machine-mind.html
I'm having a hard time recommending this at this time. I played it all the way through, because the gameplay was compelling, but this is an Early Access game at best, and *not* in a suitable state for a full release. To the dev's credit they are continuing to update and fix the game, addressing issues and adding requested features. As the game is *now*, though, at the time of this writing, I can't recommend it. Lots of bugs and quality of life issues that need to be addressed, as well as performance optimizations. The 20 hours it took me to finish it would probably have been reduced by 5 or 6 had those issues I was whining about not been present. I'm going to mark this as a negative review for now, but I'll keep watching the updates and if the annoying bugs and QOL issues are fixed, I'll switch it around to a positive recommendation.
cool like mad max
boring game, i finish it to be sure of what i mean. 70/100 of time , i am driving / 20/100 i'm bulding / 10/100 i take fun on combat
Perfect game
Overall it's quite interesting, but sometimes it lags a bit and it's not very convenient to control the car.
exelente juego
Super bon jeu, petit bug nos véhicule ce bloc souvent mais a par ça très bon jeu
Сыроватая игра еще. там на часов 30 залипнуть пока разберешся, потом быстрее. затягивает. Я бы один модуль платформы разделил на 2 ячейки( квадрата) больше разнообразия в постройке и можно бы делать было сумашедших ботов помощников в драках. Некоторые функции интуитивно непонятные, например как разобрать модуль или как добыть первую сталь. С ломом тоже баланс неправильный под конец игры его не хватало, в интерфейсе при нажатии tab когда список ботов листаешь во время езды скролл прокручивается, либо когда стоишь долго приходится мотать как будто колесико проскальзывает. Поудобнее бы сделать как то тему с следовать за ботов, когда много ботов трудно искать нужного. Резак самы топовый баг в прицеливании в определнной области модельки только урон наносится, так задумано? О_о. Оружие разное но в целом плюс минус дпс получается одинаковый у разных топовых пушек, разнообразить бы, гауа например чтобы ваншотила, но кд 5 секундитп. На последок когда взлетала ракета у меня было открыто меню на tab и оно не свернулось за ним был какой то текст, так и не увидел чем концовка закончилась :( рейды ботов глючит написано что будет рейд, но ничего не происходит, мож из за того что проходил на легком и разработчики баланс делали по трудный режим, в общем эмоции положительные, но есть куда расти игре :)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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