
Machine Learning: Episode is a first person arcade puzzle game built for HTC Vive. You play as an A.I. robot created in DARPA laboratory in the near future. One of the scientists is here to test your physical, perception and cognitive skills. By using the power of room-scale VR and Vive controllers
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
no quest support
喜加一
If I had a nickle for every puzzle game I have, I'd have many nickles.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is at best a bad developers experiment, it was 0,59€ and it was 30 min i will never get back.
If you are looking for an arcade puzzle game, machine learning might be a game you can spend some time with. The fact that it is a VR game also makes it special compared to others. You should also rely on your reflexes a bit, by the way. But don't expect a perfect production that introduces you to VR technology.
Nice Game
Такое себе
Ax Pişti Te Yar
Machine Learning: Episode I is a room-scale virtual reality puzzle experience developed and published by Volens Nolens Games, built specifically to take advantage of immersive VR interaction. Rather than functioning as a traditional narrative-driven title, it places players inside a futuristic testing facility where they assume the role of an artificial intelligence undergoing evaluation. The premise is simple but effective: you are an AI prototype, and a supervising scientist guides you through a sequence of physical and cognitive trials designed to measure your capabilities. The result is a focused VR puzzle game that emphasizes spatial awareness and real-world movement over complex storytelling. The core gameplay revolves around interacting with objects in three-dimensional space. Using motion controllers, players reach, grab, rotate, and manipulate puzzle elements within contained test chambers. Because the game is built around room-scale VR, physical positioning plays a significant role in solving challenges. You may need to crouch, lean, step sideways, or reposition yourself entirely to access different components of a puzzle. This reliance on body movement creates a sense of immersion that flat-screen puzzle games cannot replicate, making each test feel tactile and immediate. Puzzle design combines logic, timing, and environmental observation. Some challenges require connecting systems or aligning mechanisms correctly, while others test reaction speed and hand-eye coordination. The difficulty curve is gradual, introducing new mechanics steadily without overwhelming the player. Although the variety of puzzle types is somewhat limited by the game’s scope, each chamber presents a clear objective and encourages experimentation. Solutions often feel intuitive once discovered, reinforcing the sense of learning and adaptation central to the AI-testing theme. Visually, the game adopts a clean, futuristic aesthetic consistent with laboratory environments. Test chambers are uncluttered, with clearly marked interactive elements to prevent confusion in VR space. The minimalistic design ensures readability and helps avoid visual overload, which is particularly important in virtual reality. Lighting and spatial layout are carefully arranged to guide attention toward key puzzle components. While the graphical detail is modest compared to larger VR productions, the visual clarity serves its purpose effectively. Audio design enhances immersion without dominating the experience. A guiding voice provides context and subtle narrative framing, reinforcing the idea that you are being observed and evaluated. Sound effects respond accurately to object interaction, helping ground the physical sensation of manipulating items in space. The restrained use of music keeps the focus on problem-solving and environmental awareness rather than dramatic storytelling. Because the game centers on contained puzzle rooms rather than an expansive world, its length is relatively modest. It is best experienced in short sessions, where the physical engagement remains fresh and immersive. Extended play may reveal repetition in puzzle mechanics, as the range of interactions does not expand dramatically over time. However, the focused design ensures that each completed test delivers a satisfying sense of accomplishment. Machine Learning: Episode I does not attempt to redefine VR gaming but instead serves as a compact exploration of how physical space and motion tracking can enhance puzzle design. Its strengths lie in its clarity, immersive interaction, and the novelty of embodying an AI within a controlled testing environment. While it lacks the depth or narrative complexity of larger VR titles, it provides a polished and accessible introduction to room-scale puzzle mechanics. Ultimately, Machine Learning: Episode I functions as a concise VR experiment that showcases the potential of spatial problem-solving in a virtual environment. It rewards players who appreciate tactile interaction and logical challenges, offering a focused experience that highlights immersion and physical engagement over expansive content. Rating: 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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