
Grab a gun and take down hostile robots corrupted by synthetic emotions! Combine weapon modifications and wreak havoc in this roguelite shooter. Let your emotions shape combat and alter boss fights! Fight alone or join up with up to 4 players!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When sentient robots get left behind by their creators, they form a civilization and imitate them through artificial emotions. Unable to control these emotions, a civil war breaks out which eventually breaks them up into three different factions.
Under the guidance of Enigma, a scientist looking to restore the former peace, players need to infiltrate enemy territory to take out the three factions leaders in one fell swoop.
Face off against 10 unique Bosses, all of which can change their behaviour depending on what you say to them.
Confront bosses with different emotions and watch them become sad, angry or happy - all of which drastically changing the flow of battle.
The first boss might just try to melt you down if you insult her pride, but may also take it a little easier on you after receiving a compliment
Find out how each boss reacts and use their emotions to your advantage!Strong emotions bring greater rewards!

17 futuristic weapons and over 80 weapon-altering modifications.
Extra Bullets: Let your bullets spawn additional small bullets and overwhelm your enemies with a swarm of projectiles.
Explosions: Blow up your foes in numerous ways, make your explosions hit twice or turn them into atomic bombs.
Conditions: Freeze, burn, corrode and charm enemies, maybe even all at once.
Create a unique build in every mission!

6 Emotion-based classes with 27 game-changing upgrades each
Sorrow - Summon your robotic dog to distract enemies. Upgrade it to bite enemies, slow enemy bullets or become a magnet!
Love - Shoot a charming Arrow. Enemies will worship you and temporarily fight their own. Upgrade it to deal damage, let enemies suffer conditions or make them hurt themselves!
Each class offers many different approaches!

Base Building
Transform a barren junkyard into a functional base of operations.
Recruit helpers
Meet friendly robots and invite them to help your cause.
Local Co-op Multiplayer
Plug in controllers and enter bullet hell in teams of up to 4 players!
No Mission into the 3 factions will be the same
Each region will shuffle up their rooms and enemies with every run. There's always something new to discover!
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das Spiel macht echt richtig Fun und man vergisst dabei echt die Zeit. Sehr gutes Konzept und es werden regelmäßig gute Updates reingebracht. Kann es nur jeden Empfehlen, der gerne solche Spiele spielt. Also von mir volle Kaufempfehlung! :)
M.O.O.D.S. ist ein spaßiger rogue-lite Top-down Action-Shooter, in dem ihr einen bewaffneten Roboter steuert, der gegen Mitroboter kämpft. Das rasante Gameplay macht echt Laune, und die verschiedenen Waffenmodifikationen sorgen für jede Menge Abwechslung. Insgesamt ist M.O.O.D.S. ein vielversprechendes Spiel mit großem Wiederspielwert. Wer auf rogue-like Shooter steht, sollte es sich definitiv anschauen.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Traditional Chinese, Simplified Chinese, Japanese, Russian, Korean, Ukrainian*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] 优缺点都十分明显的俯视角双摇杆肉鸽射击游戏。 优点: 1.路线选择设计有新意,圆盘式路线让人眼前一亮! 2.创新boss战对话系统,根据不同对话选项boss的特性也会发生不同转变,给玩家更大的挑战性 不足: 1.两点合并在一起说,也就是“敌人攻击欲望太强”和“武器填装QTE系统”,这两点需要减弱其中一点,如果想保留装弹QTE,那就降低敌人的攻击欲望和弹幕量,现在又要疯狂走位躲避子弹,还要兼顾装弹,战斗节奏很容易被打乱,同时感觉装弹QTE的正反馈不足,是增加了攻击力还是有什么其他增益,没有明显感觉出来。如果想要保持现在的敌人数量和难度,那就取消装弹QTE系统,让玩家走位射击,节奏会爽快一些。 2.画面,美术这块减分挺严重,场景过于花哨,基地场景内乍一看,都找不到npc。第一关花园也是,跟整体机甲废土风很不搭,饱和度很高。 3.枪械射击手感比较一般,除了狙,其他枪械感觉手感都差不多,冲锋枪那个散射散的啊,跟得了前列腺炎似的。 咖喱评分:7/10
[h1]哪有什么天才机器人,只是一个废弃机器人被拆解前的幻想罢了![/h1] 《机械觉醒》是由StickyStoneStudio自研自发的一款俯视角快节奏肉鸽类射击游戏,游戏里一台被判定为废弃的战斗机甲在废弃厂被新手机器人发现了,在简单的培训后,发现这个机甲竟然可以控制情绪而不被腐化,也就是机甲界的天才了!于是一场掌控所有机甲救赎、恢复机甲界昔日荣光的冒险开始了! 和机器人说情绪其实是个相当可怕的事情,小说里多少AI都是因为觉醒了情绪才会反叛人类统治人类,而游戏里的情绪是区分职业的标准,什么欢乐枪手、高傲骑士、愤怒战士、悲哀悼者、致命情人等等都是机甲拥有不同情绪后可选择的职业,不同的职业会有着不同的战斗属性和初始武器(武器可以加插插件增加并提升各种战斗功能,插件也有着等级的区分),选择合适的职业并在战斗中购置合适的战斗BD相当重要。 游戏的战斗主要就是像闯地牢那般一个房间一个房间搜索战斗过去,战斗手感虽然较为一般,但战斗却是相当硬核,连小兵都不容小觑,只要战斗失败就会丢失战斗过程的所有斩获,好在游戏还有个特色的报仇系统,只要重新回去击败那个上一轮干掉我们的敌人,就可以拿回之前的斩获,只是难度嘛(人家可以干掉你一次就能干掉你好多次哇!) 整体而言,《机械觉醒》算是较为中规中矩的一款肉鸽射击游戏,画风充满童趣和机械感,职业多样,在肉鸽游戏来说,剧情对白算是相当有趣的了,而且战斗难度颇高,算是一款打发时间的好游戏了! [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
Been playing this since beta releases, where it showed promise and I especially enjoyed the idea of the little chat that precede bosses, resulting in variable encounters for each run. After trying the full release for a bit, I'm sorry to find the final result...lacking. Music is nice, the intro cinematic is neat but overall, this game just feels lackluster. Movement still looks glitchy on occasion and everything still feels weirdly slow, particularly projectiles (which look like ugly lumps, a problem which only gets worse the bigger they are). Most (if not all) enemies can be overcome with the age old strategy of running literal circles around them while shooting. Does the game feel like a full relase? No. Is it the worst game ever? No. Is it worth the price? Not really, because there are plenty of other games in this genre with superior gameplay for a similar price tag and are definitely a better use of your money. Even mobile games on average feel better to play than this.
[h1]《机械觉醒》简评[/h1] 《机械觉醒》这款带有肉鸽元素的地牢探索类快节奏俯视视角弹幕射击游戏,在游戏综合体验上表现得中规中矩。射击手感还不错,构筑丰富有体系,情绪特性有特点,这是游戏的优点,同时,游戏画面不精致,建模看着很粗糙,游戏内容不太多,也是游戏的不足之处。总结起来,玩家能够有一定的战斗体验,但是游戏的耐玩性和精致度就有所欠缺。 游戏的玩法的主要元素便是肉鸽随机、地牢探索和俯视视角弹幕射击。 肉鸽随机方面,角色主要依靠随机获取的武器枪械、枪械插件以及身体部分装备,完成角色整体战力体系的构筑。游戏体验怎么说,只要给我一把高输出的好枪,以及搭配好枪械插件,基本就是快节奏的碾压战斗。枪械的基础数值,可以说非常重要,枪械插件以及身体部分装备更多起到的是锦上添花的作用。 地牢探索方面,很常见的房间闯关模式,随机生成的关卡地图拥有不同的房间,包括普通战斗房间、传送/Boss敌人房间、商店房间、宝箱房间和NPC房间等等。玩家找到房间中的传送/Boss房间,进入到下一个关卡。 俯视视角弹幕射击,操作比较简单,使用不同枪械武器的普通射击和职业机甲的技能攻击对敌人进行输出,使用瞬移时的无敌帧躲避敌人和机关的弹幕攻击。整体战斗不太难,小怪攻击形式简单,Boss攻击模版也比较单一,再加上有好的武器,确实可以造成碾压的无双战斗。 游戏最大的特色其实是“情绪”系统,主要包括在机甲职业和Boss战斗两个方面。 机甲职业方面,这台机器可以让玩家在战斗之前改变机甲的基本情绪,从而改变你的属性、职业和能力,以及初始武器,通俗理解来讲就是机甲型号的名称是各种情绪,例如,欢乐枪手、高傲骑士、愤怒战士、悲哀悼者、致命情人等等,并且在战斗过程中,机甲还可以战斗升级获得技能点用以技能树解锁新的技能。 Boss战斗方面,那就是开战前会和Boss对话,选择不同的对话内容会触发Boss的不同情绪价值,不同情绪下的Boss会有不一样的攻击形式。(好想吐槽一下,明明双方都是机器人,最后却在开战前互飙垃圾话影响对方的情绪。) 最后,《机械觉醒》只能说是一款小游戏,最大问题主要在于游戏的内容不多,重复度高,耐玩性弱,其次,游戏画面不精致和建模较粗糙也对玩家的游戏体验有些许影响的。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ 感谢你的阅读,觉得还行的话,希望点个赞~[/quote]
|^^^^^^^^^^^^^^^^ \||___ | The Truck of Approval |||""'|""\__,_ | _______________ |||__|__|__|) |(@)@)"""""""""""""""**|(@)(@)**|(@) I really like this game!!
Für Fans des Genre sicher eine klare Empfehlung. Kurzweiliger Spaß mit hohem Wiederholungsfaktor. Die verschiedenen Klassen spielen sich unterschiedlich, keine Bugs bis jetzt entdeckt, trotz frühem Stadium in der Entwicklung. M+K Steuerung ist gewöhnungsbedürftig, Controller ist da intuitiver.
M.O.O.D.S. ist im Kern ein richtig cooler rogue-lite Top-down Shooter. Das Gameplay ist schnell und macht süchtig, und die vielen Waffenmodifikationen sorgen für jede Menge Abwechslung. Der lokale Koop-Modus ist ebenfalls perfekt für Gaming-Abende mit Freunden. Die prozedural generierten Karten und das tolle abwechslungsreiche Leveldesign sind auch gut gelungen. Das Spiel hat eine solide Basis, auch wenn noch ein paar Bugs behoben werden müssen. Bisheriger Favorit: die rote Figur – sie spielt sich am besten und macht echt Spaß.
[h1][b]画面拉跨构筑意外不错的弹幕Rogue[/b][/h1] [h1]前言[/h1] 《机械觉醒》是一款俯视角射击Rogue游戏,玩家将要从众多觉醒后的机器人中选择一个,利用构筑与操作突出重围,拯救其余机甲。 [h1]Rogue清关[/h1] 游戏的开场动画质量堪忧,既没有翻译为中文,也无法看清上面的内容,好在内容并不多。 随后就会进入游戏流程了,本作的关卡由众多小房间组成,进入战斗房后系统会刷出几波敌人,全部消灭后便可以前往其他房间。 游戏设计有Boss战,但无需完成Boss战也能到达下一层的出口,旋转装置可以提前选择关卡类型,如插件、治疗等。 [h1]插件为武器带来了更多可能[/h1] 本作的战斗为俯视角射击,但整体手感只能说一般。 角色可以进行几乎没有冷却的冲刺来作战,但即便有如此高的机动性,还是会被拥有超高攻击欲望、高速弹道的敌人打的毫无还手之力,这还是在前期。 游戏中会获得一些插件,这些插件是本作构筑系统的重中之重,其可以为枪械带来额外子弹、分裂子弹、电弧爆炸、提高暴击率暴击伤害、附加反弹、摧毁敌人弹幕等效果。 系统针对此做了友好的构筑设计,之后刷出的插件便会尽量匹配已有插件,使套路快速成型。 此外枪械还有完美换弹机制,当换弹时的游标达到黄色标记处时再次按下换弹则可以立马完成操作,但游戏对此的表现力却不太足,实际在激烈的战斗中时很难达成这一点。 [h1]机械觉醒[/h1] 本作设计了多个角色,这些机器人已经觉醒,因此拥有了类似于人类的情感。 游戏中则用了带有情绪的名字和与之相关的特性来区别机器人,如愤怒骑士、欢乐枪手、悲哀悼者、致命情人、高傲骑士等。 [h1]结语[/h1] 《机械觉醒》的优缺点很明显,多样的插件彻底改变了武器,由此延伸出了多种作战风格,但目前本作仍有不少进步的空间,期待接下来的更新。 [quote] 执笔勾墨色,挥毫著文章;阳春布德泽,璞玉生光辉 欢迎关注[url=https://store.steampowered.com/curator/44174077/]吟遊诗人的手札[/url],书游戏特色,写游戏魅力 [/quote]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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