
Commander, customize and build your Mechanical Assault Skeleton Suit (M.A.S.S.) and lead the fight against an alien invasion bent on exterminating the human race. The fate of humanity is in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.43/day in the week after.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I LOVE MAKING ROBOTS!!!!!!!!
อยากให้มีระบบโหลดพวกรูปร่าง Model หุ่นต่างๆ สำหรับคนที่ขี้เกียจมานั่งสร้างครับ แบบโหลดไฟล์มาใส่ ของ Model หุ่นต่างๆ แล้วเราก้มานั่งปรับแต่งเอาเองจากการโหลดของพวกนี้ครับ
To preface, I have not actually complete the games story yet or unlocked every piece. That being said, I do really enjoy this game despite it unfortunately being seemingly abandoned by its developers (I don't know what goes on in the Discord, but from what I've heard it's not much). If you are looking for an in depth story game that makes you think, unfortunately you probably won't get that here. The story is pretty basic and more so just a plot device to get you from point A to point B rather than an actual narrative. If you want a heavy story while blowing things up in a giant robot, play Armored Core 6 (play Armored Core 6 anyways). If you've already played Armored Core 6, play it again. Gameplay wise this game also leaves quite a bit to be desired. Some of the controls, at least by default, are real head scratchers. The combat itself is... fine, I guess. You shoot before you auto lock onto enemies, causing you to randomly shoot way off into the distance before locking on. A lot of ranged weapons feel especially weak unless you fully lean into them with your build. You'll probably end up falling into a melee build unless you're really headstrong about using ranged weapons, but unfortunately the melee combat is pretty boring. M1 spam and blocking with your shield (Assuming you equipped it. I didn't for the first 10 or so hours. Oops.) But where this game really shines is in its customization. Sweet baby Jesus this game might have one of the most in-depth customization systems I have ever seen in a video game, not just in a mecha game. The amount of customizing you can do with color, material, accessories, object manipulating, scaling, moving and adding parts is absurd. You can have up to 24 different weapons on one robot frame at once, which just seems almost excessive. Not to mention that each weapon can be customized to nearly the same degree as each of your body pieces. Did I mention this game over THIRTY customizable body segments, including asymmetrical hands, forearms, biceps, shoulders, feet, shins, thighs and 8 different waist pieces? Not to mention the game gives you 32 different save slots for your mechs, which each can have their own weapons unique to that file. I have seen some ludicrous creations come from this game, and it just makes me all the more sad that it was abandoned so early into its lifespan. TLDR; If you like mechas, stick around. If you want to play a mecha with engaging gameplay and a deep story, maybe not this one. But if you want a mecha game that lets you play in a sandbox and design your dream destruction robot, this game might be perfect for you. Though there is a hefty amount of grinding to unlock each piece.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Thai, Traditional Chinese
Hours played at review time, across 806 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great Game if you like Mecha
good game
Great game for building Gundam-style mechs/frames. The customization system is really great, but took a little bit to wrap my mind around. Well worth the time investment, though. The story is decent and the action is fun, especially after you begin fighting other mechs. The grind to unlock parts can be a little bit tedious, but I still find it fun to unlock new stuff and see how it looks on my frames. I build Gunpla and this really scratches a similar itch. All in all I'm very glad I pulled the trigger on it after spending a good bit of time with the demo.
This game is so far a 3 ✨ out 5, mediocre, but with promise of an even greater game to come, hopefully. Review {short and sweet I promise ;) } This is at the time of it still being a prototype a mediocre game, it has potential, it is not like Gundam at all, remember that this is not a Gundam replacement, and more of a Evagalion sub and you will be fine, the story is lacking, but I feel the developers are working on that as I have seen changes in some parts of the story line. Should you support the game, it depends, do you like anime wifu's? If yes, this game is right up your alley, but if you want something a bit dirty, serious, like a Gundam anime (the good ones!), then this is not that, this is a bit of Evagalion, but with a story that is barely there, character introduction is missing, a proper introduction to the game armory system is missing, some lines of dialog from characters are made way too long, at times not interesting or even relevant to the situation, or just too winded with details that could be said in one text box. The game also has a bit of a balancing issue, where there are monsters with way too much health, just think of Destiny 2 and you get the point, also enemies having a lot of health is not really making the gaming more challenging, it just annoys the player when they have to pause after three hours of shooting the same enemy to go to work, and come back to do another three more hours, PLEASE DEVELOPERS STOP DOING THIS!!! Make the enemies smarter, do not add more health, it just forces people to find cheese in your game, and as someone who is studying computer science to become a game developer, I also hate seeing people just use cheese to get through the obstacles in my game, cheese should feel like an insult to a game developer, it should be a hint that the situation the player is going through is so dull, that they have to find exploits in which you as a developer forgot to patch. Now a few words for the Development team: You all have potential, in an era where people are begin major triple A game studios, publishers to produce actually fun games, please take the time to build this game, don't give up, yes there are people who have some really nasty or incompetent things to say, but there are also people who really want to see your project through to the end, people like me, who even though this is not the kind of game I like, I still want to see you all succeed in the gaming market. Your game needs a more coherent story, sit down as a team to really think why are there mechs in this world, why are they attacking monsters, and how does all of that make sense, a proper introduction to the games world is essential for gamer's, we need to know why are we in this world, how did things become this bad, and why us, I can tell there is a bit of Evagalion inspiration, so go with that, but I can also tell that there's an attempt to make this as serious as a Gundam series, don't! Either go the anime route or the full serious route, look at current Bandai Namco, it is doing well on the name of Gundam, not the anime, not the games, only the toys, which is not good, because now they are starting to screw up with the toy line as well, and soon they will burn their own bridges with the fans. Balance your ideas with a bit of a limitation, playing Mario Maker for the 3DS with the limited tools versus playing Mario Maker 2 with unlimited tools has taught me that having limitation can really force me to think about how to use the tools, become more clever, designing game boards that were voted highly by other players, one of my boards was even in one of my favorite YouTuber at the time when Mario Maker was still all the rage, but the sequel with unlimited tools has not inspired me to do much, my levels weren't as interesting, or clever, just annoying. This game needs mech models to already exist, models that force players to choose, and build upon, with parts that are specific to that model, accessories, armor parts, jet boosters, etc... need to have stats, I love the idea of weight being a factor in the game, but it needs to have consequences, like adding a model MS-T1R Booster (light booster) to a mech model FS-01 will let the model move quicker, but there is a limited range of speed, limited booster, while adding a model BBS-09 booster (heavy booster) will give the model FS-01 a lot of boosting capabilities, but the mech will be slow to run, slow to walk, have fall damage, things like that (hope you understand). Monsters need better introduction, like why are they attacking, why are they attacking you specifically, they also need to be made a little bit more intelligent, the monsters also need a way to attack the player from a distance, a way to use cover, meaning better AI, having a monster that can realize that the player is a mech that can hit them from a distance should force the idea not to constantly running to the player as the player is aiming at the running monsters, also the health bar needs some work, please do not copy Destiny 2 with those health bar, I am still fighting a Dregg name Bobo as I type this, he is suppose to be level one, and I been hitting him for three weeks, I just got his health down by .37987329% the decimal is there to alert you of how bad Destiny 2 has gone with enemy health bars. Arenas, I can tell your team is just going to be using arenas to for the battles, can I suggest adding buildings, obstacles that can be destroyed, water to change how the fighting scenarios work, forcing players to come up with strategies. Sorry for the long page essay, I just really want to see this game make it, I want to see your development team make it, I just hope you are doing okay, and that this game could push you all to where ever you all wish to be in the future, thank you for taking the time to read this, good luck spacenuts! See you at the other end of the galaxy.
Tricky to learn and play as you progress the story but lots of fun once you get the hang of it. If you like customization (which changes play style) I suggest the Demo first so you can play with it and see if you like the designs.
I have issues but yes
robobo
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