
Commander, customize and build your Mechanical Assault Skeleton Suit (M.A.S.S.) and lead the fight against an alien invasion bent on exterminating the human race. The fate of humanity is in your hands.
Modeled estimate, not a reported figure. How we estimate →
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.43/day in the week after.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GARBAGE
M.A.S.S. Builder is a mech action RPG developed by Vermillion Digital and published by Sekai Project that places player creativity at the center of its experience. Built around customization, high-speed combat, and progression-driven systems, the game delivers a fantasy that many mech enthusiasts have wanted for years: complete control over building a personalized combat machine and taking it into battle against overwhelming threats. While it contains rough edges in some areas, M.A.S.S. Builder succeeds by understanding what makes giant robot games exciting and building its systems around player freedom rather than limitation. Set in a future where humanity faces extinction from hostile creatures known as Quarks, the game establishes a world shaped by conflict and technological advancement. Civilization survives by developing specialized combat units called Mechanical Assault Skeleton Suits, powerful machines built specifically to fight against these devastating enemies. Players step into the role of a pilot operating within a military organization tasked with defending humanity while gradually uncovering larger mysteries surrounding the ongoing war. The narrative itself functions primarily as a framework supporting progression rather than the central attraction. Story sequences introduce characters, establish the setting, and create motivation for continued advancement, but M.A.S.S. Builder clearly places its greatest emphasis elsewhere. The heart of the experience lies inside the garage, where players spend enormous amounts of time designing, refining, and perfecting their machines. Customization becomes the game’s defining strength almost immediately. Very few mech titles offer the same level of freedom when it comes to constructing a personal machine. Armor pieces can be adjusted extensively, colors can be modified with significant precision, visual details receive tremendous flexibility, and cosmetic choices remain separated from statistical performance systems. This design decision proves remarkably important because players never feel forced to sacrifice appearance for efficiency. The result creates a stronger sense of ownership over progression. A mech gradually transforms from a collection of parts into something that feels entirely personal. Whether players prefer heavily armored battlefield machines, sleek high-speed units, or designs inspired by classic science fiction and anime influences, the customization systems provide enough freedom to support a wide range of creative ideas. The building process extends beyond visual appearance as well. Internal systems influence combat performance through upgrades and equipment choices that affect mobility, durability, offensive strength, and battlefield specialization. Different configurations encourage experimentation, allowing players to create machines designed for aggressive close-range combat, long-range support roles, balanced versatility, or highly mobile hit-and-run tactics. Combat itself embraces speed rather than simulation realism. Battles prioritize movement and momentum, encouraging players to dash across environments, reposition rapidly, and constantly adapt to enemy pressure. Encounters rarely reward standing still. Mobility becomes a core survival skill, especially as larger enemy groups and stronger opponents begin appearing later in progression. Weapon variety strengthens combat considerably. Different loadouts dramatically alter how battles feel, giving players opportunities to experiment with melee systems, firearms, energy weapons, missile launchers, and hybrid approaches. Pairing equipment choices with movement preferences creates meaningful strategic flexibility while reinforcing the importance of customization systems outside combat itself. Progression follows a familiar but satisfying structure built around completing missions, gathering resources, and improving machine capabilities over time. Enemy encounters generate materials necessary for upgrades while unlockable equipment continuously expands available options. Advancement remains rewarding because nearly every improvement directly contributes toward making machines stronger, faster, or more personalized. One of the game’s strongest accomplishments lies in how effectively it connects progression to creativity. New rewards rarely feel disconnected from gameplay goals. Unlocks directly expand possibilities rather than simply increasing numerical power. The constant flow of new components and customization opportunities creates a powerful motivation to continue advancing. Visually, M.A.S.S. Builder succeeds where it matters most. Mechanical designs look impressive, customization details remain highly visible, and personalized machines feel satisfying to watch in motion. The anime-inspired presentation complements the setting effectively while emphasizing the fantasy of piloting powerful futuristic war machines. The soundtrack and audio presentation support combat well without overwhelming gameplay. Weapon impacts carry satisfying weight while battlefield audio reinforces movement and combat intensity effectively. Audio design contributes positively to immersion even if it does not become the game’s defining feature. However, M.A.S.S. Builder occasionally reveals limitations beneath its ambitious ideas. Mission structure can become repetitive during longer sessions, particularly when farming resources becomes necessary for continued upgrades. Certain balancing decisions occasionally favor specific builds more heavily than others, and some progression elements require greater repetition than ideal. Storytelling also feels less developed compared to customization and combat systems. Narrative moments perform their purpose adequately, but players primarily interested in deeper character writing or stronger world-building may occasionally wish for greater narrative depth. Technical roughness occasionally appears as well. Some systems demonstrate smaller inconsistencies that reveal the game’s independent development origins. None of these issues completely undermine the experience, but they occasionally prevent certain ideas from reaching their full potential. Despite those shortcomings, M.A.S.S. Builder succeeds because it understands what makes mech games memorable. Piloting giant robots matters, but creating them matters even more. Vermillion Digital builds an experience that celebrates imagination and personal expression without restricting creativity behind unnecessary limitations. The game delivers a satisfying combination of customization freedom, fast-paced combat, and progression systems strong enough to support long-term investment. For players who enjoy mech action games, science fiction combat, and building personalized machines capable of dominating battlefields, M.A.S.S. Builder offers one of the stronger customization-focused mech experiences currently available. Rating: 8/10
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Thai, Traditional Chinese
Hours played at review time, across 806 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
M.A.S.S, Builder is fun and it has a lot of potential, combat is alright though could use a little more polish but its not terrible, gunplay needs more work too but its alright though i feel like the guns need a buff because they don't really do enough damage the melee is way stronger than the gunplay it needs a little polish and balance but other than that its fine, there's so much customisation in the game its crazy but also really cool, multiplayer needs work as me and a friend can't get it to function we get a black screen and nothing happens, all and all the game is really cool and fun but multiplayer really needs to be worked on, i understand it's in early access so these things will happen in time and i wish the devs well in the future, don't hate on the game and judge it too hard, remember it is in early access.
2021年にプレイして、「発売直後のアーリーならこんなもんかな?」とプレイ中断し、 そろそろ充実したかと思って再開してみたものの、依然変わらず。 武器や機体をいじれるのはいい。戦闘ののっぺり感とボスのイライラが改善されていれば嬉しかった。
il be honest the ending is disepointing and despite being promised more features like voice acting and more leg types we didnt get them in the full relese i regret backing this game pre erly acses
I really wish Steam had a Mixed option. Bought this back in 2022 while it was Early Access, didn't much like the gameplay at all so I played it on and off every now and then to see what had changed over the years but it turns out the gameplay is mostly the same as it was back then with some good changes but not really enough to draw me in completely. I suppose if you don't care much about the gameplay and you're just here for the mech builder then you'll have a great time cause that aspect of the game is fantastic and you can do some really cool stuff, there's a large variety of parts and attachments to play around with and you can even build your own guns which is awesome. I don't think it's a bad game just that it's not for me, but after the amount of time I've played I just don't think I enjoyed my time with it as much as I had hoped I would. Pick it up if you want a really cool mech builder with some decent gameplay on the side, but if you're looking for something a little more complex I'd suggest looking elsewhere, or waiting for a sale.
mecha customization are very complex, if you spent most of your time customizing stuff and taking photos rather than test the mecha into battlefield then this game is for you. obtaining new armor part can be very grindy, sometimes you can't get it in one run, at least two or three times to obtain completion 100% for certain parts. the armor parts are cosmetic item, doesn't have skills or stats. the only thing that matter is some skills that you got from skill tree and type of weapons that you pick for your mecha.
I like the game a lot however I do have complaints. The combat system could be a little more fun. It is fairly slow and I would like it to feel a little closer to armor core. I also dont feel like the game has enough longevity I accomplished most of the things I could fairly swiftly. The customization is super awesome however I have had an issue where there wasnt much of a description on the copy and move options for the frames. This has caused me to lose a frame that I was attempting to copy to another section. This frame was custom built without any armor pieces so it took a very long time to do and afterward I deleted the game. There should probably be a warning in the description telling you what is going to happen and which frame will be copied where especially considering the process is very backward.
Gunpla and Character Creator mixed in one B.E.A.UTIFUL game. I await for the complete experience.
I'm going to start with the positves. It has great customization, in my opinion, for gundam style mechs, with the ability to add on with custom peices, allowing for some really cool builds, it also has a pretty good photo mode, though, it can be a bit finicky, with set poses, and only a background, meaning it's a bit harder to do anything other then some form of in air pose, but not impossible. As for the negatives. It is a very grindy game, most of my play time I sunk into just grinding for parts, wihich is even more annoying when you can still get parts for things you've already gotten. The combat and movement is alright, movement is good, but combat gets very repetative, honestly, it ends up just turning into a melee build as thats the best way, to be fair, I haven't fully tried any other build, but most of the time, melee is just way better. The custom parts for customization can be a bit finicky to set up as well, and then also it restricts you to a gundam, bidedial style mech. The missions are honestly fine, their not that bad, and sometimes you can just sit afk above the map and let your allies just beat it for you. Personally, I'd love to see some improvements mainly just to the frame, like giving the option for a quadrapedal mech. Otherwise, I'd honestly recomend it to anyone that likes gundam/anime style mechs, and a pretty good customization ability (ignoring the grind for parts), and that also has the time/ doesn't mind grinding for many hours to get all the parts. I mean, honestly just play the demo and judge from there, it's what I did, and it gives you an idea of what it'll be like.
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