
Commander, customize and build your Mechanical Assault Skeleton Suit (M.A.S.S.) and lead the fight against an alien invasion bent on exterminating the human race. The fate of humanity is in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我需要中文
This game had a lot of potential, the customization is amazing even now. However the devs got stuck in this endless loop of more & more parts without ever finishing a proper campaign or arena mode. I kept holding out thinking that when they get to a place where they have added the parts they wanted that they would get back to adding more combat and story content. Instead they just launched 1.0 and walked. Such a let down
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Thai, Traditional Chinese
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
日本人向けレビューです。 アーリーアクセス段階である現在においては、 「カスタマイズ特化ゲー」 これに尽きます。 戦闘部分はカジュアルTPSで、自慢のロボでオラオラするぜ!という感じ。 「めっちゃカスタマイズできる、キャストしかいないPSO2」 だと思うとわかりやすいかもしれません。 ただまあ雑魚の硬さなんかもPSO2っぽいので、無双プレイができないのが残念。 なら難易度を下げれは良いのでは?と思うかもしれませんが…難易度を下げると雑魚の数も少ないのでそれもかなわないというジレンマ。 モバイルRTX2070ですら300FPS出る素晴らしいコーディングなので、わらわらと弱雑魚が出てくるステージやモードを作ってもまだまだ余裕があると思うんですけどね。 しかし、エフェクトが出まくるとたまにクラッシュするので、なんか軽くするために無茶してる気もします。 なお、難易度ベリーハードだととにかく敵が硬いです。そのかわりドロップする強化素材、パーツがものすごい量になり、上位の素材がもりもり出ます。 ただ、反復プレイが苦にならないならサクサククリアできるノーマルを繰り返したほうが良いかもしれません。 さて… 本タイトルのメイン、いや核心と言ってしまって良いのがコンストラクション&カスタマイズです。 あらかじめ用意されている(+ゲームプレイで増えていく)装甲パーツを組み替えて、自分好みのロボを作り上げていく! そして… 全身34ヶ所にそれぞれ8個ずつ設定できる、自由配置のカスタマイズパーツ…! 圧倒的な自由度によって、「自分の好きなあのアニメのロボ」から、「オリジナルの美少女ロボ」まで、なんかわけわからんレベルでいろいろ作れます。 アーリーアクセス段階ですら遊びきれないくらいのパーツが用意されているので、今後が本当に楽しみでなりません。 コンシューマ機リリースを機にアーリーアクセスを終了(2023年秋期予定)とのことですが、そんなことは気にせずまずはPC版で完成させ、それからコンシューマ機のことを考えてほしいですね。 コンシューマリリースはswichを想定しているようなのですが、マウス&KBオペレーションではないと快適に操作できない本作については(「ファミリー向け」であるswichのユーザーレベルの程度の点から)重視すべき媒体ではないと考えます。 コンシューマ機に持っていくなら、「PCユーザにとって一般的なハードウェア」を「当たり前」に導入しているXBOXユーザ(もちろん、PC含め)向けのタイトルではないかと。 尖ったタイトルなので、とりあえずswichのことは一切考えずに開発を進めていただきたいです。 むしろコンシューマ機のことを完全に切り捨てることによってこそ、健全な収益を上げることができるタイトルではないかと考えます。 開発スタッフはたったの6人。 がんばれ!!!!!!!!!!!!!!!
Honestly, it's pretty "meh" of a game. I love the idea of building a custom mech, but there's no meaning behind it in this one. It's all just cosmetic and you have to grind levels over and over to get enough of the random drop pieces to unlock the parts. It feels very much like a hack'n'slash and levels are pretty much the same feel to each other. The only difference between levels is that enemies have more health so you have to hack'n'slash even more to kill them. It's not a difficult game, so if that's your thing you'll be set. Too much grindy replay over and over for me.
I wanted to recommend this to other people but I have a lot of problems with this game more than I have things I like about it. Rating: 4/10 Pros: -Customization is really good -Parts are easy to get and look cool Cons: -Story is uninteresting -Music is repetetive -The sound effects are annoying at best (some of them you can't even turn off without turning off the master volume i.e; the big enemy attack sound) -Gameplay feels stiff, repetitive and slow-paced ESPECIALLY compared to games like Gundam Breaker and Armored Core -No story co-op or vs mode (Armored Core's base game also didn't have these so this one's more of a nitpick really) Final Thoughts From what I can tell, they took inspiration from playing New Gundam Breaker with the hopes on improving on a game in the series that was a HUGE letdown to the franchise. In my opinion, they should've played other installments to the Gundam Breaker series and played more Armored Core and taken inspiration from those titles instead as those games are far superior. Great customization and premise on paper, but definitely needed more time and more improvements to be a better game.
fun = yes graphics = good required pc to run = potato Gameplay = amazing Ever felt like building your own Gundam or recreating existing ones that are your favorites well this games for you its incredibly fun and you can unlock needed parts for your gundam if you try to recreate it fairy early on especially the weapons you can also play with your friends (if you have any that is cus i dont and either way still currently broken) but overall 8/10 game worth the money
Two things you just need to know. 1. Customization is everything 2. Customization is the ONLY thing that is amazing The gameplay is pretty boring unfortunately and since you have to play the game to unlock more customization... it kinda sucks...
This game is so mid, def not worth for the cost, combat is bad, the weapons are all imbalanced, melee is the only viable combat style bc everything else has a terrible dmg to ammo ratio on top of that this game rarely updates
I love the customization and how you're less restricted with what you want to have and look compared to the capabilities you unlock. These 2 are completely separate and it feels like a god send to anyone who wants to build what they want. HOWEVER, there's a lot to be aware of . - Melee is clunky and slow compared to how fluid the rest of the movement is. I get that you are rewarded getting your ULT meter up but the ONLY thing that is viable on harder stages of the game when it comes to melee is the Scythe dash attck > flee combo and that SUCKS. - EVERY DAMN BOSS HAS MOBS THAT DON'T GO AWAY. I am more challenged with dealing with the annoying little pricks rather than the bosses themselves and that says something about boss design if you're solely dependent on mobs to make it a challenge. - The lock-on sucks. Every time you kill a single enemy, you need to re-lock on again. It gets tiring after going on hunts and challenges again and again. I wish there was an option at least or an upgrade to auto-lock to another target when the thing you are filling with bullets just outright dies. One more small gripe is the gatling gun firing mode misses if a target just SLOWLY moves in a direction but honestly I think that's more a skill issue on my end. Overall, this game feels like an undercooked plate of fries. Not something I 100% recommend but would eat otherwise. I've been here since it first got to Steam and I've seen the improvements along the way. I'll just season the fries with salt and hope that it gets better in the future.
ロボを腕とかのパーツから作るのでなくまずパーツから作っていくカスタマイズロボットゲーム 楽しいよ メインミッションが日本語まだ対応して無くて日本語対応してるって書いてあったのはちょっと笑ったけど
Players by region
Where this game's players are, estimated from review languages.
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